[MTG] wakingtheruins.t2.dek

DonRoyale

Get on my choppa!
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    So Tez is a pretty cool guy. He gets his ultimate as fast as Garruk and doesn't afraid of anything.

    -14- Creatures

    -4- Lodestone Golem
    -4- Master Transmuter
    -2- Sphinx of the Steel Wind
    -4- Wall of Denial

    -20- Other Spells

    -4- Tezzeret the Seeker
    -4- Courier's Capsule
    -2- Path to Exile
    -2- Oblivion Ring
    -2- Jace, the Mind Sculptor
    -3- Essence Scatter
    -3- Negate

    -26- "Lands"

    -4- Marsh Flats
    -4- Fieldmist Borderpost
    -4- Fieldmist Borderpost
    -1- Celestial Colonnade
    -1- Creeping Tar Pit
    -4- Island
    -4- Plains
    -4- Swamp

    The idea is to get Tez out as quickly as possible. In this deck, Tez is basically Garruk, seeing as the Borderposts are the center of the deck. Problem that this deck has on paper is the 10 (Ouch!) CIPT "lands", and no Arcane Sanctums. Still, Tez can turn all the Borderposts into 5/5 lands on turn 6 and just win the game right there through sheer creature advantage.

    I want to run Arcane Sanctums, I really do, but the Borderposts need basics to function properly.

    So, let me know what you think! =D
     
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