• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

My NU Team

  • 186
    Posts
    11
    Years
    • Seen Sep 17, 2019
    I have recently started to get into wifi battling, and feel as though my NU team could use some help. I know it does, but I don't really know how to, so I need help :)

    Scolipede:
    -Spikes
    -Megahorn
    -Aqua Tail
    -Swords Dance/Rock Slide
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Swarm
    Added in from advice below

    Probopass
    ~ Stealth Rock
    ~ Power Gem
    ~ Toxic
    ~ Volt Switch
    Item: Leftovers
    Ability: Sturdy
    Nature: Calm
    EVs: 252 HP / 56 SpA / 200 SpD
    Replacing Regirock



    Serperior(M) @ Leftovers
    Trait: Overgrow
    Timid Nature
    EVs: 252 SpA/ 252 Spe/ 4 HP
    Calm Mind
    Substitute
    Giga Drain
    Hidden Power(Rock)
    Not a lot to say about it, I usually try to set up a Substitute, and then Calm Mind. Hidden Power Rock is great coverage against fire and flying, while having STAB Giga Drain to regain health. It struggles against steel types though...

    Zangoose(M) @ Toxic Orb
    Trait: Toxic Boost
    Jolly Nature
    EVs 252 Atk/ 4 SpD/ 252 Spe
    Swords Dance
    Facade
    Close Combat
    Quick Attack
    Zangoose is a great Sweeper in my opinion. With the Toxic Boost, it becomes extremely powerful, and can wreck a lot of teams. It is completely stopped by ghost Pokemon, however, with great attack, and an awesome ability, I like to overlook this.

    Musharna
    -Calm Mind
    -Psychic
    -Moonlight
    -Signal Beam
    Nature: Bold
    EVs: 240 HP/252 Def/16 SDef
    Item: Leftovers
    Ability: Synchronize
    Replaced Hypno. Am going to carry Signal Beam because of type coverage.


    Pinsir(M) @ Choice Scarf
    Trait: Moxie
    Adamant Nature
    EVs 252 Atk/ 252 Spe/ 4 SpD
    SuperPower
    X-Scissor
    Earthquake
    Stone Edge
    Pinsir is my main sweeper, along with Zangoose. With Moxie, it can keep gaining attack, when sweeping making it nearly impossible once getting started. With Choice Scarf, it also out speeds
    most threats in NU, without the same item.

    Any improvements I can make?
     
    Last edited:
    Glalie is seriously outclassed as a Spiker by Scolipede and even Garbodor; the former's high Speed lets it get in a layer or two of Spikes, while the latter's bulk eases setup:

    Scolipede:
    -Spikes
    -Megahorn
    -Aqua Tail
    -Swords Dance/Rock Slide
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Swarm

    or
    -Spikes
    -Toxic Spikes
    -Megahorn
    -Aqua Tail/Toxic
    Nature: Jolly
    EVs: 248 HP/36 Atk/56 Def/168 Spe
    Item: Black Sludge
    Ability: Swarm

    Garbodor:
    -Spikes
    -Toxic
    -Pain Split/Toxic Spikes
    -Gunk Shot/Rock Blast
    Nature: Impish
    EVs: 252 HP/240 Def/16 Spe
    Item: Black Sludge
    Ability: Aftermath

    Musharna is generally better than Hypno because of its better offensive presence and better physical bulk:
    -Calm Mind
    -Psychic
    -Moonlight
    -Baton Pass/Heal Bell/Signal Beam
    Nature: Bold
    EVs: 240 HP/252 Def/16 SDef
    Item: Leftovers
    Ability: Synchronize

    or
    -Psychic
    -Thunder Wave
    -Moonlight
    -Heal Bell/Baton Pass
    Nature: Bold
    EVs: 240 HP/252 Def/16 SDef
    Item: Leftovers
    Ability: Synchronize
     
    I agree with PD on choosing a better Spiker. Garbodor would be my choice as it has a better defensive typing. Also your team has opened up a few weaknesses in Bug, Dark and Rock; in other words no-one resists them. I know you have Regirock who can tank most of these types of hits, but Probopass has a better typing and more equalized defenses to tank special hits better than Regirock can.

    ~ Stealth Rock
    ~ Power Gem
    ~ Toxic
    ~ Volt Switch
    Item: Leftovers
    Ability: Sturdy
    Nature: Calm
    EVs: 252 HP / 56 SpA / 200 SpD

    ~ Stealth Rock
    ~ Flash Cannon
    ~ Earth Power
    ~ Volt Switch
    Item: Leftovers/Air Balloon
    Ability: Magnet Pull
    Nature: Modest
    EVs: 160 HP / 252 SpA / 96 Spe

    The first set is the Defensive set, the second is a little more offensive but more importantly it reliably traps Steel-types, and it also works well on a Baton Pass Chain. The choice is yours. Good luck!
     
    Thanks for the posts, and I will try what you guys said. I do have a Scolipede with the same set as the one PD stated, except for it might have earthquake instead of aqua tail, I'll have to check that... Plus, I'm fine with taking Hypno out for the reasons you listed. It seems like it will work better with my team.

    @Boilurn, I will also put Probopass in there too, to see how it goes. Think I will go with the more defensive set because looking at the rest of the team, not a lot of them can take a lot of hits.
     
    Back
    Top