NitroZ3R0
Kanto's Hero
- 48
- Posts
- 16
- Years
- Fuchsia City, Kanto
- Seen Aug 17, 2008
I have taken a different approach to battling and have gone old school with a kanto styled team, here it is:
BLASTOISE @ Shell Bell
Nature: Docile
Hydro Pump
Surf
Protect
Ice Beam
(Im still new to EV training..)
I normally would start the battle with my blastoise, Ide start with using Protect to see what moves my opponent is going to use against blastoise so I can quickly switch out if needed E.G - they use thunderbolt first turn.
JOLTEON @ Focus Sash
Nature: serious
Hidden power (grass)
thunder wave
thunderbolt
toxic
Jolteon is one of my most trusted pokemon and i normally use him for taking thunder attacks as his ability is Volt Absorb.
GENGAR @ Leftovers
Nature: Brave
Thunderbolt
hypnosis
psychic
shadow ball
Gengar is used mainly as a backup incase jolteon faints but he is quite usefull.
VENUSAUR aka Brute Root @ Leftovers
Nature: Rash
Frenzy plant
sleep powder
sludge bomb
earthquake
I know that venusaur's speed is at a disadvantage so I try and either use sleep powder or if i have no other option, frenzy plant for a sure KO. Sludge bomb is for other grass types and works quite effectively against most pokemon, earthquake is just powerfull and useful at times because its unexpected..
CHARIZARD @ Focus Sash
Nature: Serious
Roost
Fly
Flamethrower
Heat wave
My Charizard roost combo has been suprisingly sucessful and with its high speed it can deal heavy damage with heat wave, I know fly is a bad move to have but it has saved me a couple of times. Flamthrower is just there as a filler
Well those are the five pokemon I use alot and i have had decent success with them, I have a wide range of pokemon to add as a sixth member and I mostly switch them around depending on my opponent. I would like to know your thoughts on how i could imporve movesets/stratagies etc and would like to know some ideas for a solid sixth member.
BLASTOISE @ Shell Bell
Nature: Docile
Hydro Pump
Surf
Protect
Ice Beam
(Im still new to EV training..)
I normally would start the battle with my blastoise, Ide start with using Protect to see what moves my opponent is going to use against blastoise so I can quickly switch out if needed E.G - they use thunderbolt first turn.
JOLTEON @ Focus Sash
Nature: serious
Hidden power (grass)
thunder wave
thunderbolt
toxic
Jolteon is one of my most trusted pokemon and i normally use him for taking thunder attacks as his ability is Volt Absorb.
GENGAR @ Leftovers
Nature: Brave
Thunderbolt
hypnosis
psychic
shadow ball
Gengar is used mainly as a backup incase jolteon faints but he is quite usefull.
VENUSAUR aka Brute Root @ Leftovers
Nature: Rash
Frenzy plant
sleep powder
sludge bomb
earthquake
I know that venusaur's speed is at a disadvantage so I try and either use sleep powder or if i have no other option, frenzy plant for a sure KO. Sludge bomb is for other grass types and works quite effectively against most pokemon, earthquake is just powerfull and useful at times because its unexpected..
CHARIZARD @ Focus Sash
Nature: Serious
Roost
Fly
Flamethrower
Heat wave
My Charizard roost combo has been suprisingly sucessful and with its high speed it can deal heavy damage with heat wave, I know fly is a bad move to have but it has saved me a couple of times. Flamthrower is just there as a filler
Well those are the five pokemon I use alot and i have had decent success with them, I have a wide range of pokemon to add as a sixth member and I mostly switch them around depending on my opponent. I would like to know your thoughts on how i could imporve movesets/stratagies etc and would like to know some ideas for a solid sixth member.