[MTG] sunsofthefauna.t2.dek

DonRoyale

Get on my choppa!
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    So everyone's making their Fauna Shaman deck. Might as well try my hand at it...

    -26- Creatures

    -4- Fauna Shaman
    -4- Vengevine
    -4- Noble Hierarch
    -4- Lotus Cobra
    -3- Knight of the Reliquary
    -3- Sun Titan
    -1- Grave Titan
    -3- Bloodghast

    -10- Other Spells

    -3- Maelstrom Pulse
    -3- Oblivion Ring
    -4- Path to Exile

    -24- Lands

    -3- Marsh Flats
    -3- Verdant Catacombs
    -2- Sejiri Steppe
    -1- Tectonic Edge
    -2- Stirring Wildwood
    -3- Sunpetal Grove
    -1- Bojuka Bog
    -2- Swamp
    -3- Plains
    -4- Forest

    -15- Sideboard

    -1- Linvala, Keeper of Silence
    -2- Leyline of Sanctity
    -1- Kor Firewalker
    -3- Celestial Purge
    -2- Deathmark
    -2- Day of Judgment
    -2- Pithing Needle
    -2- Duress

    The toughest brew yet. Making this was actually a lot more difficult than I thought.

    Most Fauna Shaman decks have Vengevine as their base, but I liked Bloodghast, and playing black let me play my favorite Titan, plus Pulse, the omgwtfbbq bestremovalevar.

    I'm testing a few things in the deck. KotR + Bojuka Bog = INSANE against the mirror, and in general just Vengevine decks. The Day of Judgment might be replaced with Obstinate Baloths...we'll see what matchups I feel like improving. On paper, this has a good Jund matchup already and the RDW is broken in half by the Leylines and the Firewalker.

    Sun Titan also works really well in the Jund matchup, who neither counters it nor removes Fauna Shaman from the game.

    My issue with building this is that I went blind on the Sunpetal Grove / Stirring Wildwood count, plus the ratio of basic lands. I wanted at least 2 Swamps for my double-black creatures. In general, I feel my land base could be better.

    Let me know what you think! =)

    EDIT: Post 1,600. Of course it'd be in Tabletop Games. XD
     
    Last edited:
    I am concerned at the lack of War Priest of Thune. Twice the man Monk Realist was, removes O-Rings, beats Journey to Nowhere, breaks Leylines wide open (like Void, that sonofabish), wins games (probably not the last part, but...). In general also you would want typically more fetches and basics and definitely less of the duals.

    Other than that good job. Excellent job.
     
    I think 6 is the right number of fetches; if anything, I'd take out a grove for another Marsh Flats or another Swamp.

    You know what else beats all those enchantments, though? Pulse and O-Ring. You know what Pulse and O-Ring beat that War Priest can't? Planeswalkers and creatures.

    My sideboard is like, crammed like crazy as is. I initially had a Baneslayer there, but then I realized I don't need Baneslayer when the Titans are fine finishers anyway.

    I'm not even sure how to edit my duals, though. I generally want GW by turn 2 for Knight, or WW/BB by turn 3 (for the Titans)...I'll have to test the deck and see how it runs.
     
    You know what beats Leyline of the Void third turn? War Priest of Thune fetched by Fauna Shaman. You know what Pulse and O-Ring don't have? A 2/2 beater tacked onto their effect.

    It is preferable you run 1 in the Sideboard, but not more.

    I guess you could do what you're doing, though.
     
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