Haxorus3465
Turn Down For What
- 190
- Posts
- 13
- Years
- The World (it's round)
- Seen Nov 17, 2013
Hi everyone. I'm just fooling around with this deck right now. It's Magnezone, Emboar, Eelectrik, and Zekrom EX. Right now, I'm using regular Zekrom, but they'll all be replaced with Zekrom EX soon.
Here's the deck-in-progress...
PKMN
4-2-4 Magnezone
3-2-3 Vileplume
2-2 Eel
3 Zekrom (EX)
2 Thundurus
T/S
4 Catcher
2 Rare Candy
3 Communication
2 Junk Arm
3 PETM
4 Juniper
2 Collector
2 Engineer's Adjustments
11 Lightning Energy
Lead w/ Thundurus. Attach lightning, charge. 2nd turn attach and Disaster Volt. Hopefully you should already have Magneton/Magnezone up as well as an Eel or two. HOLD OFF ON MAGNEZONE UNTIL YOU NEED IT!!! Magnezone is more like a mega supercharge, then extreme damage later. This whole time you should be using Disaster Volt and Strong Volt/Bolt Strike. Be sure to use up most of your trainers before Vileplume gets out. By the 4th or 5th turn, you should have been able to take a few prizes. Have Vileplume ready, Lost Burn, save three energy on Magnezone. Next turn, you will retreat, then Dynamotor/Attach the energies for maybe Zekrom's attacks? You should put your Vileplume out now (after any last minute catchers etc.) Monitor the amount of energy in the Lost Zone. We don't want all of the lightning there, do we? If you're good on energy, Lost Burn until you win. If not, you can probably live on Strong Volting or Bolt Striking. Good Luck!
I should probably add more lightning...
Here's the deck-in-progress...
PKMN
4-2-4 Magnezone
3-2-3 Vileplume
2-2 Eel
3 Zekrom (EX)
2 Thundurus
T/S
4 Catcher
2 Rare Candy
3 Communication
2 Junk Arm
3 PETM
4 Juniper
2 Collector
2 Engineer's Adjustments
11 Lightning Energy
Lead w/ Thundurus. Attach lightning, charge. 2nd turn attach and Disaster Volt. Hopefully you should already have Magneton/Magnezone up as well as an Eel or two. HOLD OFF ON MAGNEZONE UNTIL YOU NEED IT!!! Magnezone is more like a mega supercharge, then extreme damage later. This whole time you should be using Disaster Volt and Strong Volt/Bolt Strike. Be sure to use up most of your trainers before Vileplume gets out. By the 4th or 5th turn, you should have been able to take a few prizes. Have Vileplume ready, Lost Burn, save three energy on Magnezone. Next turn, you will retreat, then Dynamotor/Attach the energies for maybe Zekrom's attacks? You should put your Vileplume out now (after any last minute catchers etc.) Monitor the amount of energy in the Lost Zone. We don't want all of the lightning there, do we? If you're good on energy, Lost Burn until you win. If not, you can probably live on Strong Volting or Bolt Striking. Good Luck!
I should probably add more lightning...