My new FireRed Pokemon Team

~Rene~

Pearlshipping Fan!
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    EDIT:
    I have to make another thread. I restarted my FireRed game and started a new one. But I am not sure if I posted a new thread in here correctly. Anyway, here are my Pokemon's movesets:
    Charizard @ Quick Claw
    Bold Nature
    Ability: Blaze
    EVs: Not sure
    Attacks:
    -Fly
    -Flamethrower
    -Dragon Claw
    -Blast Burn

    Mewtwo @ Leftovers
    Lonely Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Psychic
    -Calm Mind
    -Recover
    -Return

    Zapdos @ ?
    Adamant Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Drill Peck
    -Thunder Wave
    -Charge
    -Thunder

    Articuno @ Nevermeltice
    Naive Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Hail
    -Mind Reader
    -Ice Beam
    -Blizzard

    Moltres @ ?
    Careful Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Flamethrower
    -Fire Blast
    -Endure
    -Agility

    Snorlax @ Leftovers
    Serious Nature
    Ability: Immunity
    EVs: ?
    Attacks:
    -Strength
    -Focus Punch
    -Earthquake
    -Rest

    I haven't finished training my Pokemons. But I need to know are they good natures and good movesets? And also what item should I put on or replace them?

    ~Rene~ :t025:
     
    Last edited:
    Well, you have to start EV training right when you get the pokemon...so your pokemon aren't EVed. You will need to rebreed for natures and IVs. Also, never use blast burn or fly...EVER. They are worthless moves. If it's an HM slave you need, get the FR equivalent of a zigzagoon or tropius.
     
    Items like Quick Claw fail. They completely rely on luck - hax moves are cheap. Don't use them

    You mean hax items...but you're correct. Also, why have two moves of the same type on one pokemon? What can fire blast do that flamethrower doesn't? besides miss all the time And 4pokemon on your team are weak to rock types...3 of those 4 w/ a 4x weakness...ouch.
     
    Well, you have to start EV training right when you get the pokemon...so your pokemon aren't EVed. You will need to rebreed for natures and IVs. Also, never use blast burn or fly...EVER. They are worthless moves. If it's an HM slave you need, get the FR equivalent of a zigzagoon or tropius.
    Okay and thanks for the tip, Anti-Pop Culture Warrior 13. So what is a good moveset for Bold Charizard?

    Items like Quick Claw fail. They completely rely on luck - hax moves are cheap. Don't use them
    Really? So which item should I put on Charizard?

    You mean hax items...but you're correct. Also, why have two moves of the same type on one pokemon? What can fire blast do that flamethrower doesn't? besides miss all the time And 4pokemon on your team are weak to rock types...3 of those 4 w/ a 4x weakness...ouch.
    Yes, you are right. I am training my Pupitar to evolve into Tyranitar.

    ~Rene~ :t025:
     
    EDIT:
    I have to make another thread. I restarted my FireRed game and started a new one. But I am not sure if I posted a new thread in here correctly. Anyway, here are my Pokemon's movesets:
    Charizard @ Quick Claw
    Bold Nature
    Ability: Blaze
    EVs: Not sure
    Attacks:
    -Fly
    -Flamethrower
    -Dragon Claw
    -Blast Burn

    Mewtwo @ Leftovers
    Lonely Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Psychic
    -Calm Mind
    -Recover
    -Return

    Zapdos @ ?
    Adamant Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Drill Peck
    -Thunder Wave
    -Charge
    -Thunder

    Articuno @ Nevermeltice
    Naive Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Hail
    -Mind Reader
    -Ice Beam
    -Blizzard

    Moltres @ ?
    Careful Nature
    Ability: Pressure
    EVs: ?
    Attacks:
    -Flamethrower
    -Fire Blast
    -Endure
    -Agility

    Snorlax @ Leftovers
    Serious Nature
    Ability: Immunity
    EVs: ?
    Attacks:
    -Strength
    -Focus Punch
    -Earthquake
    -Rest

    I haven't finished training my Pokemons. But I need to know are they good natures and good movesets? And also what item should I put on or replace them?

    ~Rene~ :t025:

    Gogo, Stealth Rock! Most of your Pokemon, if not at full life will faint once they are sent out.

    Don't use Charge with Thunder. In fact. Don't even use Charge at all. It cues your opponent into switching into a Ground-type and you would do the same amount of damage anyways if you used Thunder twice. Perhaps Rain Dance and HP-WTR with Thunder, then. Don't use Drill Peck either, use another special move.

    In the case you use Rain Dance, don't send out Moltres next. Flamethrower + Fire Blast is a nono. One or the other. Air Slash? If you use Endure, use a Salac Berry or something or the other.

    Articuno. Hail = bad for the rest of the team. Mind Reader is much better with Sheer Cold than with Blizzard. Take off two of the following: Blizzard, Ice Beam, Mind Reader. If the two attacks are removed, add Sheer Cold. If Blizzard is left, keep Hail. If Ice Beam remains, use Calm Mind, Rest-talk or something along those line. I think you can get Heal Bell on Articuno somehow.

    Snorlax. Return > Strength.
     
    Gogo, Stealth Rock! Most of your Pokemon, if not at full life will faint once they are sent out.

    Don't use Charge with Thunder. In fact. Don't even use Charge at all. It cues your opponent into switching into a Ground-type and you would do the same amount of damage anyways if you used Thunder twice. Perhaps Rain Dance and HP-WTR with Thunder, then. Don't use Drill Peck either, use another special move.

    In the case you use Rain Dance, don't send out Moltres next. Flamethrower + Fire Blast is a nono. One or the other. Air Slash? If you use Endure, use a Salac Berry or something or the other.

    Articuno. Hail = bad for the rest of the team. Mind Reader is much better with Sheer Cold than with Blizzard. Take off two of the following: Blizzard, Ice Beam, Mind Reader. If the two attacks are removed, add Sheer Cold. If Blizzard is left, keep Hail. If Ice Beam remains, use Calm Mind, Rest-talk or something along those line. I think you can get Heal Bell on Articuno somehow.

    Snorlax. Return > Strength.
    Thanks for the tip too, Gymnotide. I know what to do now. But I gave my Mewtwo learn Return. So which Normal attack is good for Snorlax besides Return?

    ~Rene~ :t025:
     
    You can get multiple Return TMs.
     
    You can get multiple Return TMs.
    Really? But there is one TM Return. How do I get mulitple Return TMs for Snorlax to learn?

    ~Rene~ :t025:
     
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