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My EelZoneBoarEX deck

Haxorus3465

Turn Down For What
  • 190
    Posts
    13
    Years
    Hi everyone. I'm just fooling around with this deck right now. It's Magnezone, Emboar, Eelectrik, and Zekrom EX. Right now, I'm using regular Zekrom, but they'll all be replaced with Zekrom EX soon.

    Here's the deck-in-progress...

    PKMN
    4-2-4 Magnezone
    3-2-3 Vileplume
    2-2 Eel
    3 Zekrom (EX)
    2 Thundurus

    T/S
    4 Catcher
    2 Rare Candy
    3 Communication
    2 Junk Arm
    3 PETM
    4 Juniper
    2 Collector
    2 Engineer's Adjustments

    11 Lightning Energy


    Lead w/ Thundurus. Attach lightning, charge. 2nd turn attach and Disaster Volt. Hopefully you should already have Magneton/Magnezone up as well as an Eel or two. HOLD OFF ON MAGNEZONE UNTIL YOU NEED IT!!! Magnezone is more like a mega supercharge, then extreme damage later. This whole time you should be using Disaster Volt and Strong Volt/Bolt Strike. Be sure to use up most of your trainers before Vileplume gets out. By the 4th or 5th turn, you should have been able to take a few prizes. Have Vileplume ready, Lost Burn, save three energy on Magnezone. Next turn, you will retreat, then Dynamotor/Attach the energies for maybe Zekrom's attacks? You should put your Vileplume out now (after any last minute catchers etc.) Monitor the amount of energy in the Lost Zone. We don't want all of the lightning there, do we? If you're good on energy, Lost Burn until you win. If not, you can probably live on Strong Volting or Bolt Striking. Good Luck!

    I should probably add more lightning...
     
    My general issue with this build is that you're running a lot of trainers for a deck that's going to lock itself, the most important of which you should be running is switch. You have a ton of high retreat costs and nothing to move them out of the line of fire.

    And considering that you probably aren't going to be discarding a lot of cards during trainer lock and will run out of energies faster than sin, you should cut back on your Magnezone lines, and bulk up your Eels.

    It's also troubling that you're running so much Juniper, and absolutely no recovery cards like Flower Shop Lady.

    Also where's the Emboar, bro?
     
    Vileplume line really isn't going to do much for you since you are putting it out by the 4th or 5th turn. This deck isn't necessarily a fast deck, giving your opponent time to set up. Along with all the trainers that you will not be able to use late game. You might want to put another 1-2 thundurus if he is going to be your starter.
     
    My Deck's main strategy is not to OHKO early on, but it will make up for that with Magnezone. The Emboar... I was originally going to use Emboar instead of Vileplume, but that would mean adding more energy of a different type. That would also give way for more Catchers and etc. That's why I placed in Vileplume. Yes, I know ill probably just end up giving myself a loss with, but still. The Eels can be OHKO'd like faster than I can use one Dynamotor. That's another reason for Vileplume. And Zekrom can be OHKO'd by Donphan with a PlusPower, same with Reshiram. (Until I get the EX version) Switch is worth thinking about, but I have high retreats so I can Dynamotor them all back. But I'm probably not going to be retreating the Zekrom and Magnezone a whole lot anyway. probably only once or twice each. But if I do, ill add some switch. Flower Shop Lady could be put in, but I don't know what to take out for it. Maybe I could cut back on Vileplume to 2-2-2? Please add your replies soon because my league has an after-prerelease tournament because they got extra Next Destinies packs. Winner takes all!
     
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