Now, I've been working on this for a week... and each time I finish the team, I see a weakness, (or a threat in the Threat List) and i scrap the whole thing, but keep the same idea and goal in mind.
I'm trying to set up a sweep for Dragonite (Cuz Chompy is illegal, RIP). Most likely with entry hazards and status effects, but I can't seem to focus or get a good strategy down. I'll test the team, and it'll just be too sloppy to ACTUALLY work online.
So, here's what I've put together thus far...
Lead-Gliscor
EVs Max HP, 216 SPE, 41 DEF
~Stealth Rock
~Earthquake
~Roost
~Taunt
A change of Leads. Azelf didn't seem to fit (thank you Dark Azelf) so I'm running Gliscor now. Hopefully this investment in speed will be enough to outpace some of the more common leads like Azelf and Aerodactyl.
SpikeSpinner-Forretress@Leftovers
EVs 252 HP, 112 ATK, 144 DEF
~Spikes
~Rapid Spin
~Payback
~Explosion
Unfortunately when people see Forretress, they think, OH NOEZ Rapid Spin Spiker!!! Go Rotom/Dusky/Gengar. Switches in after Gliscor, sets the spikes, and blows up. Payback to surprise ghost types trying to spin block.
Tank-Dusknoir@Leftovers
EVs 252 HP, 28 ATK, 228 DEF
~Pain Split
~Thunderpunch
~ShadowPunch
~Will-o-Wisp
I'm keeping Dusknoir, considering Rotom Formes change back when they go into wifi, and thats all I'll be doing with this team. He makes things worse for the enemy, while still being able to take down DD Gyarados, who's expecting it to pack Ice Punch. Shadow Punch is... optional. I haven't decided what to put there for sure, considering SP has a BP of 60. Something with a bit more OOMPH but retains STAB would help him take down bulkier stallers.
SteelTrapper-Magnezone@Leftovers
EVs 40 ATK, 216 SPE, 252 SpATK
~Substitute
~Thunderbolt
~Hidden Power Grass
~Magnet Rise
Better at taking down Dragonites counters. Hidden Power Grass is preffered over Fire, just because this lets it get at least neutral coverage over everything but Dragon and Grass.
Special Sweeper/Protector-Starmie@Life Orb
EVs 4 HP, 252 SpATK, 252 SPE
~Surf
~Thunderbolt
~Ice Beam
~Recover
As Phazon pointed out, I needed a Special Sweeper. I also needed a counter to T-Tar and Infernape. I put everything into speed and spec attack, but that does leave him a bit vulerable. Otherwise, classic bolt beam combo. (even though i hate Starmie) ;)
Main Sweeper-Dragonite@Life Orb
EVs 252 ATK, 252 SPE, 252 HP
~Dragon Dance
~Outrage
~Extremespeed
~Aqua Tail
An inferior Salamence you say? Not so! Less ATK by 2, okay, fine. But greater DEF, SpDEF, and SPE in the long run. After the enemy has been burned, poisoned, and or fainted, Dragonite has a rather easy time of setting up a DD or two, and with a powerful priority move that he finally got with HGSS, he can do even more damage late in the game.
EDIT: A bit more sturdy of a team. I'll get to work on these changes soon. Any more help would be greatly appreciated!
I'm trying to set up a sweep for Dragonite (Cuz Chompy is illegal, RIP). Most likely with entry hazards and status effects, but I can't seem to focus or get a good strategy down. I'll test the team, and it'll just be too sloppy to ACTUALLY work online.
So, here's what I've put together thus far...
Lead-Gliscor
EVs Max HP, 216 SPE, 41 DEF
~Stealth Rock
~Earthquake
~Roost
~Taunt
A change of Leads. Azelf didn't seem to fit (thank you Dark Azelf) so I'm running Gliscor now. Hopefully this investment in speed will be enough to outpace some of the more common leads like Azelf and Aerodactyl.
SpikeSpinner-Forretress@Leftovers
EVs 252 HP, 112 ATK, 144 DEF
~Spikes
~Rapid Spin
~Payback
~Explosion
Unfortunately when people see Forretress, they think, OH NOEZ Rapid Spin Spiker!!! Go Rotom/Dusky/Gengar. Switches in after Gliscor, sets the spikes, and blows up. Payback to surprise ghost types trying to spin block.
Tank-Dusknoir@Leftovers
EVs 252 HP, 28 ATK, 228 DEF
~Pain Split
~Thunderpunch
~ShadowPunch
~Will-o-Wisp
I'm keeping Dusknoir, considering Rotom Formes change back when they go into wifi, and thats all I'll be doing with this team. He makes things worse for the enemy, while still being able to take down DD Gyarados, who's expecting it to pack Ice Punch. Shadow Punch is... optional. I haven't decided what to put there for sure, considering SP has a BP of 60. Something with a bit more OOMPH but retains STAB would help him take down bulkier stallers.
SteelTrapper-Magnezone@Leftovers
EVs 40 ATK, 216 SPE, 252 SpATK
~Substitute
~Thunderbolt
~Hidden Power Grass
~Magnet Rise
Better at taking down Dragonites counters. Hidden Power Grass is preffered over Fire, just because this lets it get at least neutral coverage over everything but Dragon and Grass.
Special Sweeper/Protector-Starmie@Life Orb
EVs 4 HP, 252 SpATK, 252 SPE
~Surf
~Thunderbolt
~Ice Beam
~Recover
As Phazon pointed out, I needed a Special Sweeper. I also needed a counter to T-Tar and Infernape. I put everything into speed and spec attack, but that does leave him a bit vulerable. Otherwise, classic bolt beam combo. (even though i hate Starmie) ;)
Main Sweeper-Dragonite@Life Orb
EVs 252 ATK, 252 SPE, 252 HP
~Dragon Dance
~Outrage
~Extremespeed
~Aqua Tail
An inferior Salamence you say? Not so! Less ATK by 2, okay, fine. But greater DEF, SpDEF, and SPE in the long run. After the enemy has been burned, poisoned, and or fainted, Dragonite has a rather easy time of setting up a DD or two, and with a powerful priority move that he finally got with HGSS, he can do even more damage late in the game.
EDIT: A bit more sturdy of a team. I'll get to work on these changes soon. Any more help would be greatly appreciated!
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