• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

My attempt at UU

d2m

  • 68
    Posts
    16
    Years
    I've been fiddling with and adjusting this team in UU and I've found it works pretty well. Most of the times I've lost are times I just got outplayed or tricked by one of those darn gimmick teams. So here it is:

    Driftblim@Focus Sash
    Timid/Unburden
    6 HP
    252 SpA
    252 Spe

    Shadow Ball
    Destiny Bond
    Hypnosis
    Hidden Power(Fighting)

    Comments: Standard lead, tweaked EVs a bit from the smogon set, but otherwise pretty good. Hypnosis to sleep their starter, HP fighting or Shadow to make a dent, then destiny bond to take a 2nd one with me. Focus Sash activating unburden means I outspeed everything to destiny bond first. Only weakness: Starter Kabutops with Lum Berry, Stone Edge + Aqua Jet = dead Driftblim.

    Espeon@Leftovers
    Timid/Synchronize
    6 HP
    252 SpA
    252 Spe

    Psychic
    Signal Beam
    Substitute
    Calm Mind

    Comments: Special Sweeper. Used to have Grumpig here with the same set because he could take some hits in addition to sweeping, but Espeon just outclasses the hell out of him. A lot of sets I see use HP or something else instead of sub, but I find it invaluble for getting a couple of CMs up then a sweep.

    Blastoise@Leftovers
    Bold/Torrent
    252 HP
    252 Def
    6 SpA

    Surf
    Toxic
    Rapid Spin
    Rest

    Comments: Physical wall, status absorber, and spinner. Toxic is for Milotics that would wall me otherwise. Surf for the powerful STAB and Rest to survive and get rid of statuses.

    Clefable@Toxic Orb
    Calm/Magic Guard
    252 HP
    158 Def
    100 SpD

    Encore
    Thunder Wave
    Seismic Toss
    Softboiled

    Comments: Special Wall and super awesome Encore support. Encore takes out the subbers, the NPers, and the Dancers and allows me a setup. Great in conjunction with Espeon. Can also outstall a Chansey (as I found out when it ended up Clefable vs Chansey twice in a row). T-wave nails the switch in after the Encore, ST for reliable damage.

    Honchkrow@Choice Scarf
    Hasty/Insomnia
    252 Atk
    156 Spe
    102 SpA

    Night Slash
    Drill Peck
    Superpower
    Heat Wave

    Comments: Revenge killer, pure and simple. Night Slash finishes off Mismagius, Espeon, and Hypno, Drill peck kills Roseradde and Shaymin, Heat Wave takes care of Steelix and Regsteel, and Superpower kills all the normals and darks. He outruns everything without priority thanks to scarf, EVs, and Jolly.

    Nidoking@Life Orb
    Rash/Poison Point
    200 Atk
    252 SpA
    58 Spe

    Thunderbolt
    Ice Beam
    Earthquake
    Sucker Punch

    Comments: Partially your standard Nidoking set, except one nasty surprise: Sucker Punch. Normally people will have a fast Psychic to come in to revenge kill Nidoking, and Sucker Punch nails them for the OHKO. Tbolt, Ice Beam, and EQ provide coverage for most everything. All over powerhouse for as long as he lives.

    Problems: Regsteel/Milotic wall the hell out of this team if bad things happen (which they probably will). Other than that I haven't had too many problems. Feel free to tear it to shreds.
     
    Last edited:
    Calm >> Timid on clefable.

    Timid >> Mild on Blimp.

    Hasty >> Jolly oh Krow.

    Rest without sleep talk is set up fodder =/
    Yeah, I juggled sets and forgot to change the Natures :(

    Anyway, I find that rest on Blastoise gives me 2 things:

    A) Another status sink

    B) Lets me outstall other bulky waters

    Other than that I just let Blastoise be fodder if he gets low and their SR/Spikes poke is dead. Considering replacing it with Ice Beam, but it's redundant coverage and wouldn't really help with what he switches in to (except Altaria, but hey, Encore the DD).

    If they bring in a special sweeper (which they usually do...Mismagius seems popular) I swap to Clefable, then encore the NP/sub/CM.

    Also, I have nothing that can take a rest talk spiritomb. They come in whenever I bring in Blastoise then wall my whole team while SR/spikes/toxic spikes are up.
     
    Last edited:
    Back
    Top