I've been fiddling with and adjusting this team in UU and I've found it works pretty well. Most of the times I've lost are times I just got outplayed or tricked by one of those darn gimmick teams. So here it is:
Driftblim@Focus Sash
Timid/Unburden
6 HP
252 SpA
252 Spe
Shadow Ball
Destiny Bond
Hypnosis
Hidden Power(Fighting)
Comments: Standard lead, tweaked EVs a bit from the smogon set, but otherwise pretty good. Hypnosis to sleep their starter, HP fighting or Shadow to make a dent, then destiny bond to take a 2nd one with me. Focus Sash activating unburden means I outspeed everything to destiny bond first. Only weakness: Starter Kabutops with Lum Berry, Stone Edge + Aqua Jet = dead Driftblim.
Espeon@Leftovers
Timid/Synchronize
6 HP
252 SpA
252 Spe
Psychic
Signal Beam
Substitute
Calm Mind
Comments: Special Sweeper. Used to have Grumpig here with the same set because he could take some hits in addition to sweeping, but Espeon just outclasses the hell out of him. A lot of sets I see use HP or something else instead of sub, but I find it invaluble for getting a couple of CMs up then a sweep.
Blastoise@Leftovers
Bold/Torrent
252 HP
252 Def
6 SpA
Surf
Toxic
Rapid Spin
Rest
Comments: Physical wall, status absorber, and spinner. Toxic is for Milotics that would wall me otherwise. Surf for the powerful STAB and Rest to survive and get rid of statuses.
Clefable@Toxic Orb
Calm/Magic Guard
252 HP
158 Def
100 SpD
Encore
Thunder Wave
Seismic Toss
Softboiled
Comments: Special Wall and super awesome Encore support. Encore takes out the subbers, the NPers, and the Dancers and allows me a setup. Great in conjunction with Espeon. Can also outstall a Chansey (as I found out when it ended up Clefable vs Chansey twice in a row). T-wave nails the switch in after the Encore, ST for reliable damage.
Honchkrow@Choice Scarf
Hasty/Insomnia
252 Atk
156 Spe
102 SpA
Night Slash
Drill Peck
Superpower
Heat Wave
Comments: Revenge killer, pure and simple. Night Slash finishes off Mismagius, Espeon, and Hypno, Drill peck kills Roseradde and Shaymin, Heat Wave takes care of Steelix and Regsteel, and Superpower kills all the normals and darks. He outruns everything without priority thanks to scarf, EVs, and Jolly.
Nidoking@Life Orb
Rash/Poison Point
200 Atk
252 SpA
58 Spe
Thunderbolt
Ice Beam
Earthquake
Sucker Punch
Comments: Partially your standard Nidoking set, except one nasty surprise: Sucker Punch. Normally people will have a fast Psychic to come in to revenge kill Nidoking, and Sucker Punch nails them for the OHKO. Tbolt, Ice Beam, and EQ provide coverage for most everything. All over powerhouse for as long as he lives.
Problems: Regsteel/Milotic wall the hell out of this team if bad things happen (which they probably will). Other than that I haven't had too many problems. Feel free to tear it to shreds.
Driftblim@Focus Sash
Timid/Unburden
6 HP
252 SpA
252 Spe
Shadow Ball
Destiny Bond
Hypnosis
Hidden Power(Fighting)
Comments: Standard lead, tweaked EVs a bit from the smogon set, but otherwise pretty good. Hypnosis to sleep their starter, HP fighting or Shadow to make a dent, then destiny bond to take a 2nd one with me. Focus Sash activating unburden means I outspeed everything to destiny bond first. Only weakness: Starter Kabutops with Lum Berry, Stone Edge + Aqua Jet = dead Driftblim.
Espeon@Leftovers
Timid/Synchronize
6 HP
252 SpA
252 Spe
Psychic
Signal Beam
Substitute
Calm Mind
Comments: Special Sweeper. Used to have Grumpig here with the same set because he could take some hits in addition to sweeping, but Espeon just outclasses the hell out of him. A lot of sets I see use HP or something else instead of sub, but I find it invaluble for getting a couple of CMs up then a sweep.
Blastoise@Leftovers
Bold/Torrent
252 HP
252 Def
6 SpA
Surf
Toxic
Rapid Spin
Rest
Comments: Physical wall, status absorber, and spinner. Toxic is for Milotics that would wall me otherwise. Surf for the powerful STAB and Rest to survive and get rid of statuses.
Clefable@Toxic Orb
Calm/Magic Guard
252 HP
158 Def
100 SpD
Encore
Thunder Wave
Seismic Toss
Softboiled
Comments: Special Wall and super awesome Encore support. Encore takes out the subbers, the NPers, and the Dancers and allows me a setup. Great in conjunction with Espeon. Can also outstall a Chansey (as I found out when it ended up Clefable vs Chansey twice in a row). T-wave nails the switch in after the Encore, ST for reliable damage.
Honchkrow@Choice Scarf
Hasty/Insomnia
252 Atk
156 Spe
102 SpA
Night Slash
Drill Peck
Superpower
Heat Wave
Comments: Revenge killer, pure and simple. Night Slash finishes off Mismagius, Espeon, and Hypno, Drill peck kills Roseradde and Shaymin, Heat Wave takes care of Steelix and Regsteel, and Superpower kills all the normals and darks. He outruns everything without priority thanks to scarf, EVs, and Jolly.
Nidoking@Life Orb
Rash/Poison Point
200 Atk
252 SpA
58 Spe
Thunderbolt
Ice Beam
Earthquake
Sucker Punch
Comments: Partially your standard Nidoking set, except one nasty surprise: Sucker Punch. Normally people will have a fast Psychic to come in to revenge kill Nidoking, and Sucker Punch nails them for the OHKO. Tbolt, Ice Beam, and EQ provide coverage for most everything. All over powerhouse for as long as he lives.
Problems: Regsteel/Milotic wall the hell out of this team if bad things happen (which they probably will). Other than that I haven't had too many problems. Feel free to tear it to shreds.
Last edited: