Nyu, please provide natures, traits, and held items where applicable. All of them affect the team. Comments and corrections can be found in bold. :3
I need help with my movesets/pokemon in Emerald. Any help would be appreciated.
I haven't taught my Pokemon the TMs yet, in case I need to teach it to another Pokemon that is more suited for it.
I'll start with my team:
Blaziken @ Leftovers/White Herb
Adamant/Naughty Nature
Blaze Kick Fire Blast/Overheat
Sky Uppercut
Bulk Up/Swords Dance
Return Rock Slide
Rule of thumb: normal moves on non-normal pokémon (excluding Quick Attack, Extremespeed and in certain cases Body Slam or Double-Edge) are a waste of space. Save them for those physical sweepers who really can't pluck out anything better from their movepools. For Blaziken, it's far more crucial to nail flying types with Rock Slide, gaining a nifty flinchhax benefit on the side. Also, SD > Bulk Up since Blaziken is very weak defensively and needs to set up as fast as possible (Which the two-stage Atk increase obviously favours). White Herb if you're going with Overheat (Greater damage and hit rate), otherwise Leftovers.
Metagross @ Leftovers
Adamant Nature (+Atk, -SAtk)
Meteor Mash
Psychic Rock Slide/Explosion
Earthquake
Agility
If you're that much into Agiligross (Personally, I think it's overrated. :\ ). Explosion is a nice goodbye present, but Rock Slide works nice as a physical filler in case you aren't into that sort of thing. With Metagross' Atk Psychic is absolutely pointless, btw. Save that move for special sweepers, please. Here's a couple of options:
Metagross @ Choice Band
Adamant Nature (+Atk, -SAtk)
Meteor Mash
Earthquake
Rock Slide
Explosion/Sludge Bomb/Brick Break/Shadow Ball (Ehh...just pick your favourite physical filler)
Far greater hitting power than Agiligross, which - combined with the fact that it doesn't need setup - more than compensates for the lack of speed imo. For a more wallish one;
Metagross @ Leftovers
Adamant/Impish Nature
Earthquake
Meteor Mash
Rest
Sleep Talk
In this case, I think Sleep Talk is better off saved for Milotic, though. ^^
Milotic (Grr, still have to catch feebas) @ Leftovers
Bold Nature (+Def, -Atk)
Surf
Ice Beam/Toxic
Recover Rest
Refresh Sleep Talk
Okay, I follow you on the first three moves, but why in the name of all that is sweet and sugary would you want Refresh on a pokémon that thrives on status afflictions? Milotic absolutely adores poisoning, burns, and paralysis because Marvel Scale will trigger and make it an indomitable wall. Rest/Stalk, please, I can guarantee you; this thing's a beast. It soaks up hits like no-one's business, enjoying very high defenses while it rests of damage (courtesy of Marvel Scale) and still being capable of dealing a decent amount of damage. Unlike most Milotic builds, it also has no trouble in dealing with Toxic. Speaking of Toxic, by the way, that's the prefered damaging move to accompany Ice Beam since Milo always ends up dragging battles out (giving that poison plenty of opportunities to escalate in damage). Besides, Toxic hurts special walls and bulky water types which would otherwise wall this. :3
Groudon @ Leftovers
Adamant nature (+Atk, -SAtk)
Earthquake
Fireblast
Swords Dance
Rock Slide
Okay...ingame Groudon is just Lame with a big, red capital 'L'. I really don't get why so many people insist on using these things, I mean...you can't even use them on the frontier and for the regular battles you don't have any need for them. -.- Meh, anyway...you've got a lot of horrible misconceptions about what does and doesn't work for Groudon. Solarbeam on Groudon is a god-awful idea. Period. It doesn't get STAB, it relies on SAtk (Which is far weaker than Groudon's formidable Atk) and it doesn't get a damage boost from Drought either. The only things it hurts better than Earthquake are Swampert and Quagsire, a slight gap which one Swords Dance will close. Just say no to Solarbeam on heavy-duty physical sweepers and remember that super effective hits don't automatically mean greater damage. :\ Fire Blast gets a nifty damage bonus from Drought and will hit the few physical walls that the other moves don't get a very good hit on (In practice; Weezing and Skarmory). Also, Rock Slide > Ancientpower, always. Sacrificing 10 base power, 5 PP, and a 30% flinch rate for the measly 10% chance of a stat boost you really don't need just isn't a good bargain. Really, though, just drop this thing; ubers are cheap and Drought isn't really doing your team any favours either.
Kyogre @ Leftovers
Modest Nature (+SAtk, -Atk)
Surf
Ice Beam/Blizzard
Water Spout? Calm Mind/Rest
Thunder (takes advantage of Drizzle)
Lame pokémon number two...really, just say no to ingame ubers, especially Groudon and Kyogre on the same team. This one isn't doing your other pokes any great favours either. D:
I'm still looking for my 6th Pokemon, maybe Salamance or Rayquaza. Please try not to say Pokemon found in Fire Red/Leaf Green, because it takes too much time to get it on my Fire Red, and I have to find another SP and another Wireless Adaptor.
Thanks to those who help.
Meh, drop Groudon and Kyogre; they're lame and not worth it for the afforementioned reason that is the Battle Frontier. There are so many pokémon (far cooler ones, mind you) which could take their place. Salamence is okay, but if you go for that then I'd suggest dropping Blaziken since they basically do the same thing (except that Mence does it better);
Salamence @ Leftovers
Adamant Nature (+Atk, -SAtk)
Earthquake
Aerial Ace/Rock Slide
Rock Slide/Fire Blast
Dragon Dance
Dragon Dance requires breeding, either from Altaria or Seadra if you don't want to trade in something. Optionally, there's the CB set:
Salamence @ Choice Band
Adamant Nature (+Atk, -SAtk)
Earthquake
Aerial Ace
Rock Slide
Fire Blast/Brick Break
Very straightforward sweeping type, but good at what it does. There's the sucky Ellymence that a certain forumite here favours too, but I won't get into that set because - quite frankly - it sucks. .__.
Now, going back to the remark about Groudon and Kyogre; I'd like to replace those two with something that makes this team a bit more dynamic. A hefty special wall and a fast special sweeper. Now, starting with the walls:
Regice @ Leftovers
Bold/Calm Nature
Ice Beam
Thunderbolt/Thunder
Thunder Wave/Counter
Rest
Yes, it's a legendary, but unlike Groudon, Kyogre, and Rayquaza it's not a lame uber and isn't banned from the frontier. This thing soaks up special attacks like no-one's business and between Ice Beam and Thunderbolt/Thunder (It's a matter of preference, Thunder for greater damage and paralysis rate, Thunderbolt for more consistent damage) you've got almost all types covered (only Lanturn, Magneton, and Shedinja will resist or be immune to all of your attacks). It can also take some physical hits by virtue of sheer bulk, but I really wouldn't suggest using it for that purpose. Counter handles lesser physical attackers trying to ram through, Thunder Wave is to cover for switch-ins and cripple sweepers. If FR/LG pokémon were available I'd suggest Snorlax as an alternative, but this not being the case...well, Regice is easy to find at least. :3
Oh, one non-legendary option too;
Miltank @ Leftovers
Trait: Thick Fat
Careful Nature
Body Slam/Seismic Toss
Curse/Thunder Wave/Shadow Ball
Milk Drink
Heal Bell
This one has the distinct advantage of having Heal Bell, allowing you to rid other team members of status conditions, which might prove helpful in the frontier. For the optionals, Thunder Wave and Seismic Toss are for the extreme defense version while Body Slam and Curse in combo allow for more potential damage. Shadow Ball is if you keep running into ghosties that Miltank won't be able to touch. It's not as much of a special sponge as Regice, but with Thick Fat it gets the job done. SDef and HP EVs are prefered, though. :3
As for the sweeper:
Alakazam @ Lum Berry
Trait: Synchronize
Timid Nature (+Spd, -Atk)
Psychic
Thunderpunch/Ice Punch
Fire Punch
Calm Mind
Very basic sweeper Zam, Psychic and a bunch of punches to bypass resistances and exploit weaknesses and Calm Mind for stallishly oriented opponents. Lum Berry provides exploitation for the Synchronize trait and helps against random Thunder Waves and such. Should work well as long as you don't let physical attackers get a hit in. Personally, I'm partial to Gengar, but again, that's an FRLG pokémon.
Another option for this one would be:
Starmie @ Leftovers
Trait: Natural Cure
Timid Nature (+Spd, -Atk)
Surf
Thunderbolt
Ice Beam/Reflect
Recover
Not quite as extreme in the SAtk and Speed departments as Zam, but it compensates for it with more staying power and its ability to shrug off status effects. Surf, Thunderbolt, Ice Beam, and Recover is the dead standard set, but I just love putting Reflect on this thing. Not only will it enjoy additional staying power, it also covers more vulnerable switch-ins and acts as a general annoyance for opponents.
Ehh...hope that's enough for now. I'd suggest something for a Blaziken-free team, but I think there's plenty of stuff to take in as it is.