- 17
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- Seen Dec 14, 2022
So I'm in the process of making the scientist in Devon Corp that revives the fossil you pick up in Mirage Tower be able to revive any fossil from Gens 1-6 (since the gen 8 fossils are acquired differently). I noticed there was a map script in the base game that accounted for the situation where you bring both fossils to him, and it calls a multichoicelist that lets you choose which one you want to revive. However, since multichoicelists are a predefined structure, if I were to go about this the traditional way I would have to make 2048 different multichoice lists to account for every combination of fossils you could bring to him (which obviously isn't feasible). Is there a way to create a single multichoice list that checks which fossils you have, and then presents you with those options as a multichoicelist? Or do I have to solve this problem another way (like just picking the first one in the bag or something). I'm still kinda a novice at scripting, so any help is appreciated