RG Dinos:
Creatures:
1 Kuldotha Flamefiend
3 Kuldotha Ringleader
1 Tangle Mantis
1 Viridian Emissary
1 Bellowing Tanglewurm
1 Iron Myr
1 Copper Myr
2 Alpha Tyrranax
1 Wall of Tanglecord
1 Lifesmith
1 Flameborn Hellion
Instants / Sorceries
1 Burn the Impure
1 Crush
1 Galvanic Blast
1 Turn to Slag
1 Shatter
Artifacts
1 Ichor Wellspring
1 Livewire Lash
1 Argentum Armor
1 Strider Harness
Lands:
8 Forest
9 Mountain
In-Color / Notable Sideboard Cards:
1 Metallic Mastery
1 Concussive Bolt
1 Spiraling Duelist
1 Assault Strobe
1 Vulshok Replica
1 Trigon of Infestation
1 Withstand Death
1 Carapace Forger
1 Arrest
1 Kuldotha Rebirth
1 Inkmoth Nexus
I vaguely recall picking up Inkmoth Nexus as my p1p1 because I saw it and was like "infect infect infect". That plan obviously didn't work out, because I was never passed any good infect cards after that; probably half the table was in infect, but I don't know for sure. I was, however, passed quite a few red removal spells, so I went for those; Flamefiend, &c. The rest is dinos and stuff.
During deckbuilding I briefly considered Kuldotha Rebirth + Metallic Mastery (total blowout), but decided against it (inconsistent). I also didn't splash a Plains for the Arrest, and that might have been a mistake (over a Ringleader?), since I had a Viridian Emissary.
UG Dinos(?):
Creatures:
2 Fangren Marauder
1 Alpha Tyrannax
1 Quilled Slagwurm
1 Blightwidow
1 Tangle Mantis
1 Ezuri's Brigade
1 Engulfing Slagwurm
1 Darkslick Drake
1 Cryptoplasm
1 Vedalken Anatomist
1 Treasure Mage
1 Wall of Tanglecord
1 Steel Hellkite
1 Sylvok Replica
1 Neurok Replica
1 Silver Myr
1 Gold Myr
Sorceries / Instants:
1 Vivisection
1 Lead the Stampede
1 Disperse
Artifacts:
1 Strider Harness
1 Bladed Pinions
Lands:
8 Island
9 Forest
Notable / In-Color Sideboard Cards:
1 Wall of Tanglecord
1 Bonds of Quicksilver
1 Ezuri, Renegade Leader
1 Tel-Jilad Fallen
1 Ezuri's Archers
2 Tangle Hulk
1 Morbid Plunder
1 Skinrender
1 Divine Offering
1 Revoke Existence
Once again I briefly considered splashing White for the removal (Gold Myr and so on; one or at most two Plains wouldn't hurt too badly). If I could have made a better deck, please comment &c. I got a bunch of pretty awesome things... Anatomist is a total blowout against a great number of things (it's like Blinding Mage++, but it does cost more mana). Cryptoplasm copies things. Strider Harness is cheap haste and Bladed Pinions is cheap evasion. I tend to value those pieces of equipment as mid-pack picks, because they give random abilities to my guys, but I don't know whether I should pick them or not.
No Elf subtheme here. Move along.
UW Evasion (?)
Creatures:
1 Quicksilver Gargantuan
1 Spire Serpent
1 Scrapdiver Serpent
1 Neurok Invisimancer
1 Phyrexian Juggernaut
1 Darkslick Drake
1 Auriok Sunchaser
1 Kemba's Skyguard
1 Gore Vassal
1 Gold Myr
1 Silver Myr
Sorceries / Instants:
1 Choking Fumes
1 Disperse
1 Banishment Decree
Artifacts:
1 Viridian Claw
1 Flayer Husk
1 Strider Harness
1 Tumble Magnet
1 Ratchet Bomb
Enchantments:
2 Arrest
1 Volition Reins
Lands:
10 Island
7 Plains
This deck was ... okay-ish. It had a bit of removal - Arrests, Volition Reins, Choking Fumes, Disperse, Ratchet Bomb - and a bunch of big guys: Quicksilver Gargantuan, Scrapdiver Serpent, Spire Serpent, Phyrexian Juggernaut, as well as two in-color mana myr. However, I'm not sure how it really holds together; if it even holds together at all.
Is "bashing your opponent to death while not dying" a valid wincon? That's a good question.
Anyway, as always: advice &c. is greatly appreciated.
Notable / In-Color Sideboard Cards:
1 Chrome Steed
1 Flight Spellbomb
1 Soliton
1 Heavy Arbalest
1 Ardent Recruit
2 Tine Shrike
1 Thrummingbird
2 Bonds of Quicksilver
1 Fuel for the Cause
1 Vedalken Certarch
1 Twisted Image
1 Steady Progress
1 Burn the Impure
1 Contested War Zone
The cool interaction was ignored (consistency issues again). U: 2 damage... we can live the dream, can't we? > :
Creatures:
1 Kuldotha Flamefiend
3 Kuldotha Ringleader
1 Tangle Mantis
1 Viridian Emissary
1 Bellowing Tanglewurm
1 Iron Myr
1 Copper Myr
2 Alpha Tyrranax
1 Wall of Tanglecord
1 Lifesmith
1 Flameborn Hellion
Instants / Sorceries
1 Burn the Impure
1 Crush
1 Galvanic Blast
1 Turn to Slag
1 Shatter
Artifacts
1 Ichor Wellspring
1 Livewire Lash
1 Argentum Armor
1 Strider Harness
Lands:
8 Forest
9 Mountain
In-Color / Notable Sideboard Cards:
1 Metallic Mastery
1 Concussive Bolt
1 Spiraling Duelist
1 Assault Strobe
1 Vulshok Replica
1 Trigon of Infestation
1 Withstand Death
1 Carapace Forger
1 Arrest
1 Kuldotha Rebirth
1 Inkmoth Nexus
I vaguely recall picking up Inkmoth Nexus as my p1p1 because I saw it and was like "infect infect infect". That plan obviously didn't work out, because I was never passed any good infect cards after that; probably half the table was in infect, but I don't know for sure. I was, however, passed quite a few red removal spells, so I went for those; Flamefiend, &c. The rest is dinos and stuff.
During deckbuilding I briefly considered Kuldotha Rebirth + Metallic Mastery (total blowout), but decided against it (inconsistent). I also didn't splash a Plains for the Arrest, and that might have been a mistake (over a Ringleader?), since I had a Viridian Emissary.
UG Dinos(?):
Creatures:
2 Fangren Marauder
1 Alpha Tyrannax
1 Quilled Slagwurm
1 Blightwidow
1 Tangle Mantis
1 Ezuri's Brigade
1 Engulfing Slagwurm
1 Darkslick Drake
1 Cryptoplasm
1 Vedalken Anatomist
1 Treasure Mage
1 Wall of Tanglecord
1 Steel Hellkite
1 Sylvok Replica
1 Neurok Replica
1 Silver Myr
1 Gold Myr
Sorceries / Instants:
1 Vivisection
1 Lead the Stampede
1 Disperse
Artifacts:
1 Strider Harness
1 Bladed Pinions
Lands:
8 Island
9 Forest
Notable / In-Color Sideboard Cards:
1 Wall of Tanglecord
1 Bonds of Quicksilver
1 Ezuri, Renegade Leader
1 Tel-Jilad Fallen
1 Ezuri's Archers
2 Tangle Hulk
1 Morbid Plunder
1 Skinrender
1 Divine Offering
1 Revoke Existence
Once again I briefly considered splashing White for the removal (Gold Myr and so on; one or at most two Plains wouldn't hurt too badly). If I could have made a better deck, please comment &c. I got a bunch of pretty awesome things... Anatomist is a total blowout against a great number of things (it's like Blinding Mage++, but it does cost more mana). Cryptoplasm copies things. Strider Harness is cheap haste and Bladed Pinions is cheap evasion. I tend to value those pieces of equipment as mid-pack picks, because they give random abilities to my guys, but I don't know whether I should pick them or not.
No Elf subtheme here. Move along.
UW Evasion (?)
Creatures:
1 Quicksilver Gargantuan
1 Spire Serpent
1 Scrapdiver Serpent
1 Neurok Invisimancer
1 Phyrexian Juggernaut
1 Darkslick Drake
1 Auriok Sunchaser
1 Kemba's Skyguard
1 Gore Vassal
1 Gold Myr
1 Silver Myr
Sorceries / Instants:
1 Choking Fumes
1 Disperse
1 Banishment Decree
Artifacts:
1 Viridian Claw
1 Flayer Husk
1 Strider Harness
1 Tumble Magnet
1 Ratchet Bomb
Enchantments:
2 Arrest
1 Volition Reins
Lands:
10 Island
7 Plains
This deck was ... okay-ish. It had a bit of removal - Arrests, Volition Reins, Choking Fumes, Disperse, Ratchet Bomb - and a bunch of big guys: Quicksilver Gargantuan, Scrapdiver Serpent, Spire Serpent, Phyrexian Juggernaut, as well as two in-color mana myr. However, I'm not sure how it really holds together; if it even holds together at all.
Is "bashing your opponent to death while not dying" a valid wincon? That's a good question.
Anyway, as always: advice &c. is greatly appreciated.
Notable / In-Color Sideboard Cards:
1 Chrome Steed
1 Flight Spellbomb
1 Soliton
1 Heavy Arbalest
1 Ardent Recruit
2 Tine Shrike
1 Thrummingbird
2 Bonds of Quicksilver
1 Fuel for the Cause
1 Vedalken Certarch
1 Twisted Image
1 Steady Progress
1 Burn the Impure
1 Contested War Zone
The cool interaction was ignored (consistency issues again). U: 2 damage... we can live the dream, can't we? > :