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My Fav Team.

Spike Razzor

"Don't argue, you failed..."
  • 857
    Posts
    21
    Years
    Anyone have any suggestions? The team works well, but I wanna know if theres anything else I could improve on this team.

    Zapdos @ Lum Berry
    Trait: Pressure
    EVs: 122 Atk / 136 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Drill Peck
    - Hidden Power [Grass]
    - Roar
    - Thunderbolt
    I basicly converted my GSC Zapdos and updated it moves and such. It had HP Ice before, but it keeps attracting Swamperts and Lanturns, so I gave it HP Grass to mess them up.

    Typhlosion (F) @ Salac Berry
    Trait: Blaze
    EVs: 6 HP / 252 Spd / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Counter
    - Flamethrower
    - Hidden Power [Ice]
    - Quick Attack
    With its current movepool, this is the best I could come up with for it. Counter with such a low Def would prob KO whatever attacks it, and Salac would kick + Blaze is activated at the same time.


    Swampert (F) @ Leftovers
    Trait: Torrent
    EVs: 116 HP / 252 Atk / 142 SAtk
    Naughty Nature (+Atk, -SDef)
    - Curse
    - Earthquake
    - Rock Slide
    - Surf
    Kinda basic. Someone suggested Ice Beam for Salamence, but Zapdos would be better suited for that, because even If Swampert came out and Ice Beamed, Mance would prob survive a hit and with +2 KO Swampert.


    Tyranitar (F) @ Lum Berry
    Trait: Sand Stream
    EVs: 84 HP / 252 Atk / 174 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Hidden Power [Rock]
    - Taunt
    Standard


    Sceptile (F) @ Leftovers
    Trait: Overgrow
    EVs: 252 Spd / 252 SAtk / 6 SDef
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Fire]
    - Leaf Blade
    - Leech Seed
    - Substitute
    Standard


    Armaldo (F) @ Lum Berry
    Trait: Battle Armor
    EVs: 116 HP / 240 Atk / 138 Def / 16 SDef
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rock Blast
    - Swords Dance
    I'm testing new Ev's with this one. I used some of the same types of Ev's for the legend killer Armaldo.
     
    Zapdos - shame this really is the best Zapdos can do. You can consider Substitute somewhere, or even Thunderwave. Give it the standard Jolteon set if you like, it can do that just as well.

    Typhlosion - such a limited movepool, there's really not much better it can do. Or maybe there is...

    Typhlosion@Salac Berry
    EV: 252 Speed, 252 Att, 6 Sp Att
    Nature: + Speed, - Def
    Endure
    Reversal
    Overheat/Flamethrower
    Quick Attack

    It's an Enduriken wannabe.

    Swampert - Rock Slide is more than enough for taking on Salamence. Don't try and Curse it, just attack.

    Tyranitar - honestly, that would be my preferred moveset as well.

    Sceptile - Sceptile are sweepers, not stallers.

    Sceptile@Petaya Berry
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Nature: + Speed, - Att
    Leaf Blade
    HP Fire
    Crunch
    Dragon Claw

    Sceptile can survive a non-STAB Ice Beam, which gives him enough health to activate Petaya and Overgrow, such a dangerous combination

    Armaldo - personally I'm not really used to slow physical sweepers, so I have a problem using Armaldo. You can consider Rapid Spin over Swords Dance if you want a bit of utility.
     
    Last edited:
    I'll add on top of Toothy.

    Sceptile- Sceptile can definitely stall, but HP Fire is't a very good choice. Go either HP Ice or thunderpunch.

    Thyplosion- um... best of luck XD;;

    Swampert- never thrilled with curseperts... but it works. Ice beam > rock slide against salamence, because not only is it a x4, but it's unaffected by intimidate. Ice beam is OHKO or 2HKO, but rock slide (unless you got a few curses beforehand) can take up to 3 shots. Don't forget the possibility of missing. Against salamence, ice beam > rock slide, but rock slide is better on a cursing swampert...

    Armaldo- If I'm using Armaldo, I'll shift sp.def EV to hp... at first glance, that's what i'll do.
     
    HP Fire works fine for me, usually means I can take out Metagross or at least give him a good enough dent. Dragon Claw > HP Ice for taking on Kingdra, and he can survive one Ice Beam.
     
    Typlosion can no longer get Endure, so Reversal is out of the question.

    I'm gonna have to disagree with you on this one Tooth. Sceptile for me works better as a staller, concidering it can get 2HKOed by pretty much any strong attack. I tried the Sp. sweeper one and I just ended up getting owned =(.
     
    Emerald + Thyplosion = Thyplosion with endure

    The sp.atk Sceptile does work though... really, it does ^^;
     
    Guess since Endure isn't on the NB moves list, you'll have to rely on Substitute
     
    Look at it through my eyes.

    Dragon Claw could KO Kingdra with 2 hits at 0 Sp.Def, but what else is it good for? Salamence could D-Dance and Aerial Ace me for a OHKO.

    Crunch, sure, it can hit Gengar, but what if it has +Speed? It could 2HKO me or D-Bond for a suicide. And Jyxn would prob OHKO me with a stabbed Ice Beam and Toothache's Dusclops will come after me and have field day =(.
     
    Is my Dusclops really that much of a threat? I should start scaring people more often with that :-p
     
    Sceptile is faster than Gengar, so you'll *always* win that one. Seed it first, sub it to death. Leech seed KO doesn't count for Destiny bond, so you win.

    Sceptile messes Dusclops over as well. Sub first, and most likely you'll get mean looked, or will o wisp (block), or seismic toss directly (sub breaks then.) If sub is still up, ok leech seed and make life easy by leechsub strategy again. Attack it if it cannot break the sub, just to save some sub PP. If you can forsee Dusclops using night shade/seismic to attack, then you can time your own hp and just attack with leaf blade/crunch. Really, against these 2 ghosts, Sceptile will always win as long as you got full hp to start off with.

    As for Jynx... um... time to run XD;;
     
    Toothache said:
    Is my Dusclops really that much of a threat? I should start scaring people more often with that :-p
    Hes a big threat to most of my teams.

    Dusclops@Leftovers
    Ev's ???
    Confuse Ray/Rest
    W-o-W
    Focus Punch (Beats the crap out of Tyranitar + Taunt)
    Shadowball/S-Toss/Nightshade
     
    Currently, Dusclops works like this:

    Dusclops@Leftovers
    EV: 252 HP, 129 Def, 129 Sp Def
    Nature: + Sp Def, - Att
    Night Shade
    Will-O-Wisp
    Confuse Ray
    Rest

    Although, you can throw Mean Look over Rest, Trapclops is just evil.
     
    frostweaver said:
    Sceptile is faster than Gengar, so you'll *always* win that one. Seed it first, sub it to death. Leech seed KO doesn't count for Destiny bond, so you win.

    Sceptile messes Dusclops over as well. Sub first, and most likely you'll get mean looked, or will o wisp (block), or seismic toss directly (sub breaks then.) If sub is still up, ok leech seed and make life easy by leechsub strategy again. Attack it if it cannot break the sub, just to save some sub PP. If you can forsee Dusclops using night shade/seismic to attack, then you can time your own hp and just attack with leaf blade/crunch. Really, against these 2 ghosts, Sceptile will always win as long as you got full hp to start off with.

    As for Jynx... um... time to run XD;;
    Hardly anyone uses a Sceptile that has +Speed, beacause its Sp.Atk would be weak (309 I think), and your not gonna do much with that...

    Thats why I use a Stalling Sceptile, I was saying if a Sp. sweeper Sceptile took on a Dusclops, Dusclops would always win unless you had incredible luck and CHed it a couple times in a row.
     
    o.o; I don't see people don't use +speed Sceptile with 309 sp.atk. 309 sp.atk is very high already... lol maybe it's because I got low standards for "high stats" though, so used to UU XD;; There's always plenty to do. With such a high speed, it works perfectly well as picker-upper. Just because it doesn't OHKO... ._.;

    A sp.sweeping Sceptile is doomed to lose to Dusclops -_-; In fact, sp.sweeping Sceptile loses to a lot of things, as it relies on switching a lot to be good.
     
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