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My OU Team, need feedback!

  • 6
    Posts
    14
    Years
    • Seen Jul 5, 2010
    Hi, I really need feedback. Here is my team

    Infernape @ Focus Sash
    Adamant Nature
    Blaze
    31 Speed, Attack, Sp. Attack IVs
    252 Attack, 252 Speed, 4 HP EVs.
    Fire Blast, Fake-Out, Close Combat, Stealth Rock

    This thing helps me out alot. Fake-Out first turn to break sashes, then stealth rock while the opponent does the same, then hopefully I KO the opponent lead. Looking for alternative leads. If they switch, I can switch into a counter or just lay down rocks. Infernape always amazed me and I chose him because of his Speed and Power, his reliable movepool, and being able to lay down rocks and break sashes while still holding it's own sash.

    Salamence @ Life Orb
    Naughty Nature
    Intimidate
    31 Attack, Speed IVs.
    252 Attack, 252 Speed, 4 HP EVs.
    Dragon Dance, Outrage, Roost, Earthquake

    Usually, if I have infernape out, and I expect an EQ, Fighting attack, or any of that sort, I switch into this to take the hit. Then if I expect them to switch, I d-dance, then attempt to do damage to what comes in. If I see a Weavile, I switch out. I chose Salamence because of his raw power. I can usually take out atleast one pokemon with Salamence.


    Porygon-Z @ Salac Berry
    Modest Nature
    Download
    I am not sure of these IVs.
    252 Sp. Attack, 252 Speed, 4 Health
    Ice Beam, Thunderbolt, Hidden Power Fighting, Tri-Attack

    I chose Porygon-Z because of his massive Sp. Attack. I chose this Berry over other items because usually I can take one Physical hit then I get the speed boost to help me sweep. If I get a Physical counter that I am faster than, I will try to inflict damage. If I am slower than it, I will switch out. I got lucky with the Hidden Power, so I took it over Dark Pulse. I also enjoy Download over adaptabiliy because I only have one Normal attack. (I don't know if Hidden Power is actually still considered STAB.)

    Metagross @ Muscle Band
    Adamant Nature
    Clear Body
    29 Attack IVs, 30 Speed, 31 Defense.
    252 HP, 230 Attack, 28 Defense
    Explosion, Earthquake, Bullet Punch,Thunderpunch

    I like to bring this in on a Special Wall like Blissey, Do some major damage, and if needed, explode. My major problem with this is Rotom. I switched the EVs for a little extra bulk. Bullet Punch is for a STAB priority move, and Thunderpunch and Earthquake are for coverage. Explosion is if I need to inflict major damage fast. Metagross usually recieves the Curses from Umbreon when He passes.

    Blissey @ Leftovers
    Calm Nature
    Natural Cure
    29 Defense, 25 Sp. Defense.
    252 HP, 252 Sp. Defense, 6 Speed.
    Aromatherapy, Softboiled, Thunderwave, Seismic Toss

    My Special Wall. She is a team player, usually statusing the enemy, A-therapying the team, and just providing some damage with s-toss. Took ages to get S-Toss. Should I switch T-wave to Toxic? I thing toxic would be better, for a stall on someone who doesn't have a recovery move.

    Umbreon @ Chople Berry
    Sassy Nature
    Synchronize
    31 Sp. Defense, 25 Defense.
    252 Hp, 252 Sp. Defense, 6 Defense
    Curse, Mean Look, Wish, Baton Pass

    Mean Look Curse Passer. I Mean look something that can't hurt me very much, Curse it up and heal when needed.. Then I Baton Pass into Metagross. I chose Umbreon because of the Access to Curse, Mean Look, and Baton Pass. With the Curse Boost Metagross can really do some damage!

    That's my team! Help! It's my second team! Feedback, critisism, hate mail, whatever you got.
    Sorry for lack of information as I am new to competitively battling.
     
    Naive > Adamant for Infernape, you don't want to reduce Fire Blast's power and he isn't going to be surviving much anyway.

    Move the 4 HP EVs to Def on Mence, that allows it to switch into SR five times instead of four.

    Tbh I don't see that PZ moveset working, it's mediocre already as is. Though, I suggest using Substitute > Thunderbolt and HP Fire > HP Fighting. So, you switch in, Sub while PZ forces the opposing Pokemon out, and now you can just Sub again if the Pokemon is faster, or sneak in an attack then Sub once more if they're slower. HP Fire hits Scizor who can stop your sweep entirely, and it also damages Bronzong, Forretress, Skarmory, Metagross, etc.

    Metagross is ok I guess, but Meteor Mash could used instead of Bullet Punch.

    Bliss needs Def EVs always, this allows it to take random physical attacks a lot better. Max HP doesn't help much anyway, with her huge HP stat.

    Umbreon seems a bit dead weight honestly, only Metagross benefits from the passed Curses. Even then, that would easy to stop with anything that has a decently strong special Fire or Ground attack.
     
    Luckily I haven't EV'd my Mence yet so I will not use HP EVs. I like my Porygon the way it is to be honest. Hidden Power fighting really catches people offguard. I would use Meteor Mash on the Metagross, but I'd rather have a STAB Priority move after the curse pass. Meteor Mash isn't the most accurate move either. Bullet punch to either revenge kill or just to do damage. Naive over adamant? Then Close Combat would lose Power. I get alot more use out of Close combat. I like the defense idea on the mence, but everything else seems to fit together well. I will consider Meteor Mash, but after the curse pass he is going to be really slow. He is going to need a quick attack that does alot of damage. Oh, and Defense EVs on a Blissey? No. Look at it's base defense stat. It is terrible. But it's Sp. Defense stat is through the roof. Also, a blissey can take alot of the hits with all of that HP.
     
    Naive over adamant? Then Close Combat would lose Power. I get alot more use out of Close combat.
    Naughty then, sucks being outrun by +nature Flygon, Jirachi, Mence, Zapdos, and +1 Adamant Tyranitar though. :\

    I like the defense idea on the mence, but everything else seems to fit together well.
    How does that change the set's effectiveness? :s

    I will consider Meteor Mash, but after the curse pass he is going to be really slow. He is going to need a quick attack that does alot of damage.
    Oh, just realized Bullet Punch makes up for the Speed drop, ignore that lol.

    Oh, and Defense EVs on a Blissey? No. Look at it's base defense stat. It is terrible. But it's Sp. Defense stat is through the roof. Also, a blissey can take alot of the hits with all of that HP.
    It can take physical hits almost as well as max HP Scizor (i.e. max HP Bliss is OHKOed by Scarf Flygon's EQ, whereas max Def is not 2HKOed). It can already wall special attacks very well with max SpD, but whatever floats your boat I guess.
     
    How does that change the set's effectiveness? :s It can take physical hits almost as well as max HP Scizor (i.e. max HP Bliss is OHKOed by Scarf Flygon's EQ, whereas max Def is not 2HKOed). It can already wall special attacks very well with max SpD, but whatever floats your boat I guess.

    Okay, well what I meant by "I like the defense EV's on the Mence, but everything else seems to fit together." is that I like the defense EVs but some of the other changes i didn't like very much. Usually when I see a physical attacker i get blissey's pink ass out of there. But, I do see your point. Everyone told me to do HP and Sp. Defense EVs as it was proper for a cleric set. It kills me to have to get rid of all of that Hp, but I guess you are right. Thank you very much for your insight. As for the Infernape, as you said before it won't stay long. I don't expect it to outrun those things. I just really like adamant nature on it. Some of my 2HKOs turn into OHKOs. Okay, this might be easier. Lets say.. I fight another lead that is weak to fire.. first I will fake out. Flinching and inflicting small damage therefore breaking any sash. Then if my Adamant nature outruns the other lead, I fire blast.. The Fake-out damage reduces it enough so that I can KO it. The only thing I have to fear for this lead is a Jolly/Naive Azelf that outspeeds me. I may not be right, if so please correct me. I am pretty new to competitive battling.

    Enjoy that wall of text. xD
     
    Usually when I see a physical attacker i get blissey's pink ass out of there. But, I do see your point. Everyone told me to do HP and Sp. Defense EVs as it was proper for a cleric set. It kills me to have to get rid of all of that Hp, but I guess you are right. Thank you very much for your insight.
    Well yeah, but it can help it in situations where a vital Pokemon that usually absorbs those physical attacks has fainted. Just from past experience, the Def investment can be useful, but like I said it depends on you. And np.

    As for the Infernape, as you said before it won't stay long. I don't expect it to outrun those things. I just really like adamant nature on it. Some of my 2HKOs turn into OHKOs.
    Ok, still think you should use Naughty so it doesn't hinder Fire Blast. ;x
     
    @Wolflare I was thinking of getting the best of both worlds here with the Blissey. Its level 100, and I don't understand the "Box Trick", so do you think this would be an okay EV Spread? Either 152 HP EVs, 252 Sp. Defense EVs, and 106 Defense EVs? Or 252 HP EVs, 152 Sp. Defense EVs, and 106 Defense EVs? I have EV reducing berries but I don't understand the box trick.
     
    @Wolflare I was thinking of getting the best of both worlds here with the Blissey. Its level 100, and I don't understand the "Box Trick", so do you think this would be an okay EV Spread? Either 152 HP EVs, 252 Sp. Defense EVs, and 106 Defense EVs? Or 252 HP EVs, 152 Sp. Defense EVs, and 106 Defense EVs? I have EV reducing berries but I don't understand the box trick.
    First EV spread listed imo, and unfortunately the box trick doesn't work in gen III and IV (source). So, either stick with the EVs; remove some from HP with a berry and use some vitamins to give her 100 Def, then put the put the remaining in Speed since it'll be useless in Atk or SpA (which leaves you with 100 HP / 100 Def / 252 SpD / 50 Speed); or get another Bliss. Last option is best, but you have to go through all the work again, etc. Again, depends on you, but I assume the second option would be better than the first, even with just 100 Def EVs you take ~25% less damage from physical attacks.
     
    Blissey wants max Def ALWAYS, period. She needs that def to take weaker hits (i.e Pursuit will OHKO even if you dont switch which is pathetic) and she can actually tank hits from things like Mixpert's EQ well. With Max def she takes physical hits as well as Max HP Scizor and Spiritomb and increases her ability to take physical hits by around 150%

    Just for reference, HP evs dont really increase her ability to take hits. They increase her overall durability by like ~6%. If you want a balanced ev spread use 80 HP / 252 Def / 176 sp.def @ Calm. This increases her physical def whilst giving get 20% more special durability than Bold would, but thats up to you. This ev spread also avoids the 2HKO from LO Gar Focus Blast and LO FF Fire Blast from Heatran.

    Infernape wants a + speed nature (in this case Naive) always. Outrunning base 100's is THE most important speed number in ou imo.
     
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