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My doubles team

  • 3
    Posts
    14
    Years
    • Seen Sep 26, 2011
    This is my team for doubles. Please rate it/give me suggestions to make it better

    Charizard @Charti berry
    Adamant Nature
    EVs: 186hp/140atk/128def/sp.atk136/sp.def/123/speed162
    Ability: Blaze
    Moves: Dragon claw
    Blast Burn
    Heat Wave
    Fly

    Ampharos @Magnet
    Timid Nature
    EVs: 203hp/115atk/107def/sp.atk170/sp.def134/speed116
    Ability: Static
    Moves: Focus Punch
    Rock Climb
    Signal Beam
    Thunder

    Forretress @Occa Berry
    Mild Nature
    EVs: 175hp/130atk/172def/sp.atk107/sp.def82/speed77
    Ability: Sturdy
    Moves: Iron Defense
    Flash Cannon
    Explosion
    Giga Drain

    Tyranitar @Leftovers
    Impish Nature
    EVs: 202hp/211atk/182def/sp.atk128/sp.def141/speed133
    Ability: Sandstream
    Moves: Dark Pulse
    Earthquake
    Water Pulse
    Stone Edge

    Strategy-
    I put in tyranitar and ampharos together first. Earthquake and thunder are both useful. If one dies/switches out, I put in charizard. Charizard and forretress are good because I can have charizard use fly and then forretress uses explosion. (I usually only use explosion if its hp is really low)
     
    you should read up on EVs more. what you have posted dont look like EVs; more like just stats

    for your strategy, earthquake would prolly kill ampharos since it hits everyone but the user

    for your moves, charizard should only have physical attacks, ampharos should have special attacks, and tyranitar should have physical attacks based on what their natures are
     
    Ok. Sorry. Thanks for the advice. Instead of earthquake tyranitar could use stone edge. I should save earthquake for when I would have charizard out too because he wouldn't be affected.
     
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