My friends DM N/D deck

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    um, like me he dont have anything much past DM-05
    and he refuses to use nonNature/Dark

    4x horrid worm
    2x proclomation of death
    2x Dimension gate
    2x mana nexus
    4x marrow ooze
    4x BAT
    4x wailing shadow belbetphlo
    2x death smoke
    2x chaos worm
    2x fairie life
    2x shadow moon cursed shade
    4x crow winger
    2x ghost touch
    2x locomotiver
    4x bloody squito

    Please help Quick, his 1st tournie on sat(usa Fri)
     
    You don't really need Proclamation of Death, Crow Winger, and others. Try this:

    NATURE:
    4x Burning Mane
    4x Bronze Arm Tribe
    4x Barkwhip the Smasher

    4x Natural Snare
    4x Dimension Gate

    DARK:
    4x Marrow Ooze, the Twister
    2x Bloody Squito
    4x Horrid Worm
    1x Chaos Worm
    1x Ultracide Worm

    4x Terror Pit
    4x Death Smoke

    You don't need that many Chaos Worms in my opinion cos Terror Pit and Death Smoke take care of those. Ultracide Worm is your big guy here, so try your best to protect your Worms.

    Barkwhip is an excellent card to have in this deck. It provides extra rush while trying to get your Ultracide Worm out.

    And don't worry, all of those cards come from either the Base Set or Evo-Crushinators. Unless you count the Stomp-a-Trons Dimension Gate.
     
    Bart-kun said:
    You don't really need Proclamation of Death, Crow Winger, and others. Try this:

    NATURE:
    4x Burning Mane
    4x Bronze Arm Tribe
    4x Barkwhip the Smasher

    4x Natural Snare
    4x Dimension Gate

    DARK:
    4x Marrow Ooze, the Twister
    2x Bloody Squito
    4x Horrid Worm
    1x Chaos Worm
    1x Ultracide Worm

    4x Terror Pit
    4x Death Smoke

    Your missing Mana Nexus, you need 4 Bloody Squito's, Worms suck all of them, 2:1 ratio is okay, but I've heard the best is a 3:1 ratio, for bait to evos. Needs Critical Blade, and Locomotiver has become a staple.

    Both decks arn't that good. Red, Black, Blue is where it's at.
    :\
     
    You really are the control master of Duel Masters, Mullet, if I say so myself. XD

    4x Burning Mane
    4x Bronze Arm Tribe
    4x Barkwhip the Smasher

    4x Natural Snare
    4x Mana Nexus

    DARK:
    4x Marrow Ooze, the Twister
    4x Bloody Squito
    4x Locomotiver
    4x Horrid Worm
    1x Chaos Worm
    1x Ultracide Worm

    4x Terror Pit
    2x Death Smoke
    2x Critical Blade

    There ya go, Puppypaladin. Strict orders from Mullet. XD
     
    Bart-kun said:
    You really are the control master of Duel Masters, Mullet, if I say so myself. XD

    4x Burning Mane
    4x Bronze Arm Tribe
    4x Barkwhip the Smasher

    4x Natural Snare
    4x Mana Nexus

    DARK:
    4x Marrow Ooze, the Twister
    4x Bloody Squito
    4x Locomotiver
    4x Horrid Worm
    1x Chaos Worm
    1x Ultracide Worm

    4x Terror Pit
    2x Death Smoke
    2x Critical Blade

    There ya go, Puppypaladin. Strict orders from Mullet. XD

    Max out the Blades, don't use Worms, they are the weakest Archtype. Crowinger is pretty good. I like Cranium Clap too.:\
     
    Bart-kun said:
    You really are the control master of Duel Masters, Mullet, if I say so myself. XD

    Thbat's because I'm always telling him what's best right now, as he never actually plays the game anymore. :P

    Crow Winger I think would be a better choice over Burning Mane, as almost every powerful deck I see nowadays is weight down with a lot of water creatures. with that in mind, Crow Winger can become much stronger than Burning Mane. Also, if you can get it, try to get your hands on Quixotic Hero Swine Snout. He is one godly beastfolk from Epic Dragons of Hyper Chaos that get's +3000 for every creature summoned until the end of the turn. that adds up, so summon like two bloody squito and you have a 7000 power attacker on your hands. That also applies to your opponent's summonings too, so if he's tapped they can't summon a Pyrofighter Magnus and kill it, as that would amp up his power.

    My suggestion is that the deck should look like this:

    Nature:
    4 Bronze-Arm Tribe
    4 Quixotic Hero Swine Snout
    4 Crow Winger
    4 Barkwhip, the Smasher

    4 Mana Nexus

    Dark:
    4 Locomotiver
    4 Bloody Squito
    4 Marrow Ooze, the Twister

    4 Cranium Clamp
    4 Terror Pit

    that would make it an even 40 cards. Though as Mullet has already said, the best deck archtype currently out is RUB.(Fire/Water/ Darkness) if anything is to be done with this along those lines, the best that can be done is BUG (Dark/Water/ Nature) but to do that would require seriously cutting back on certain cards, running no more than 18 of each civilization, plus going higher than the minimum. But whether you want to play for power, or play for fun is totally up to you.
     
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