My Third OU Team

Flame Demon

Lord Of The Flames
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    Salamence (M) @ Leftovers ** Wyvern
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Earthquake
    - Fire Blast
    - Hidden Power [Flying]

    Rock Slide was missing too much. Jolly to outspeed more things.

    Snorlax (M) @ Leftovers ** ZZZ
    Trait: Thick Fat
    EVs: 160 HP / 116 Atk / 88 Def / 144 SDef
    Careful Nature (+SDef, -SAtk)
    - Curse
    - Earthquake
    - Rest
    - Return

    Gengar hasn't been a problem lately.

    Suicune @ Leftovers ** Brittany Spears
    Trait: Pressure
    EVs: 240 HP / 36 Def / 156 Spd / 40 SAtk / 36 SDef
    Bold Nature (+Def, -Atk)
    - Reflect
    - Rest
    - Roar
    - Surf

    ReflectCune. I forgot the standard EVs. I need them.

    Swampert (M) @ Leftovers ** MUDCATZ
    Trait: Torrent
    EVs: 240 HP / 52 Atk / 64 Def / 136 SAtk / 16 SDef
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Rest
    - Surf

    It counters Salamence and Skarmory and all of those all menaces in the OU metagame.

    Moltres @ Petaya Berry ** TORCHIN' FLYA
    Trait: Pressure
    EVs: 156 HP / 160 Spd / 168 SAtk / 24 SDef
    Modest Nature (+SAtk, -Atk)
    - Flamethrower
    - Hidden Power [Grass]
    - Roar
    - Substitute

    SubPetaya. It has limited movepool. I wish it could learn Calm Mind like the lengendary dogs.

    Celebi @ Leftovers ** FLYIN' HERB
    Trait: Natural Cure
    EVs: 240 HP / 96 Def / 60 Spd / 16 SAtk / 96 SDef
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Heal Bell
    - Leech Seed
    - Substitute

    SubSeed Cleric IMO.

    I bet its bad. I'm still a noob and I need help from aragornbird, Mullet, Pax Deorum, and all you other guys.
     
    Fixes in bold.

    Flame Demon said:
    Salamence (M) @ Leftovers ** Wyvern
    Trait: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brick Break
    - Earthquake
    - Fire Blast
    - Hidden Power [Flying]

    BB is not good on outside of CB Mence. Rut RS over it.


    Rock Slide was missing too much. Jolly to outspeed more things.

    Snorlax (M) @ Leftovers ** ZZZ
    Trait: Thick Fat
    EVs: 160 HP / 72 Atk / 136 Def / 140 SDef
    Careful Nature (+SDef, -SAtk)
    - Curse
    - Earthquake
    - Rest
    - Return

    I use those EVs.

    Gengar hasn't been a problem lately.

    Suicune @ Leftovers ** Brittany Spears
    Trait: Pressure
    EVs: 240 HP / 36 Def / 156 Spd / 40 SAtk / 36 SDef
    Bold Nature (+Def, -Atk)
    - Reflect
    - Rest
    - Roar
    - Surf

    I like CM Cune the best but if you must use this ask Pyro about Reflect Cune.

    ReflectCune. I forgot the standard EVs. I need them.

    Swampert (M) @ Leftovers ** MUDCATZ
    Trait: Torrent
    EVs: 240 HP / 16 Atk / 156 Def / 96 SAtk
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Rest
    - Surf

    Bad EVs. Mine are for Cursepert so Curse over Surf or Rest.

    It counters Salamence and Skarmory and all of those all menaces in the OU metagame.

    Moltres @ Petaya Berry ** TORCHIN' FLYA
    Trait: Pressure
    EVs:
    Modest Nature (+SAtk, -Atk)
    - Flamethrower
    - Hidden Power [Grass]
    - Roar
    - Substitute

    No, use this:

    Moltres @ Leftovers ** Volvagia
    Trait: Pressure
    EVs: 60 HP / 232 Spd / 140 SAtk / 76 SDef
    Timid Nature (+Spd, -Atk)
    - Flamethrower
    - Hidden Power [Grass]
    - Morning Sun
    - Sunny Day

    Much more staying power.


    SubPetaya. It has limited movepool. I wish it could learn Calm Mind like the lengendary dogs.

    Celebi @ Leftovers ** FLYIN' HERB
    Trait: Natural Cure
    EVs: 240 HP / 40 Def / 32 Spd / 196 SDef
    Bold Nature (+Def, -Atk)

    - Psychic
    - Heal Bell
    - Leech Seed
    - Recover

    Fixed.

    SubSeed Cleric IMO.

    I bet its bad. I'm still a noob and I need help from aragornbird, Mullet, Pax Deorum, and all you other guys.


    These you go. Your sets and EVs are always weird. You haven't seemed to learn much.
     
    Flame Demon, before I give you the setup I use for ReflectCune, the trend I have noticed is that you take elements from other people's teams and try to make them work together without paying attention to the basics. Also, I think a class on EV spreading might be in order for you :/

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 236 HP / 64 Def / 72 SAtk / 136 SDef
    Bold Nature (+Def, -Atk)
    - Reflect
    - Surf
    - Roar/Ice Beam
    - Rest

    This is the Ice Beam set up, if wanting Roar get the speed up to 215-220.

    Your Salamence is missing a CB :/
     
    Oh, crap, I meant to put CB on Salamence.

    Well, thanks for tips guys! :)
     
    This team is alot like Mullets without the JirChamp...
     
    Fr0st said:
    This team is alot like Mullet's without the JirChamp...

    As the co-creater of JirChamp, you could probably understand why Mullet uses it a lot. XD

    Also, saying its like Mullet's, is that a compliment?
     
    That helped a lot Rubberbandman.

    I replaced Moltres with Jolteon because I like it better.

    Jolteon (M) @ Petaya Berry ** BOLTIN' SPEED
    Trait: Volt Absorb
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Grass]
    - Substitute
    - Thunder Wave
    - Thunderbolt

    SubPetaya Jolteon. I Thunder Wave them if they don't break my Sub. Thunderbolt is sort of, well, standard and HP Grass for Dugtrio and Swampert and all those other guys.
     
    Flame Demon said:
    That helped a lot Rubberbandman.

    I replaced Moltres with Jolteon because I like it better.

    Jolteon (M) @ Petaya Berry ** BOLTIN' SPEED
    Trait: Volt Absorb
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Grass]
    - Substitute
    - Thunder Wave
    - Thunderbolt

    SubPetaya Jolteon. I Thunder Wave them if they don't break my Sub. Thunderbolt is sort of, well, standard and HP Grass for Dugtrio and Swampert and all those other guys.
    They will throw out somthing that isnt ground any way so Ice > Grass IMO
     
    HP Grass benefits Jolteon a lot better overall..

    And saying a team looks like Mullet's, while probably flattering to Mullet, really isn't saying much for you, since it's also kinda saying you're using a team style that isn't "classic you"
     
    Pyrotechnix said:
    HP Grass benefits Jolteon a lot better overall..

    And saying a team looks like Mullet's, while probably flattering to Mullet, really isn't saying much for you, since it's also kinda saying you're using a team style that isn't "classic you"

    Actually I really don't care they can copy any of my teams. I just probably play them better even though I can't predict anymore.
     
    suicune and swampert on the same team is pointless ._.

    also, subpetaya doesn't work fyi, they'll just send in blissey/snorlax/regice/celebi, who can absorb the t-wave with no problem, then they'll just brake your subs and will kill you without they getting hurt much, therefore jolteon is only good at baton passing subs, but that wouldn't help your team out, so replace him with something like resttalk zapdos if you really need a special attacker.
     
    for a BPing a Jolteon sub, PYro told me about this little gem of an ev spread:

    Jolteon (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 132 HP / 196 Spd / 180 SAtk
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Hidden Power [Grass]
    - Substitute
    - Thunderbolt
     
    Zapdos does a good job passing subs especially on a team like this with no spinner
     
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