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My First RMT

shroud

It's almost time...
  • 61
    Posts
    15
    Years
    Okay so this is my very first RMT thread so please bear with me.

    At A Glance
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    The Very first two pokemon are used to start the pace of the battle, annoying my opponent by not letting them set up entry hazards while putting some of my own up. So here is my offensive team:

    *pokemonelite2000 image removed*
    Weavile @Focus Sash
    Ability: Pressure
    Nature: Hasty
    252 Attack 252 Speed 6HP
    Moveset - Taunt/Fake Out/Brick Break/Ice Punch

    Okay, so this is an anti-lead weavile set used to break leads such as smeargle, aerodactyl, and even the occasional T-tar or Hippowdon. First off, I'd use Fake out to break the focus sash on aerodactyls, and even just cause some damage right off the bat. Taunt would be the answer to leads that set up rocks/spikes or use a sub - switch set. Basically, this is an anti lead.

    *pokemonelite2000 image removed*
    Skarmory @Leftovers
    Ability: Keen Eye
    Nature: Impish
    252 HP 252 Def
    Moveset - Stealth Rock/Spikes/Whirlwind/Roost

    This Skarmory is just used to set up entry hazards. I usually use it close to the end of a battle just to piss my opponent off. It does considerable damage and is great at walling. It is definitely difficult to take out due to its high defense and with leftovers, healing may not be a problem. I am thinking of swithing roost with aerial ace, but i am not entirely sure.

    "image removed"
    Dugtrio @Choice Scarf
    Ability Arena Trap
    Nature: Adamant
    252 attack 252 Speed 6HP
    Moveset - EQ/Stone Edge/Aerial Ace/Sucker Punch

    Choice Scarf takes care of Dugtrio's relatively slow speed and helps take advantage of the attack and speed EV's. Its used as a trapper which can nail almost any pokemon that switches out. Of course, there is suicune/milotic, but i can switch out while the opponent cannot.

    "image removed"
    Absol @Life Orb
    Ability: Super Luck
    Nature: Adamant
    252 Attack 252 Speed 6HP
    Moveset - SD/Sucker Punch/Psycho Cut/Superpower

    Life Orb Absol is a beast. It is the team's primary sweeper and can be used to OHKO the widely used T-Tar and Metagross(Given that it has not used agility once) with Superpower, even without a +1 SD.

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    Snorlax @Leftovers
    Ability: Immunity
    Nature: Adamant
    168 HP 120 Def 220 Special Defense
    Moveset - Curse EQ Body Slam Rest

    Curselax is used to pose a threat to many foes, including specsmence, given that curse had been used at least once. Even so, Body Slam has the potential to paralyze mence and other threats. Lucario can do some massive damage, but with plus 1 curse, i can still be able to take a hit and OHKO it with EQ.

    *pokemonelite2000 image removed*
    Gallade @Life Orb
    Ability: Steadfast
    Nature: Adamant
    252 Attack 252 Speed 6 HP
    Moveset - Close Combat/Psycho Cut/SD/Ice Punch

    Life Orb Gallade with this EV spread and +1 SD would be able to almost match the power of an IV bred Lucario with 252 attack EVs. Close Combat, despite lowering defensive values, is the powerhouse of this set, especially with Life Orb and +1 SD. Even though using this set, it is a force to be reckoned with, as it can take out celebi, yanmegas, etc.
     
    Skarmory needs an attacking move otherwise it's Taunt weak and useless. Put Brave Bird over one of your entry hazards.

    Two SD sweepers doesn't seem necessary to me, especially ones that aren't usually seen in standard play. Lucario usually outclasses both Gallade and Absol and resists Scizor's Bullet Punch so it's probably a better choice to be honest.

    Curselax needs Toxic Spikes support or else it's kinda useless nowadays.
     
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