my team i have worked on for awhile

Rukio

Chaining is impossible
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    Years
    hey heres my newb team plz tell me its ok ok?

    Armaldo
    level: 67
    Ability: Battle Armor
    Item: Hard Stone
    Moves:
    Crush Claw
    Rock Blast
    Dig
    Water Gun

    Stragedy: I use Crush Claw as my hp downer and Rock Blast when its super effective cuz 1 rock can do 113 damge water gun i have nothing to replace with and dig is convient for killing steel types.


    Kingdra
    Ability: Sniper
    Level: 67
    Item: Mystic Water
    Moves:
    Hydro Pump
    Dragon Pulse
    Surf
    Dragon Dance

    Stragedy: mostly teams up with Armaldo, dragon pulse is very powerful for her, and i use surf on 1 on 1


    Charizard
    Level: 73
    Ability: Blaze
    Item: none
    Moves:
    Flamethrower
    Flare Blitz
    Fly
    Blast Burn


    Stragedy: He's my tanker pokemon, if fire isnt effective i use fly. i only use blast burn when im pissed off >=D



    Salamence
    Level: 72
    Item: none
    ability: Intimidate
    Moves:
    Dragon Claw
    Strength
    Earthquake
    Fly

    Stragedy: by far my most powerful pokemon. 1 Dragon Claw and they r down for the count.



    Dragonite
    Level: 63
    Ability: Inner Focus
    Item: none
    Moves:
    Draco Meteor
    Dragon Dance
    Dragon Rush
    Slam

    Stragedy: This gets complicated... I use Draco Meteor only as last resort, and Dragon dance to power up Dragon Rush, and slam. if the opponet has high speed or used an evasive move (like Double Team) i use slam because Dragon rush has bad hit ratio.




    Tyranitar
    Level: 68
    Ability: Sand Stream
    Item: None
    Moves:
    Stone Edge
    Crunch
    Earthquake
    Thrash

    stragedy: Deals damage and takes none pretty simple


    plz be nice im not very good with teams
     
    hey heres my newb team plz tell me its ok ok?

    Armaldo@Life Orb/Leftovers
    Adamant
    252 Atk, 132 HP, 124 Spd

    X-Scissor
    Earthquake
    Stone Edge
    Swords Dance



    Kingdra@Leftovers/Scope Lens* (*If allowed by opponent)
    Adamant
    252 Atk, 252 Spd, 6HP

    Dragon Dance
    Waterfall
    Return
    Hydro Pump/Draco Meteor/Substitute/Rain Dance



    Charizard@Salac Berry
    Adamant
    252 Atk, 252 Spd, 6 Def
    (Must have 30 IV's HP at least)

    Belly Drum
    Fire Punch
    Earthquake
    Substitute/Earthquake

    The strategy here is to come in on something Charizard scares, and use Substitute as it switches out. Then Belly Drum on whatever they bring in as they break your Substitute. Your Salac will activate, as Belly Drum + Substitute brings you to 25% health. You now have +6 Attack, Blaze activated, and +1 Speed, which should allow you to sweep. If you have Endure, then you do the moves in reverse order: first you Belly Drum as they switch, then you use Endure on whatever they bring out.

    The HP IV's are given for the Substitute variety.




    Salamence@Choice Specs
    Modest
    252 Sp.Atk, 252 Spd, 6 HP

    Draco Meteor
    Dragon Pulse/HP Ground/HP Electric/HP Grass
    Flamethrower
    Hydro Pump

    I have mentioned the Hidden Powers because they each take care of threats that would otherwise wall the original. The problem is (especially with HP Ground) that once you are locked into a move, you can get into trouble. With HP Ground for example, your opponent can set up a Dragon Dancing Salamence, because you will no doubt switch once it is switched in, and if you don't, you still play into their hands.



    Dragonite@Leftovers/Yache Berry/Life Orb/Lum Berry
    Jolly
    58HP, 252 Atk, 200 Spd

    Dragon Dance
    Outrage/Dragon Claw
    Fire Blast
    Earthquake

    Yache Berry to take care of Ice Beams that come your way. The rest is self-explanitory.



    Tyranitar@Choice Band
    Adamant
    60 HP, 252 Atk, 196 Spd

    Crunch
    Stone Edge
    Earthquake/Focus Punch
    Pursuit


    Monstorously Powerful......full stop.

    That is how your team should be. I only changed your team attacks etc. It is up to you to change your team itself, because it is rather bad...lol

    ~M51
     
    Need-to-knows:
    1. 2-turn moves like Dig, Fly, Dive, and the Hyper Beam group should not be used, ever. The only exception to this is Giratina's Shadow Force, but that's just because it penetrates Protect and Detect.

    2. Putting 2 (or more) moves of the same type on the same Pokemon only limits its potential and therefore, should not be done.

    3. Posting the levels is irrelevant. What the raters need are the Pokemon, its held item, Nature, EVs, and moveset.

    4. Power boosting items such as Hard Stone and Mystic Water provide too little assistance to the Pokemon to be of any relevance, so they are to be avoided.

    Too many All sweepers... Your team is dreadfully weak against DDNite and SpecsMence, and of course, the thing all teams are weak against: Electivire. [/semi-sarcasm]

    4 of your Pokemon fear Stealth Rock, especially Charizard. Swap for something else, as Belly Drum and Substitute won't work nicely under TTar's Sand Stream... =/
     
    Last edited:
    Originally Posted By Azonic
    Fly, Dig, and Dive
    - Fly, Dig, and Dive seem pretty good right? It leaves the opponent miss and lets you inflict a good powered move the next turn, right? WRONG. If the opponent predicts well, or on the chance that the opponent is using a faster pokemon, the opponent can utilize that free turn for benefits. For instance, it can pound your field with Stealth Rock, Recover to heal HP, switch out to a pokemon that poses as a threat to yours, THE POSSIBILITIES ARE ENDLESS. Avoid moves like Fly, Dig, and Dive.

    Items
    - There are a huge variety of items. But there are items that should never be used. They are items like Miracle Seed, Draco Plate, Charcoal, etc. I must point out that items like those only offer a 10% boost to one move(if you are using your movesets correctly). Items with "Plate" in their name only offer a 20% boost. That boost is very minimal and therefore should be scrapped for items that are useful. Leftovers, Life Orb, etc are good examples of items.

    Whats the point of having both Salamence and Dragonite on the same team. They both serve the same purpose and share the same weaknesses.
     
    Sorry, but this isn't very good. You need some Pokemon that can take hits. For a Physical wall, try Gliscor, Hippowdon, or Skarmory. For a Special wall, try Blissey, Snorlax, or Milotic. Although to be honest, you're best off scrapping this team and starting from scratch.

    Oh, and what everyone else said.
     
    hey heres my newb team plz tell me its ok ok?

    Armaldo
    level: 67
    Ability: Battle Armor
    Item: Hard Stone
    Moves:
    Crush Claw
    Rock Blast
    Dig
    Water Gun

    Stragedy: I use Crush Claw as my hp downer and Rock Blast when its super effective cuz 1 rock can do 113 damge water gun i have nothing to replace with and dig is convient for killing steel types.

    NEVER use 2-5 attacks unless you have Skill Link. Dig, Fly, etc. sucks. Water gun.....have you SEEN Armaldo's Special Attack Stat????

    Kingdra
    Ability: Sniper
    Level: 67
    Item: Mystic Water
    Moves:
    Hydro Pump
    Dragon Pulse
    Surf
    Dragon Dance

    Stragedy: mostly teams up with Armaldo, dragon pulse is very powerful for her, and i use surf on 1 on 1

    Hydro Pump and Surf is redundant; use Surf. Also, DD is pretty good, but you have NO Physical attacks...making it useless.

    Charizard
    Level: 73
    Ability: Blaze
    Item: none
    Moves:
    Flamethrower
    Flare Blitz Dragon Pulse
    Fly Focus Blast
    Blast Burn Air Slash


    Stragedy: He's my tanker pokemon, if fire isnt effective i use fly. i only use blast burn when im pissed off >=D

    Hyper Beam moves fail. Also, haveing three zfire moves is redundant. Also, remember that Fly, Dig, etc. suck.

    Salamence
    Level: 72
    Item: none
    ability: Intimidate
    Moves:
    Dragon Claw
    Strength
    Earthquake
    Fly

    Stragedy: by far my most powerful pokemon. 1 Dragon Claw and they r down for the count.

    What? HMs?

    Dragonite
    Level: 63
    Ability: Inner Focus
    Item: none
    Moves:
    Draco Meteor
    Dragon Dance
    Dragon Rush Claw
    Slam T/F-Punch

    Stragedy: This gets complicated... I use Draco Meteor only as last resort, and Dragon dance to power up Dragon Rush, and slam. if the opponet has high speed or used an evasive move (like Double Team) i use slam because Dragon rush has bad hit ratio.

    Uh...Slam has the same accuracy. Also, Claw over Rush, T/F-Punch over Slam. Draco Meteor is fine....but you might want to replace it. Also, Salamence AND Dragonite is redundant; choose one.

    Tyranitar
    Level: 68
    Ability: Sand Stream
    Item: None
    Moves:
    Stone Edge
    Crunch
    Earthquake
    Thrash I/T/F-Fang

    stragedy: Deals damage and takes none pretty simple

    OK. I/F/T-Fang over Thrash.

    plz be nice im not very good with teams

    Yeah, you aren't really good with teams. And stop saying stragedy, it's strategy :P
     
    Yeah this team fails. Not only are there too many sweepers, but giving them dig/fly makes their speed redundant. here's a couple of suggestions:
    *Your team needs to cut down on sweepers and build a bit off defence. Keep salemence for special sweeper, tyranitar for physical (And give him DDance). Armaldo can make a nice tank, but you need some walls and a spinner. speaking of which...
    *Your team gets nailed by SR. Its going to shread through most of your pokes before an attack is even dealt, especially charizard. Get a spinner, possibly claydol.
    *Spend some time looking at EV training. Anyone in this site will tell you it is the key to winning.

    There, done :)
     
    The Format is so hard to read..

    Kingdra @ Life Orb ** Sea Dragon
    Trait: Swift Swim
    EV's: 252 Atk / 240 SAtk / 16 Spd
    Lonely Nature (+Atk, -Def)
    - Surf
    - Rain Dance
    - Watefall
    - Dragon Pulse. :P
     
    Hmm... these are some pretty decent Pokemon/movesets, but the types need to be more varied. For instance, a standard Milotic/Swampert/bulkyWater (Surf/IceBeam) can easily beat the living daylights out of Charizard, Salamence, *possibly* Tyranitar, and Dragonite. I don't know if someone's said this already, but you should probably consider revamping your Team's types. :D
     
    Hmm... these are some pretty decent Pokemon/movesets, but the types need to be more varied. For instance, a standard Milotic/Swampert/bulkyWater (Surf/IceBeam) can easily beat the living daylights out of Charizard, Salamence, *possibly* Tyranitar, and Dragonite. I don't know if someone's said this already, but you should probably consider revamping your Team's types. :D

    Holy Crap. Once again, this breaks Rule #1 of Team Rater's Rules.
     
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