DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
PREPARE FOR BIAS AND SLANDER AND ALL THINGS GREED.
So I love Scars of Mirrodin, I don't know if you all know this yet. I figured I'd post a draft pick discussion here. I used a simulated draft program to draft it (I don't think I'm allowed to post the link to it here :#).
Enjoy!
Pack 1 Pick 1:
True Conviction
Painsmith -
Twisted Image
Bloodshot Trainee
Steady Progress
Golden Urn
Strider Harness
Vault Skyward
Scrapdiver Serpent
Gold Myr
Salvage Scout
Silver Myr
Tumble Magnet
Mountain
FOIL Alpha Tyrannax
True Conviction is one of those cards that's a bit better than it probably looks, but I hate white, honestly. I can pick up all the Revokes in the world and it won't make a lick of difference. I'm attuned to the B/R Furnace Celebration deck, and I thoroughly enjoy drafting it. Painsmith fits very comfortably in that. Tumble Magnet and Bloodshot Trainee are the only other noteworthy cards in the pack, neither of which will make their way back to me.
Pack 1 Pick 2:
Genesis Wave
Palladium Myr
Trinket Mage
Plague Stinger
Turn Aside
Origin Spellbomb
Perilous Myr -
Vulshok Heartstoker
Screeching Silclaw
Plated Seastrider
Stoic Rebuttal
Alpha Tyrannax
Tel-Jilad Defiance
Mountain
Genesis Wave is a fine card in a color I hate playing in Limited period. (Unless I first-pick Ezuri's Brigade. Then we're in business.) Most of these cards are very nice, but looking at what I want to do, Perilous Myr is an all-star. It does so much that this deck wants to do. It's an aggressive, annoying little threat that you don't want to kill, and this deck has a multitude of ways to abuse it both being an artifact (Kuldotha Rebirth, Oxidda Daredevil) and a creature (Dross Hopper, possibly Corrupted Harvester). It gets just silly with Barrage Ogre and Furnace Celebration on board. I pay two mana and sacrifice it and kill three of your dudes (or trade it for Wurmcoil Engine)? Sounds like a deal to me! =D
Not much I want out of this pack to come back. I expect a lot of blue on the wheel, since nobody plays blue (rightfully so). Palladium Myr is decent in this deck as a "T: Trigger target Furnace Celebration", and Origin Spellbomb is honestly fine on its own off-color as two triggers to Furnace Celebration, but I expect neither to wheel.
Pack 1 Pick 3:
Twisted Image
Slice in Twain
Bonds of Quicksliver
Blight Mamba
Oxidda Daredevil
Ferrovore -
Ghalma's Warden
Goblin Gavaleer
Plated Seastrider
Neurok Invisimancer
Wall of Tanglecord
Silver Myr
Mountain
Seeing Slice in Twain irks me, since I hate enchantment removal screwing up my plans. I take Ferrovore, a criminally underrated card who just wrecks face in this deck. Unblocked, it's almost impossible not to kill an opponent outright in this style of deck. Hoping the Daredevil wheels; a 0-mana sacrifice engine is pretty awesome in this deck.
Pack 1 Pick 4:
Darkslick Shores
Bellowing Tanglewurm
Snapsail Glider
Withstand Death
Nihil Spellbomb
Revoke Existence
Screeching Silclaw
Assault Strobe
Neurok Invisimancer
Kuldotha Rebirth -
Sunspear Shikari
Forest
Revoke 4th worries me; White's the second-best color in this format to red and this is possibly its premier removal spell (Arrest being the only real competition). The pick is between Nihil Spellbomb and Kuldotha Rebirth. Realistically, I can get both, but for some reason, I picked the Rebirth. Only this deck really plays it (and even then, not very often), and every deck would want the Spellbombs of their colors just for cycling purposes. I'll probably wheel more crappy blue cards :P
Pack 1 Pick 5:
Viridian Revel
Chrome Steed
Molder Beast
Sky-Eel School
Golden Urn
Revoke Existence
Silver Myr
Shatter -
Sunspear Shikari
Razorfield Thresher
Island
I look at Viridian Revel as a pretty decent card advantage engine for the G/(W/R)/(r/w) player that wants to draft all the Shatter effects in the format. I don't know, maybe I'd try it one day. But back to my draft; Chrome Steed is severely tempting, and another Revoke is just silly. However, this deck needs noncreature removal, so Shatter it is. I'll probably wheel any combination of Viridian Revel, Golden Urn, Sunspear Shikari or Razorfield Thresher.
Pack 1 Pick 6:
Copperline Gorge
Golem's Heart
Furnace Celebration -
Panic Spellbomb
Turn Aside
Origin Spellbomb
Vulshok Heartstoker
Flight Spellbomb
Glimmerpost
Plains
And I pick up one of the crucial cards for this deck; the namesake of the archetype, Furnace Celebration. Sadly...this pack taunts me, 6th pick with three Spellbombs. SAD FACE. If I had been 2-4 seats over (despite this being a virtual draft)...I'd have been in a bit of a better position. Regardless, Furnace Celebration is the glue that holds this deck together, even though it needs it some Spellbombs...sigh.
Pack 1 Pick 7:
Acid Web Spider
Dross Hopper -
Blight Mamba
Saberclaw Golem
Goblin Gaveleer
Vulshok Heartstoker
Wall of Tanglecord
Whitesun's Passage
Swamp
Dross Hopper is extremely solid in this deck with Blistergrub and Perilous Myr, and if nothing else, a 2/1 for 2. Saberclaw Golem's a bit too costly for this deck, and Vulshok Heartstoker...doesn't do all that much in a deck lacking evasive creatures. Gaveleer is a card I had high hopes for, but has dropped right off my radar due to the fact that you have to invest too much into it to make it good.
Pack 1 Pick 8:
Steady Progress
Bladed Pinions
Ghalma's Warden
Golem Foundry
Tainted Strike
Cystbearer -
Tel-Jilad Defiance
Mountain
Nothing in this pack for me, really, so I hate on Infect by grabbing its (arguably) most solid common creature.
Pack 1 Pick 9:
Twisted Image
Steady Progress
Vault Skyward
Scrapdiver Serpent -
Salvage Scout
Mountain
FOIL Alpha Tryannax
I don't like the thought of having to cack all my artifacts to block this thing, so I hate on it instead.
Pack 1 Pick 10:
Turn Aside
Screeching Silclaw
Plated Seastrider
Alpha Tyrannax
Tel-Jilad Defiance -
Mountain
I'm a bit concerned at the lack of playable picks at this point, but there is a lot of blue and green, the least favorable colors to be in in this format, so it's understandable, I suppose. I take the most powerful card in the pack (IMO); it's severely underrated. It's certainly better than Withstand Death. Try it, you'll believe me.
Pack 1 Pick 11:
Twisted Image
Blight Mamba
Oxidda Daredevil -
Plated Seastrider
Mountain
I wheeled the Daredevil, as I'd hoped. Blight Mamba wheeling worries me; that guy is solid.
Pack 1 Pick 12:
Darkslick Shores -
Withstand Death
Sunspear Shikari
Forest
I'm not playing a terrible protection spell or a card which requires a rather steep investment to make good; so I'll play a card that allows me to splash something like Neurok Replica if I feel like it.
Pack 1 Pick 13:
Viridian Revel
Molder Beast -
Island
Pack 1 Pick 14:
Glimmerpost -
Plains
Pack 1 Pick 15:
Swamp -
Pack 1 was very decent. I got the Furnace Celebration, and the holy trinity that makes this deck work; Ferrovore, Dross Hopper and Oxidda Daredevil. The lack of Fume Spitters makes me sad; that card is absolutely a blast in this deck, and is such a solid 1-drop.
Pack 2 Pick 1:
Hand of the Praetors
Oxidda Scrapmelter -
Trinket Mage
Trigon of Thought
Blackcleave Goblin
Copperhorn Scout
Saberclaw Golem
Blade-Tribe Berserkers
Vulshok Replica
Melt Terrain
Grasp of Darkness
Ferrovore
Carapace Forger
Lumengrid Drake
Island
Opening Hand makes me frown hardcore. I hate having to pass it, and I refuse to move into an overdrafted, underwhelming draft strategy. Looking at my other options, Scrapmelter is the most attractive, being removal that isn't even a straight 1-for-1. Blade-Tribe Berserkers is a great added punch when you've got a bunch of Spellbombs on board, Vulshok Replica is just amazing in the deck, Grasp of Darkness is just solid removal, and a second Ferrovore couldn't hurt. However, I take the most solid card overall.
Pack 2 Pick 2:
Tunnel Ignus
Grafted Exoskeleton
Lifesmith
Goblin Gaveleer
Cystbearer
Ezuri's Archers
Leaden Myr -
Vault Skyward
Gold Myr
Snapsail Glider
Corpse Cur
Vulshok Replica
Vector Asp
Mountain
Tunnel Ignus is actually not the worst card in the world in this deck just for being a cheap, aggressive creature. It's also HILARIOUS against Genesis Wave, which I saw in pack 1. Passing Exoskeleton after passing Hand is rather worrysome, but I need me some Myr. Those Furnace Celebration triggers aren't going to pay for themselves. Seeing another Vulshok Replica is rather unfortunate, but I may wheel it; the pack is rather deep in playables IMO; Archers might go to the player who believes it's playable (Psst: it isn't), and Vault Skyward and Vector Asp will more than likely wheel. The Replica is underrated, IMO, so it could just wheel.
Pack 2 Pick 3:
Trinket Mage
Embersmith -
Silver Myr
Sylvok Replica
Bladed Pinions
Turn To Slag
Melt Terrain
Razorfield Thresher
Corpse Cur
Vulshok Replica
Sunspear Shikari
Swamp
FOIL Infiltration Lens
Embersmith is more attractive than my third shot at a Vulshok Replica. That card is insane. This being the third time I've seen the Replica, one is more than likely going to wheel through the three picks I've had thus far. Passing Turn to Slag isn't a big deal since my opponent will hardly ever get a 2-for-1 for it. (Often times, it will just end up countered due to there being no legal target when it resolves.) Infiltration Lens is pretty mean on a Ferrovore, but it probably won't wheel.
Pack 2 Pick 4:
Painsmith
Auriok Replica
Bonds of Quicksilver
Galvanic Blast -
Ezuri's Archers
Plague Stinger
Flameborn Hellion
Wall of Tanglecord
Copperhorn Scout
Melt Terrain
Auriok Sunchaser
Swamp
A rather important pick, here. Painsmith and Galvanic Blast are two very solid cards, but honestly, this deck probably wants the Blast more. It depends on its sacrifice engines more than its artifacts.
Pack 2 Pick 5:
Necrogen Scudder
Ichor Rats
Ferrovore
Salvage Scout
Plated Seastrider
Grasp of Darkness -
Ghalma's Warden
Oxidda Daredevil
Bleak Coven Vampires
Plague Stinger
Plains
This is a pack that makes me cry. Necrogen Scudder is a card I've never tried in this deck, but I'm positive it's a solid beater. Ferrovore is a solid finisher in this deck, so having more is never bad. Daredevil is also never bad in multiples, and Bleak Coven Vampires is actually really good if you can get it going, but I have to pick Grasp of Darkness. It's just too good a card not to pick.
Pack 2 Pick 6:
Liquimetal Coating
Viridian Revel
Tainted Strike
Turn To Slag
Withstand Death
Blistergrub -
Blackcleave Goblin
Razorfield Thresher
Blade-Tribe Berserkers
I probably was better off with Turn To Slag here, but honestly, Blistergrub is not that much different than Perilous Myr. You get value out of it dying, which is the kind of card this deck wants.
Pack 2 Pick 7:
Twisted Image
Auriok Replica
Necrogen Censer
Soul Parry
Scrapdiver Serpent
Melt Terrain
Whitesun's Passage
Fume Spitter -
Swamp
Finally, a freakin' Fume Spitter! It is possibly the most solid card in the whole deck, as it's aggressively costed, stunts the growth of enemy mana by killing Myr, and can do some nasty things defensively in combat (with Furnace Celebration, it effectively is able to stop three creatures from getting through. That's pretty awesome, last time I checked.) Necrogen Censer is worth mention as a slower Flame Javelin that hits the face. 4 damage for 3 mana is never really that bad a prospect if you ask me, and it sticks around to support Metalcraft or Furnace Celebration.
Pack 2 Pick 8:
Furnace Celebration -
Auriok Replica
Plated Seastrider
Vulshok Heartstoker
Bladed Pinions
Flameborn Hellion
Vector Asp
Island
8th pick Furnace Celebration? You shouldn't have.
Pack 2 Pick 9:
Blackcleave Goblin
Copperhorn Scout
Saberclaw Golem
Blade-Tribe Berserkers
Melt Terrain
Ferrovore -
Island
Ferrovore and Blade-Tribe Berserkers wheeled, but I'm lacking artifacts at this point in time, so I took the Ferrovore, who is great even with just one artifact on the board.
Pack 2 Pick 10:
Tunnel Ignus -
Goblin Gaveleer
Ezuri's Archers
Vault Skyward
Vector Asp
Mountain
Hell, why not?
Pack 2 Pick 11:
Turn To Slag
Melt Terrain
Razorfield Thresher
Vulshok Replica -
Swamp
One wheeled, as did Turn to Slag, but you want to milk Furnace Celebration for all it's worth. Dealing 8 damage for 4 mana on turn 4's pretty awesome, last I heard.
Pack 2 Pick 12:
Wall of Tanglecord -
Copperhorn Scout
Melt Terrain
Swamp
Wall of Tanglecord's easily the most annoying card in the format, so I took it to prevent its shenanigans from stopping me.
Pack 2 Pick 13:
Oxidda Daredevil
Bleak Coven Vampires -
Plains
Both wheeled. Odd. I take the Vampires since I have a Daredevil already and diversifying the deck's attack angles is honestly better than just having another Daredevil IMO. Sadly, at this time, I didn't think of the fact that I was too artifact-light to get its effect off reliably, but at the same time, a 4/3 for 5 isn't the worst when everything else is 1/1 or X/1.
Pack 2 Pick 14:
Tainted Strike -
Forest
A way to stop Infect decks from suddenly killing me dead is pretty awesome.
Pack 2 Pick 15:
Swamp -
Pack 3 Pick 1:
Hand of the Preators
Clone Shell
Palladium Myr
Throne of Geth
Tel-Jilad Fallen
Perilous Myr -
Stoic Rebuttal
Vault Skyward
Echo Circlet
Panic Spellbomb
Sky-Eel School
Plague Stinger
Bonds of Quicksliver
Revoke Existence
Island
...Another HotP. Are you freakin' kidding me. -sigh-
That aside, there really isn't all that much for me here. Clone Shell is IMO too expensive for this deck, though its effect is quite nice if I had picked up an otherwise infinite-mana bombshell like Liege of the Tangle, Platinum Empyrion or such. As is, it's between Perilous Myr and Panic Spellbomb, and the Myr is ridiculous in the deck, as stated earlier, so a second is entirely welcome for the deck.
Pack 3 Pick 2:
Halt Order
Arc Trail -
Acid Web Spider
Melt Terrain
Tel-Jilad Defiance
Leaden Myr
Snapsail Glider
Cystbearer
Neurok Invisimancer
Corpse Cur
Scoria Elemental
Golden Urn
Contagious Nim
Plains
I love it when suckers pass me 2-for-1's!
Pack 3 Pick 3:
Semblance Anvil
Thrummingbird
Kemba's Skyguard
Leaden Myr -
Origin Spellbomb
Ichorclaw Myr
Bonds of Quicksliver
Withstand Death
Molder Beast
Auriok Replica
Vedalken Certarch
Screeching Silclaw
Mountain
LOL Semblance Anvil.
Leaden Myr helps solidify this pile, though Origin Spellbomb is tempting. (FYI, it's worth a white splash to draw a card, if you ask me. Just play one Plains; you don't always need the draw.)
Pack 3 Pick 4:
Bloodshot Trainee
Melt Terrain
Screeching Silclaw
Copper Myr
Leaden Myr -
Ghalma's Warden
Auriok Replica
Neurok Replica
Wall of Tanglecord
Kuldotha Rebirth
Mountain
FOIL Soul Parry
With one card that turns on Bloodshot Trainee not named Necrotic Ooze or Trigon of Rage or with the word "Equipment" in its card type, I decided it's a poor pick to try and force it to work. Neurok Replica and Kuldotha Rebirth is cute, but the latter will wheel. Leaden Myr is solid, and you can honestly never have enough Myr. Once they've done their duty, they're sacrifice fodder.
Pack 3 Pick 5:
Vigil for the Lost
Barrage Ogre -
Melt Terrain
Tel-Jilad Defiance
Whitesun's Passage
Nihil Spellbomb
Wing Puncture
Neurok Replica
Relic Putrescence
Plains
FOIL Semblance Anvil
LOL FOIL SEMBLANCE ANVIL.
Barrage Ogre is honestly amazeballs in this deck, despite its hefty cost. Nihil Spellbomb and Neurok Replica are decent, though.
Pack 3 Pick 6:
Saberclaw Golem
Vulshok Hearstoker
Golem Foundry
Molder Beast
Stoic Rebuttal
Nihil Spellbomb -
Echo Circlet
Bonds of Quicksliver
Fulgent Distraction
Mountain
Nihil Spellbomb and two trap cards (Saberclaw Golem and Vulshok Heartstoker). Not much else to say about that.
Pack 3 Pick 7:
Screeching Silclaw
Blunt the Assault
Soul Parry
Origin Spellbomb
Strider Harness
Blade-Tribe Berserkers -
Relic Putrescence
Carapace Forger
Plains
Tired of passing this one, figured I'd see if he might work here. (PSST: It didn't. Origin Spellbomb would've been so much better...even I underrate that one in this deck.)
Pack 3 Pick 8:
Copperline Gorge
Steady Progress
Assault Strobe
Accorder's Shield -
Bonds of Quicksliver
Fulgent Distraction
Neurok Replica
Forest
And my bad pick streak continues. I should've taken Neurok Replica; I'd forgotten I had the Darkslick Shores. Accorder's Shield is a card I want to like, but I just can't make use out of.
Pack 3 Pick 9:
Stoic Rebuttal
Vault Skyward
Echo Circlet
Panic Spellbomb -
Sky-Eel School
Bonds of Quicksilver
Island
You don't have to ask me twice. Passing a buttload of blue here...lol.
Pack 3 Pick 10:
Melt Terrain
Tel-Jilad Defiance -
Neurok Invisimancer
Scoria Elemental
Golden Urn
Plains
Nothing for me. I considered the Golden Urn, but then I remembered that Sun Droplets it is not.
Pack 3 Pick 11:
Semblance Anvil
Withstand Death
Auriok Replica -
Screeching Silclaw
Mountain
LOL Semblance Anvil wheeling.
It says "sacrifice" in its rules text, why not?
Pack 3 Pick 12:
Melt Terrain
Kuldotha Rebirth -
Mountain
FOIL Soul Parry
Pack 3 Pick 13:
Vigil For the Lost -
Whitesun's Passage
Plains
Have I told you how much this card annoys me? It really does.
Pack 3 Pick 14:
Echo Circlet
Mountain -
Pack 3 Pick 15:
Plains -
So I have a rather...strange pile. This is what it ended up being:
-16- Creatures
-1- Bleak Coven Vampires
-1- Blistergrub
-1- Dross Hopper
-1- Fume Spitter
-1- Painsmith
-1- Barrage Ogre
-1- Embersmith
-1- Ferrovore
-1- Oxidda Daredevil
-1- Oxidda Scrapmelter
-3- Leaden Myr
-2- Perilous Myr
-1- Vulshok Replica
-8- Other Spells
-1- Grasp of Darkness
-1- Arc Trail
-2- Furnace Celebration
-1- Galvanic Blast
-1- Shatter
-1- Nihil Spellbomb
-1- Panic Spellbomb
-16- Lands
-10- Mountain
-6- Swamp
I hope you enjoyed this. I plan on doing at least one for each draft format that sculpts itself. (I like the fact that Wizards is reversing set order drafting for each draft format after Besieged is released; I like drafting the 149's first to get more copies of essential cards for the archetypes you're trying to draft.)
If you don't already know, Limited is my favorite format. nbd. =D
Let me know what you think! =)
So I love Scars of Mirrodin, I don't know if you all know this yet. I figured I'd post a draft pick discussion here. I used a simulated draft program to draft it (I don't think I'm allowed to post the link to it here :#).
Enjoy!
Pack 1 Pick 1:
True Conviction
Painsmith -
Twisted Image
Bloodshot Trainee
Steady Progress
Golden Urn
Strider Harness
Vault Skyward
Scrapdiver Serpent
Gold Myr
Salvage Scout
Silver Myr
Tumble Magnet
Mountain
FOIL Alpha Tyrannax
True Conviction is one of those cards that's a bit better than it probably looks, but I hate white, honestly. I can pick up all the Revokes in the world and it won't make a lick of difference. I'm attuned to the B/R Furnace Celebration deck, and I thoroughly enjoy drafting it. Painsmith fits very comfortably in that. Tumble Magnet and Bloodshot Trainee are the only other noteworthy cards in the pack, neither of which will make their way back to me.
Pack 1 Pick 2:
Genesis Wave
Palladium Myr
Trinket Mage
Plague Stinger
Turn Aside
Origin Spellbomb
Perilous Myr -
Vulshok Heartstoker
Screeching Silclaw
Plated Seastrider
Stoic Rebuttal
Alpha Tyrannax
Tel-Jilad Defiance
Mountain
Genesis Wave is a fine card in a color I hate playing in Limited period. (Unless I first-pick Ezuri's Brigade. Then we're in business.) Most of these cards are very nice, but looking at what I want to do, Perilous Myr is an all-star. It does so much that this deck wants to do. It's an aggressive, annoying little threat that you don't want to kill, and this deck has a multitude of ways to abuse it both being an artifact (Kuldotha Rebirth, Oxidda Daredevil) and a creature (Dross Hopper, possibly Corrupted Harvester). It gets just silly with Barrage Ogre and Furnace Celebration on board. I pay two mana and sacrifice it and kill three of your dudes (or trade it for Wurmcoil Engine)? Sounds like a deal to me! =D
Not much I want out of this pack to come back. I expect a lot of blue on the wheel, since nobody plays blue (rightfully so). Palladium Myr is decent in this deck as a "T: Trigger target Furnace Celebration", and Origin Spellbomb is honestly fine on its own off-color as two triggers to Furnace Celebration, but I expect neither to wheel.
Pack 1 Pick 3:
Twisted Image
Slice in Twain
Bonds of Quicksliver
Blight Mamba
Oxidda Daredevil
Ferrovore -
Ghalma's Warden
Goblin Gavaleer
Plated Seastrider
Neurok Invisimancer
Wall of Tanglecord
Silver Myr
Mountain
Seeing Slice in Twain irks me, since I hate enchantment removal screwing up my plans. I take Ferrovore, a criminally underrated card who just wrecks face in this deck. Unblocked, it's almost impossible not to kill an opponent outright in this style of deck. Hoping the Daredevil wheels; a 0-mana sacrifice engine is pretty awesome in this deck.
Pack 1 Pick 4:
Darkslick Shores
Bellowing Tanglewurm
Snapsail Glider
Withstand Death
Nihil Spellbomb
Revoke Existence
Screeching Silclaw
Assault Strobe
Neurok Invisimancer
Kuldotha Rebirth -
Sunspear Shikari
Forest
Revoke 4th worries me; White's the second-best color in this format to red and this is possibly its premier removal spell (Arrest being the only real competition). The pick is between Nihil Spellbomb and Kuldotha Rebirth. Realistically, I can get both, but for some reason, I picked the Rebirth. Only this deck really plays it (and even then, not very often), and every deck would want the Spellbombs of their colors just for cycling purposes. I'll probably wheel more crappy blue cards :P
Pack 1 Pick 5:
Viridian Revel
Chrome Steed
Molder Beast
Sky-Eel School
Golden Urn
Revoke Existence
Silver Myr
Shatter -
Sunspear Shikari
Razorfield Thresher
Island
I look at Viridian Revel as a pretty decent card advantage engine for the G/(W/R)/(r/w) player that wants to draft all the Shatter effects in the format. I don't know, maybe I'd try it one day. But back to my draft; Chrome Steed is severely tempting, and another Revoke is just silly. However, this deck needs noncreature removal, so Shatter it is. I'll probably wheel any combination of Viridian Revel, Golden Urn, Sunspear Shikari or Razorfield Thresher.
Pack 1 Pick 6:
Copperline Gorge
Golem's Heart
Furnace Celebration -
Panic Spellbomb
Turn Aside
Origin Spellbomb
Vulshok Heartstoker
Flight Spellbomb
Glimmerpost
Plains
And I pick up one of the crucial cards for this deck; the namesake of the archetype, Furnace Celebration. Sadly...this pack taunts me, 6th pick with three Spellbombs. SAD FACE. If I had been 2-4 seats over (despite this being a virtual draft)...I'd have been in a bit of a better position. Regardless, Furnace Celebration is the glue that holds this deck together, even though it needs it some Spellbombs...sigh.
Pack 1 Pick 7:
Acid Web Spider
Dross Hopper -
Blight Mamba
Saberclaw Golem
Goblin Gaveleer
Vulshok Heartstoker
Wall of Tanglecord
Whitesun's Passage
Swamp
Dross Hopper is extremely solid in this deck with Blistergrub and Perilous Myr, and if nothing else, a 2/1 for 2. Saberclaw Golem's a bit too costly for this deck, and Vulshok Heartstoker...doesn't do all that much in a deck lacking evasive creatures. Gaveleer is a card I had high hopes for, but has dropped right off my radar due to the fact that you have to invest too much into it to make it good.
Pack 1 Pick 8:
Steady Progress
Bladed Pinions
Ghalma's Warden
Golem Foundry
Tainted Strike
Cystbearer -
Tel-Jilad Defiance
Mountain
Nothing in this pack for me, really, so I hate on Infect by grabbing its (arguably) most solid common creature.
Pack 1 Pick 9:
Twisted Image
Steady Progress
Vault Skyward
Scrapdiver Serpent -
Salvage Scout
Mountain
FOIL Alpha Tryannax
I don't like the thought of having to cack all my artifacts to block this thing, so I hate on it instead.
Pack 1 Pick 10:
Turn Aside
Screeching Silclaw
Plated Seastrider
Alpha Tyrannax
Tel-Jilad Defiance -
Mountain
I'm a bit concerned at the lack of playable picks at this point, but there is a lot of blue and green, the least favorable colors to be in in this format, so it's understandable, I suppose. I take the most powerful card in the pack (IMO); it's severely underrated. It's certainly better than Withstand Death. Try it, you'll believe me.
Pack 1 Pick 11:
Twisted Image
Blight Mamba
Oxidda Daredevil -
Plated Seastrider
Mountain
I wheeled the Daredevil, as I'd hoped. Blight Mamba wheeling worries me; that guy is solid.
Pack 1 Pick 12:
Darkslick Shores -
Withstand Death
Sunspear Shikari
Forest
I'm not playing a terrible protection spell or a card which requires a rather steep investment to make good; so I'll play a card that allows me to splash something like Neurok Replica if I feel like it.
Pack 1 Pick 13:
Viridian Revel
Molder Beast -
Island
Pack 1 Pick 14:
Glimmerpost -
Plains
Pack 1 Pick 15:
Swamp -
Pack 1 was very decent. I got the Furnace Celebration, and the holy trinity that makes this deck work; Ferrovore, Dross Hopper and Oxidda Daredevil. The lack of Fume Spitters makes me sad; that card is absolutely a blast in this deck, and is such a solid 1-drop.
Pack 2 Pick 1:
Hand of the Praetors
Oxidda Scrapmelter -
Trinket Mage
Trigon of Thought
Blackcleave Goblin
Copperhorn Scout
Saberclaw Golem
Blade-Tribe Berserkers
Vulshok Replica
Melt Terrain
Grasp of Darkness
Ferrovore
Carapace Forger
Lumengrid Drake
Island
Opening Hand makes me frown hardcore. I hate having to pass it, and I refuse to move into an overdrafted, underwhelming draft strategy. Looking at my other options, Scrapmelter is the most attractive, being removal that isn't even a straight 1-for-1. Blade-Tribe Berserkers is a great added punch when you've got a bunch of Spellbombs on board, Vulshok Replica is just amazing in the deck, Grasp of Darkness is just solid removal, and a second Ferrovore couldn't hurt. However, I take the most solid card overall.
Pack 2 Pick 2:
Tunnel Ignus
Grafted Exoskeleton
Lifesmith
Goblin Gaveleer
Cystbearer
Ezuri's Archers
Leaden Myr -
Vault Skyward
Gold Myr
Snapsail Glider
Corpse Cur
Vulshok Replica
Vector Asp
Mountain
Tunnel Ignus is actually not the worst card in the world in this deck just for being a cheap, aggressive creature. It's also HILARIOUS against Genesis Wave, which I saw in pack 1. Passing Exoskeleton after passing Hand is rather worrysome, but I need me some Myr. Those Furnace Celebration triggers aren't going to pay for themselves. Seeing another Vulshok Replica is rather unfortunate, but I may wheel it; the pack is rather deep in playables IMO; Archers might go to the player who believes it's playable (Psst: it isn't), and Vault Skyward and Vector Asp will more than likely wheel. The Replica is underrated, IMO, so it could just wheel.
Pack 2 Pick 3:
Trinket Mage
Embersmith -
Silver Myr
Sylvok Replica
Bladed Pinions
Turn To Slag
Melt Terrain
Razorfield Thresher
Corpse Cur
Vulshok Replica
Sunspear Shikari
Swamp
FOIL Infiltration Lens
Embersmith is more attractive than my third shot at a Vulshok Replica. That card is insane. This being the third time I've seen the Replica, one is more than likely going to wheel through the three picks I've had thus far. Passing Turn to Slag isn't a big deal since my opponent will hardly ever get a 2-for-1 for it. (Often times, it will just end up countered due to there being no legal target when it resolves.) Infiltration Lens is pretty mean on a Ferrovore, but it probably won't wheel.
Pack 2 Pick 4:
Painsmith
Auriok Replica
Bonds of Quicksilver
Galvanic Blast -
Ezuri's Archers
Plague Stinger
Flameborn Hellion
Wall of Tanglecord
Copperhorn Scout
Melt Terrain
Auriok Sunchaser
Swamp
A rather important pick, here. Painsmith and Galvanic Blast are two very solid cards, but honestly, this deck probably wants the Blast more. It depends on its sacrifice engines more than its artifacts.
Pack 2 Pick 5:
Necrogen Scudder
Ichor Rats
Ferrovore
Salvage Scout
Plated Seastrider
Grasp of Darkness -
Ghalma's Warden
Oxidda Daredevil
Bleak Coven Vampires
Plague Stinger
Plains
This is a pack that makes me cry. Necrogen Scudder is a card I've never tried in this deck, but I'm positive it's a solid beater. Ferrovore is a solid finisher in this deck, so having more is never bad. Daredevil is also never bad in multiples, and Bleak Coven Vampires is actually really good if you can get it going, but I have to pick Grasp of Darkness. It's just too good a card not to pick.
Pack 2 Pick 6:
Liquimetal Coating
Viridian Revel
Tainted Strike
Turn To Slag
Withstand Death
Blistergrub -
Blackcleave Goblin
Razorfield Thresher
Blade-Tribe Berserkers
I probably was better off with Turn To Slag here, but honestly, Blistergrub is not that much different than Perilous Myr. You get value out of it dying, which is the kind of card this deck wants.
Pack 2 Pick 7:
Twisted Image
Auriok Replica
Necrogen Censer
Soul Parry
Scrapdiver Serpent
Melt Terrain
Whitesun's Passage
Fume Spitter -
Swamp
Finally, a freakin' Fume Spitter! It is possibly the most solid card in the whole deck, as it's aggressively costed, stunts the growth of enemy mana by killing Myr, and can do some nasty things defensively in combat (with Furnace Celebration, it effectively is able to stop three creatures from getting through. That's pretty awesome, last time I checked.) Necrogen Censer is worth mention as a slower Flame Javelin that hits the face. 4 damage for 3 mana is never really that bad a prospect if you ask me, and it sticks around to support Metalcraft or Furnace Celebration.
Pack 2 Pick 8:
Furnace Celebration -
Auriok Replica
Plated Seastrider
Vulshok Heartstoker
Bladed Pinions
Flameborn Hellion
Vector Asp
Island
8th pick Furnace Celebration? You shouldn't have.
Pack 2 Pick 9:
Blackcleave Goblin
Copperhorn Scout
Saberclaw Golem
Blade-Tribe Berserkers
Melt Terrain
Ferrovore -
Island
Ferrovore and Blade-Tribe Berserkers wheeled, but I'm lacking artifacts at this point in time, so I took the Ferrovore, who is great even with just one artifact on the board.
Pack 2 Pick 10:
Tunnel Ignus -
Goblin Gaveleer
Ezuri's Archers
Vault Skyward
Vector Asp
Mountain
Hell, why not?
Pack 2 Pick 11:
Turn To Slag
Melt Terrain
Razorfield Thresher
Vulshok Replica -
Swamp
One wheeled, as did Turn to Slag, but you want to milk Furnace Celebration for all it's worth. Dealing 8 damage for 4 mana on turn 4's pretty awesome, last I heard.
Pack 2 Pick 12:
Wall of Tanglecord -
Copperhorn Scout
Melt Terrain
Swamp
Wall of Tanglecord's easily the most annoying card in the format, so I took it to prevent its shenanigans from stopping me.
Pack 2 Pick 13:
Oxidda Daredevil
Bleak Coven Vampires -
Plains
Both wheeled. Odd. I take the Vampires since I have a Daredevil already and diversifying the deck's attack angles is honestly better than just having another Daredevil IMO. Sadly, at this time, I didn't think of the fact that I was too artifact-light to get its effect off reliably, but at the same time, a 4/3 for 5 isn't the worst when everything else is 1/1 or X/1.
Pack 2 Pick 14:
Tainted Strike -
Forest
A way to stop Infect decks from suddenly killing me dead is pretty awesome.
Pack 2 Pick 15:
Swamp -
Pack 3 Pick 1:
Hand of the Preators
Clone Shell
Palladium Myr
Throne of Geth
Tel-Jilad Fallen
Perilous Myr -
Stoic Rebuttal
Vault Skyward
Echo Circlet
Panic Spellbomb
Sky-Eel School
Plague Stinger
Bonds of Quicksliver
Revoke Existence
Island
...Another HotP. Are you freakin' kidding me. -sigh-
That aside, there really isn't all that much for me here. Clone Shell is IMO too expensive for this deck, though its effect is quite nice if I had picked up an otherwise infinite-mana bombshell like Liege of the Tangle, Platinum Empyrion or such. As is, it's between Perilous Myr and Panic Spellbomb, and the Myr is ridiculous in the deck, as stated earlier, so a second is entirely welcome for the deck.
Pack 3 Pick 2:
Halt Order
Arc Trail -
Acid Web Spider
Melt Terrain
Tel-Jilad Defiance
Leaden Myr
Snapsail Glider
Cystbearer
Neurok Invisimancer
Corpse Cur
Scoria Elemental
Golden Urn
Contagious Nim
Plains
I love it when suckers pass me 2-for-1's!
Pack 3 Pick 3:
Semblance Anvil
Thrummingbird
Kemba's Skyguard
Leaden Myr -
Origin Spellbomb
Ichorclaw Myr
Bonds of Quicksliver
Withstand Death
Molder Beast
Auriok Replica
Vedalken Certarch
Screeching Silclaw
Mountain
LOL Semblance Anvil.
Leaden Myr helps solidify this pile, though Origin Spellbomb is tempting. (FYI, it's worth a white splash to draw a card, if you ask me. Just play one Plains; you don't always need the draw.)
Pack 3 Pick 4:
Bloodshot Trainee
Melt Terrain
Screeching Silclaw
Copper Myr
Leaden Myr -
Ghalma's Warden
Auriok Replica
Neurok Replica
Wall of Tanglecord
Kuldotha Rebirth
Mountain
FOIL Soul Parry
With one card that turns on Bloodshot Trainee not named Necrotic Ooze or Trigon of Rage or with the word "Equipment" in its card type, I decided it's a poor pick to try and force it to work. Neurok Replica and Kuldotha Rebirth is cute, but the latter will wheel. Leaden Myr is solid, and you can honestly never have enough Myr. Once they've done their duty, they're sacrifice fodder.
Pack 3 Pick 5:
Vigil for the Lost
Barrage Ogre -
Melt Terrain
Tel-Jilad Defiance
Whitesun's Passage
Nihil Spellbomb
Wing Puncture
Neurok Replica
Relic Putrescence
Plains
FOIL Semblance Anvil
LOL FOIL SEMBLANCE ANVIL.
Barrage Ogre is honestly amazeballs in this deck, despite its hefty cost. Nihil Spellbomb and Neurok Replica are decent, though.
Pack 3 Pick 6:
Saberclaw Golem
Vulshok Hearstoker
Golem Foundry
Molder Beast
Stoic Rebuttal
Nihil Spellbomb -
Echo Circlet
Bonds of Quicksliver
Fulgent Distraction
Mountain
Nihil Spellbomb and two trap cards (Saberclaw Golem and Vulshok Heartstoker). Not much else to say about that.
Pack 3 Pick 7:
Screeching Silclaw
Blunt the Assault
Soul Parry
Origin Spellbomb
Strider Harness
Blade-Tribe Berserkers -
Relic Putrescence
Carapace Forger
Plains
Tired of passing this one, figured I'd see if he might work here. (PSST: It didn't. Origin Spellbomb would've been so much better...even I underrate that one in this deck.)
Pack 3 Pick 8:
Copperline Gorge
Steady Progress
Assault Strobe
Accorder's Shield -
Bonds of Quicksliver
Fulgent Distraction
Neurok Replica
Forest
And my bad pick streak continues. I should've taken Neurok Replica; I'd forgotten I had the Darkslick Shores. Accorder's Shield is a card I want to like, but I just can't make use out of.
Pack 3 Pick 9:
Stoic Rebuttal
Vault Skyward
Echo Circlet
Panic Spellbomb -
Sky-Eel School
Bonds of Quicksilver
Island
You don't have to ask me twice. Passing a buttload of blue here...lol.
Pack 3 Pick 10:
Melt Terrain
Tel-Jilad Defiance -
Neurok Invisimancer
Scoria Elemental
Golden Urn
Plains
Nothing for me. I considered the Golden Urn, but then I remembered that Sun Droplets it is not.
Pack 3 Pick 11:
Semblance Anvil
Withstand Death
Auriok Replica -
Screeching Silclaw
Mountain
LOL Semblance Anvil wheeling.
It says "sacrifice" in its rules text, why not?
Pack 3 Pick 12:
Melt Terrain
Kuldotha Rebirth -
Mountain
FOIL Soul Parry
Pack 3 Pick 13:
Vigil For the Lost -
Whitesun's Passage
Plains
Have I told you how much this card annoys me? It really does.
Pack 3 Pick 14:
Echo Circlet
Mountain -
Pack 3 Pick 15:
Plains -
So I have a rather...strange pile. This is what it ended up being:
-16- Creatures
-1- Bleak Coven Vampires
-1- Blistergrub
-1- Dross Hopper
-1- Fume Spitter
-1- Painsmith
-1- Barrage Ogre
-1- Embersmith
-1- Ferrovore
-1- Oxidda Daredevil
-1- Oxidda Scrapmelter
-3- Leaden Myr
-2- Perilous Myr
-1- Vulshok Replica
-8- Other Spells
-1- Grasp of Darkness
-1- Arc Trail
-2- Furnace Celebration
-1- Galvanic Blast
-1- Shatter
-1- Nihil Spellbomb
-1- Panic Spellbomb
-16- Lands
-10- Mountain
-6- Swamp
I hope you enjoyed this. I plan on doing at least one for each draft format that sculpts itself. (I like the fact that Wizards is reversing set order drafting for each draft format after Besieged is released; I like drafting the 149's first to get more copies of essential cards for the archetypes you're trying to draft.)
If you don't already know, Limited is my favorite format. nbd. =D
Let me know what you think! =)