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My first competitive team.

  • 3
    Posts
    11
    Years
    • Seen Aug 22, 2014
    Hi, before I start breeding I'd like you to rate my first team.



    Umbreon (Physical and Special wall)
    Ability:Synchronise (Sincronismo)
    Item:Shed shell (Disfoguscio)
    Nature:Impish (Scaltra)
    Evs: 252 Def, 252 SpDef, 4 Hp
    Moveset:
    Confuse Ray
    Moonlight
    Protect/Curse
    Substitute/Last Resort/Faint Attack



    Metagross (Physical Sweeper)
    Ability: Clear body (Corpochiaro)
    Item: Choice Band/Choice Scarf
    Nature: Naughty (Birbona)
    Evs: 252 Atk, 252 Speed, 4 Def
    Moveset:
    Meteor Mash
    Bullet Punch
    Magnet Rise
    Zen Headbutt



    Blissey (Cleric/Annoyer):
    Ability:Natural Cure (Alternacura)
    Item: Leftovers (Avanzi)
    Nature:Bold (Sicura)
    Evs: 252 Def, 252 SpDef, 4 Hp
    Moveset:
    Toxic 
    Sing
    Healing Wish
    Softboiled




    Tyranitar (Physical Sweeper)
    Ability: Sandstream (Sabbiafiume)
    Item: Wide Lens (Grande Lente)
    Nature: Jolly (Allegra)
    Evs: 252 Atk, 252 Speed, 4 Hp
    Moveset:
    Earthquake
    Crunch
    Dragon Dance
    Stone Edge




    Starmie (Special Sweeper)
    Ability: Natural Cure (Alternacura)
    Item: Choice Specs (Lentiscelta)
    Nature:Impish (Scaltra)
    Evs: 252 SpAtk, 252 Speed, 4 SpDef
    Moveset:
    Pshychic
    Ice Beam
    Thunderbolt
    Surf




    Dragonite (Mixed Sweeper)
    Ability: Inner Focus (Fuocodentro)
    Item: Life Orb (Assorbisfera)
    Nature: Mild (Mite)
    Evs: 56 Atk, 252 Sp.Atk, 200 Speed
    Moveset: 
    Draco Meteor
    Flamethrower
    Earthquake/Thunderbolt
    Extremespeed/Thunderbolt


    Thanks :)
     
    Umbreon isn't that good, honestly, because it's easily threatened by Fighting Pokemon. Better support Dark Pokemon to use are Mandibuzz and Sableye:

    Mandibuzz:
    -Foul Play
    -Taunt
    -Roost
    -Defog/Toxic/Whirlwind
    Nature: Bold
    EVs: 248 HP/216 Def/44 SDef
    Item: Leftovers
    Ability: Overcoat

    Sableye:
    -Taunt
    -Will-o-Wisp
    -Recover
    -Foul Play/Night Shade/Snarl/Confide
    Nature: Bold
    EVs: 252 HP/184 Def/72 SDef
    Item: Leftovers
    Ability: Prankster

    Magnet Rise is terrible in Choice sets because it leaves Metagross locked into the move. It's also situational in general because it takes up a move slot that would've been used for a coverage move and it also takes a turn to execute:
    -Meteor Mash
    -Bullet Punch
    -Earthquake/Zen Headbutt
    -Ice Punch/Thunder Punch/Pursuit
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Assault Vest
    Ability: Clear Body

    or
    -Stealth Rock
    -Meteor Mash
    -Earthquake
    -Bullet Punch/Pursuit/Trick
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers/Iron Ball
    Ability: Clear Body

    Healing Wish is a waste because Blissey would rather stick around to support its teammates. The move is best suited for fast Pokemon who have already done their job. Sing is a terrible sleep move because it's horribly inaccurate. Blissey is also massive Taunt bait:
    -Aromatherapy
    -Seismic Toss/Flamethrower
    -Softboiled
    -Toxic
    Nature: Bold
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    Dragon Dance Tyranitar is only good in its Mega form because it actually has a usable Speed stat to abuse the Speed boost with:
    -Dragon Dance
    -Stone Edge
    -Crunch
    -Earthquake/Ice Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    Mega Charizard X is also one of the best Dragon Dance sweepers ever introduced because of its immunity to burn and Tough Claws compensating for the item slot devoted to the Mega Stone:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    An Impish nature is terrible for Starmie because it wastes away its good Special Attack. It's well-known as a Rapid Spin user; the move clears away entry hazards on your side of the field:
    -Hydro Pump/Surf
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Life Orb
    Ability: Natural Cure

    or
    -Scald
    -Rapid Spin
    -Psyshock/Ice Beam/Thunderbolt
    -Recover
    Nature: Timid
    EVs: 248 HP/32 Def/4 SAtk/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    If you're using Dragonite, Multiscale is mandatory because it helps it survive super effective hits more easily at full health. Inner Focus is virtually useless because of the rarity of flinch moves. Dragonite should also focus on being a physical sweeper:
    -Dragon Dance
    -Dragon Claw/Outrage
    -Extreme Speed
    -Thunder Punch/Fire Punch/Earthquake
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers/Lum Berry/Weakness Policy
    Ability: Multiscale

    or
    -Outrage
    -Extreme Speed
    -Earthquake
    -Dragon Claw/Fire Punch/Thunder Punch
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band
    Ability: Multiscale

    By the way, is this Gen V or VI?
     
    Umbreon isn't that good, honestly, because it's easily threatened by Fighting Pokemon. Better support Dark Pokemon to use are Mandibuzz and Sableye:

    Mandibuzz:
    -Foul Play
    -Taunt
    -Roost
    -Defog/Toxic/Whirlwind
    Nature: Bold
    EVs: 248 HP/216 Def/44 SDef
    Item: Leftovers
    Ability: Overcoat

    Sableye:
    -Taunt
    -Will-o-Wisp
    -Recover
    -Foul Play/Night Shade/Snarl/Confide
    Nature: Bold
    EVs: 252 HP/184 Def/72 SDef
    Item: Leftovers
    Ability: Prankster

    Magnet Rise is terrible in Choice sets because it leaves Metagross locked into the move. It's also situational in general because it takes up a move slot that would've been used for a coverage move and it also takes a turn to execute:
    -Meteor Mash
    -Bullet Punch
    -Earthquake/Zen Headbutt
    -Ice Punch/Thunder Punch/Pursuit
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Assault Vest
    Ability: Clear Body

    or
    -Stealth Rock
    -Meteor Mash
    -Earthquake
    -Bullet Punch/Pursuit/Trick
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Leftovers/Iron Ball
    Ability: Clear Body

    Healing Wish is a waste because Blissey would rather stick around to support its teammates. The move is best suited for fast Pokemon who have already done their job. Sing is a terrible sleep move because it's horribly inaccurate. Blissey is also massive Taunt bait:
    -Aromatherapy
    -Seismic Toss/Flamethrower
    -Softboiled
    -Toxic
    Nature: Bold
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    Dragon Dance Tyranitar is only good in its Mega form because it actually has a usable Speed stat to abuse the Speed boost with:
    -Dragon Dance
    -Stone Edge
    -Crunch
    -Earthquake/Ice Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    Mega Charizard X is also one of the best Dragon Dance sweepers ever introduced because of its immunity to burn and Tough Claws compensating for the item slot devoted to the Mega Stone:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    An Impish nature is terrible for Starmie because it wastes away its good Special Attack. It's well-known as a Rapid Spin user; the move clears away entry hazards on your side of the field:
    -Hydro Pump/Surf
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Life Orb
    Ability: Natural Cure

    or
    -Scald
    -Rapid Spin
    -Psyshock/Ice Beam/Thunderbolt
    -Recover
    Nature: Timid
    EVs: 248 HP/32 Def/4 SAtk/224 Spe
    Item: Leftovers
    Ability: Natural Cure

    If you're using Dragonite, Multiscale is mandatory because it helps it survive super effective hits more easily at full health. Inner Focus is virtually useless because of the rarity of flinch moves. Dragonite should also focus on being a physical sweeper:
    -Dragon Dance
    -Dragon Claw/Outrage
    -Extreme Speed
    -Thunder Punch/Fire Punch/Earthquake
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Leftovers/Lum Berry/Weakness Policy
    Ability: Multiscale

    or
    -Outrage
    -Extreme Speed
    -Earthquake
    -Dragon Claw/Fire Punch/Thunder Punch
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band
    Ability: Multiscale

    By the way, is this Gen V or VI?

    Thanks a lot.
    Unfortunatly it is Gen IV cause I could not find Battle Corner in that part of the Forum
    I'm really sorry :(
    So I cannot have MegaTyranitar or MegaCharizard X/Y or some really helpful instruments.
    Thanks :)
     
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