MTG: The Angel In The Ocean

KLS

PC's Eternal Witness
  • 1,397
    Posts
    21
    Years
    new regionals deck.
    edit #3
    1x Pristine Angel
    1x Keiga, Tide Star
    2x Yosei, Morning Star
    2x Meloku, Clouded Mirror
    4x Wrath Of God
    4x Hinder
    4x Mana Leak
    2x Sensei's Top
    1x Vedalken Shackles
    4x Condescend
    3x Thirst For Knwoledge
    3x Pulse Of The Fields
    3x Pentad Prism
    2x Bribery
    10x Island
    8x Plain
    4x City Of Brass
    1x Eiganjo Castle
    1x Minamo, School At Water's Edge

    (placed #4 at top 4)



    edit #2

    4x Pristine Angel
    4x Wrath Of God
    3x Hinder
    4x Mana Leak
    4x Rewind
    4x Condescend
    4x Sensei's Divining Top
    4x Echoing Truth
    4x Talisman Of Progress
    3x Bribery
    10x Island
    8x Plain
    4x City Of Brass

    SB:
    4x Sacred Ground
    3x Ghostly Prison
    3x Scrabbling Claws
    2x Quash
    2x Scour
    1x Hinder

    took out the Prisons, cause they were slowing me down but replaced them for talismans.

    edit name: we got another one fo' reel

    3x Pristine Angel
    4x Wrath Of God
    4x Hinder
    4x Mana Leak
    2x Time Stop
    4x Condescend
    3x Sensei's Divining Top
    3x Echoing Truth
    3x Bribery
    3x Pulse Of The Fields
    3x Thirst For Knowledge
    11x Island
    9x Plain
    4x City Of Brass

    SB:
    4x Sacred Ground
    4x Ghostly Prison
    3x Scrabbling Claws
    2x Evacuation
    2x Last Word



    ok, kenz i know your probably thinking "time stop....?!!!" WTF?!
    trust me, it's awesomely insane it's even better than a counter, and if i have Pristine out then that's an extra 4 I can chip in.
     
    Last edited:
    Not bad. I like it. Only change I'd do is take out the pacifisms for the cage of hands (tho a 2:2 ratio is probably best). Reason is so you can reuse removal, which is pretty vital in control decks.
     
    Kenny_C.002 said:
    Not bad. I like it. Only change I'd do is take out the pacifisms for the cage of hands (tho a 2:2 ratio is probably best). Reason is so you can reuse removal, which is pretty vital in control decks.

    ehh yeah, i've thought about running cage of hands over arrest not pacifism, mainly because pacifism is only 2 to cast.
     
    Kenny_C.002 said:
    True. Probably best to run 3 pacifism and 3 arrest with 2 cages. I think arrest would still be useful from stuff like arc slogger that have ridiculous abilities that you just want to lock out.

    nah, i've thought about it but.....
    cages i took out and the pacifisms i put it in the sideboard and in place of the 4 pacifism i put in ghostly prison.
     
    updated "Angel In The Ocean"
     
    The only thing is that Time Stop requires you to play a LOT of lands to be played effectively AND can't help you in the early game. Overall, it might work, but I'd personally leave it to casual.
     
    updated Angel In The Ocean
     
    Kenny_C.002 said:
    *looks at edit 3*

    Isn't that a little...too high on the mana curve? O_O

    what, 24 lands?
     
    Kenny_C.002 said:
    No no. I meant the decks' a little top heavy. I mean, Angel + dragons + Meloku + Bribery. That's very top heavy IMO. You might want to consider dropping the tide star...
    well, that's the thing.
    As long as I have at least one of the kill conditions, I win because I'll always have another one in my hand if you happen to get rid of it.
     
    but wat if u die before you can play it or you dont draw enough lands and cant do anything coz all your spells in your hand cost like 5 or more?
     
    ~`':Beeeeeeeeeeeeebop:'`~ said:
    but wat if u die before you can play it or you dont draw enough lands and cant do anything coz all your spells in your hand cost like 5 or more?
    nope, that won't happen.
    on an average ratio of my hand there's a 24/60 chance that i'll have at least 1 land. there's a 12/60 chance that i'll draw at least 1 counter. Sure, my deck has very expensive creatures and spells but that's why I have Pulse for stall, thirst for draw accel, sensei for top-decking, and pentad for mana accel. So in case you were wondering if I can't play anything, then that's still fine, because I would always top-deck something.
     
    Kenny_C.002 said:
    No that's what I mean. There may be TOO MANY kill conditions in the deck right now. I seriously think that you should drop the tide star...
    I already have like yosei, meloku and etc. so what's 1 card going to do?
     
    Kenny_C.002 said:
    "I already have like yosei, meloku and etc. so what's 1 card going to do?"

    That's what I mean. the Tide Star isn't needed in the deck since you've gotten all those other guys as your kill condition.

    well, it's more like what does it do?
    pros:
    when killed i jack one of your creature.
    con:
    can't use the wrath combo unlike yosei

    but even still... You'll be pressured by the 5 damage, and whether to block or not... it's even more pressure
     
    Back
    Top