My first team, help?

Apri

Derp
  • 5
    Posts
    16
    Years
    I don't know a whole lot about competitive battling outside of the basic EV/IV/natures/etc. I tried making up my first team, and I could really use some help. :( I have a feeling there are obvious weaknesses that i'm not seeing.

    Togekiss @ Choice Scarf
    Ability: Serene Grace
    Nature: Modest
    EVs: 16 HP / 252 SpA / 240 Spe
    Air Slash
    Aura Sphere
    Fire Blast/Flamethrower
    Trick

    Starmie @ Life Orb
    Ability: Natural Cure
    Nature: Timid
    EVs: 36 HP / 252 SpA / 220 Spe
    ???
    Hydro Pump/Scald
    Rapid Spin
    Thunderbolt

    Gastrodon @ Leftovers
    Ability: Storm Drain
    Nature: Calm
    EVs: 228 HP / 232 Def / 48 SpD
    Stockpile
    Earth Power
    Recover
    Ice Beam

    Reuniclus @ Choice Specs
    Ability: Magic Guard
    Nature: Modest
    EVs: 252 HP / 252 SpA / 4 SpD
    Psyshock
    Focus Blast
    Shadow Ball
    Trick

    Eelektross @ Chesto Berry
    Ability: Levitate
    Nature: Quiet
    EVs: 6 HP / 252 Atk / 252 SpA
    Thunderbolt
    Flamethrower
    Brick Break
    ???

    Scrafty @ Lum Berry
    Ability: Moxie
    Nature: Jolly
    EVs: 252 Atk / 4 Def / 252 Spe
    Crunch
    Dragon Dance
    Drain Punch
    Ice Punch

    Lead with togekiss, rapid spin with starmie, revenge kill with scrafty? I dunno. I think I could use a stall/annoyer though. Suggestions anyone?
     
    Ferrothorn may be a good replacement for Starmie:
    -Stealth Rock/Spikes/Leech Seed
    -Stealth Rock/Spikes/Leech Seed
    -Gyro Ball/Thunder Wave
    -Power Whip
    Nature: Relaxed/Sassy
    EVs: 252 HP/48 Def/208 SDef
    Item: Leftovers

    For now, I think Latios would make a better Trick-Scarfer than Togekiss:
    -Trick
    -Draco Meteor
    -Surf
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
     
    Last edited:
    Since Reuniclus won't ever try to outspeed anything, and you probably would have other Trick users, I recommend

    Reuniclus @ Life Orb
    Ability: Magic Guard
    Nature: Quiet
    EVs: 252 HP / 252 SpA / 4 Def
    Psyshock / Psychic (both can be an option, former if you don't feel like Chansey/Blissey walling you ).
    Focus Blast
    Shadow Ball
    Trick Room

    Eelektross @ Lum Berry
    Ability: [COLOR=blue ! important][FONT=inherit ! important][COLOR=blue ! important][FONT=inherit ! important]Levitate[/FONT][/FONT][/COLOR][/COLOR]
    Nature: Quiet
    EVs: 6 HP / 252 Atk / 252 SpA
    Thunderbolt
    Flamethrower / Hidden Power Ice (HP Ice has will hit Grass, Flying and Ground for super effective damage where as Flamethrower will hit Bug, Steel, and Grass).
    Brick Break
    U-Turn / Volt Switch (You can opt for Volt Switch since no one in the right mind will try to counter Eelektross with a Ground-type Pokemon unless, of course, Gravity is applied).

    I agree with PlatinumDude to replace Starmie, you don't have anything weak to entry hazards anyway.

    And isn't Gastrodon annoying enough? ._.
     
    Since Reuniclus won't ever try to outspeed anything, and you probably would have other Trick users, I recommend

    Reuniclus @ Life Orb
    Ability: Magic Guard
    Nature: Quiet
    EVs: 252 HP / 252 SpA / 4 Def
    Psyshock / Psychic (both can be an option, former if you don't feel like Chansey/Blissey walling you ).
    Focus Blast
    Shadow Ball
    Trick Room

    Eelektross @ Lum Berry
    Ability: Levitate
    Nature: Quiet
    EVs: 6 HP / 252 Atk / 252 SpA
    Thunderbolt
    Flamethrower / Hidden Power Ice (HP Ice has will hit Grass, Flying and Ground for super effective damage where as Flamethrower will hit Bug, Steel, and Grass).
    Brick Break
    U-Turn / Volt Switch (You can opt for Volt Switch since no one in the right mind will try to counter Eelektross with a Ground-type Pokemon unless, of course, Gravity is applied).

    I agree with PlatinumDude to replace Starmie, you don't have anything weak to entry hazards anyway.

    And isn't Gastrodon annoying enough? ._.

    Gastrodon is my all-time favorite, mwahahaha.

    And thanks for the help!

    Ferrothorn may be a good replacement for Starmie:
    -Stealth Rock/Spikes/Leech Seed
    -Stealth Rock/Spikes/Leech Seed
    -Gyro Ball/Thunder Wave
    -Power Whip
    Nature: Relaxed/Sassy
    EVs: 252 HP/48 Def/208 SDef.

    For now, I think Latios would make a better Trick-Scarfer than Togekiss:
    -Trick
    -Draco Meteor
    -Surf
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    I was also thinking of replacing starmie with a hitmontop with fake out, mach punch, bullet punch, and rapid spin?

    Also, I want to set up something that I can switch in with gastrodon's storm drain. Is there any way to put a rock/fire/etc pokemon in?
     
    Last edited:
    When looking at your team I noticed you didn't specify weather you wanted it to be a Singles, Doubles or Triples team. This can have an effect on my answer (in fact it always will). However, another thing I noticed is that 2/3 (Scrafty, Reuniclus, Gastrodon, Elektross) of your team wants to be Trick Room, whereas 1/3 (Togekiss, Starmine) would rather it would not be Trick Room. There's a lot that can be done with Trick Room as it reverses the turn order, thus making Slower Pokémon seem faster.

    Also, the reason I ask what type of battles this team is intend for is because there's a lot that can be done with Reuniclus's Magic Guard ability for example. Let's say you want to keep Togekiss. You Skill Swap that to give it Magic Guard ability and Reuiniclus Serene Grace. In which Case you would give Togekiss Double Edge and perhaps give it a Liife Orb to hold (Magic Guard prevents recoil in both cases) and Reuiniclus Thunder, with a Zoom Lense to raise accuracy, and Serene Grace will double the chance of Paralysis from Thunder to 60%, which because of the Zoom Lense will be 20% more likely to hit (assuming it is hit itself during the turn but it's one of the Slowest Pokémon so it probably will be).
    I once tried a Psychical Reuniclus on one of my Trick Room teams. What I did was is I had a Conkeldurr with Guts and after setting up Trick Room I Skill Swapped it so Reuniclus got the Gut boost from its Toxic Orb (If I didn't managed to SKill Swap it wouldn't have received damage from Poison thanks to Magic Guard but would still get the Facade boost) and Conkeldurr could attack without Life Orb Recoil and its move would still have their additional effects, unlike if I had given it the ability Sheer Force (since it was Trick Room there was a chance its Rock Slide would flinch and it has Smellingsalt too can work with Elektross on the team too). On this team I have Audino with Double Edge which can also work with Reuniclus's Magic Guard, but is mainly for support.

    I don't want to go too in-depth just to be told it's a Singles team, though I hope I've given you some food for thought anyway. Either way, good luck with your team!
     
    Last edited:
    When looking at your team I noticed you didn't specify weather you wanted it to be a Singles, Doubles or Triples team. This can have an effect on my answer (in fact it always will). However, another thing I noticed is that 2/3 (Scrafty, Reuniclus, Gastrodon, Elektross) of your team wants to be Trick Room, whereas 1/3 (Togekiss, Starmine) would rather it would not be Trick Room. There's a lot that can be done with Trick Room as it reverses the turn order, thus making Slower Pokémon seem faster.

    Also, the reason I ask what type of battles this team is intend for is because there's a lot that can be done with Reuniclus's Magic Guard ability for example. Let's say you want to keep Togekiss. You Skill Swap that to give it Magic Guard ability and Reuiniclus Serene Grace. In which Case you would give Togekiss Double Edge and perhaps give it a Liife Orb to hold (Magic Guard prevents recoil in both cases) and Reuiniclus Thunder, with a Zoom Lense to raise accuracy, and Serene Grace will double the chance of Paralysis from Thunder to 60%, which because of the Zoom Lense will be 20% more likely to hit (assuming it is hit itself during the turn but it's one of the Slowest Pokémon so it probably will be).
    I once tried a Psychical Reuniclus on one of my Trick Room teams. What I did was is I had a Conkeldurr with Guts and after setting up Trick Room I Skill Swapped it so Reuniclus got the Gut boost from its Toxic Orb (If I didn't managed to SKill Swap it wouldn't have received damage from Poison thanks to Magic Guard but would still get the Facade boost) and Conkeldurr could attack without Life Orb Recoil and its move would still have their additional effects, unlike if I had given it the ability Sheer Force (since it was Trick Room there was a chance its Rock Slide would flinch and it has Smellingsalt too can work with Elektross on the team too). On this team I have Audino with Double Edge which can also work with Reuniclus's Magic Guard, but is mainly for support.

    I don't want to go too in-depth just to be told it's a Singles team, though I hope I've given you some food for thought anyway. Either way, good luck with your team!

    I've always been tentative towards trick room, as it doesn't last long and seems like it would be a hassle to set up. But thank you for your input, you gave me a lot to think about that I haven't even considered before.
     
    Back
    Top