My UU Team (Help)

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    Yeah my team needs a lot of work, but its been going great at the moment. I'm unsure about Victini as a special sweeper, and yes I know the move sets for a lot of the pokes are different, it's actually part of my strategy. I really have put no thought into most of the items so if you guys have any ideas that would help a lot. Seems to be working well but I need some serious help.

    Machamp @ Life Orb
    Ability: No Guard
    EVs: 212 Atk / 252 HP / 44 SDef
    Adamant Nature
    - Dynamic Punch
    - Stone Edge
    - Bullet Punch
    - Knock Off

    Porygon2 @ Eviolite
    Ability: Trace
    Shiny: Yes
    EVs: 252 HP / 224 SDef / 32 Def
    Calm Nature
    - Tri Attack
    - Thunder
    - Ice Beam
    - Recover

    Blastoise @ Blastoisinite
    Ability: Mega Launcher
    EVs: 252 SAtk / 252 HP / 4 SDef
    Modest Nature
    - Dark Pulse
    - Water Pulse
    - Aura Sphere
    - Rapid Spin

    Victini @ Life Orb
    Ability: Victory Star
    Shiny: Yes
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Modest Nature
    - Psychic
    - Blue Flare
    - Energy Ball
    - Focus Blast

    Nidoqueen @ Leftovers
    Ability: Sheer Force
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Poison Jab
    - Sucker Punch
    - Earthquake
    - Stone Edge

    Honchkrow @ Life Orb
    Ability: Moxie
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - Brave Bird
    - Superpower
    - Sucker Punch
    - Toxic
     
    I'd rather use Assault Vest with Machamp, since the recoil can eat away at its decent bulk pretty fast in conjunction with damage from other moves.

    It looks like Porygon2 is using a defensive spread with an offensive set. That doesn't seem to work, IMO:
    -Ice Beam
    -Thunderbolt/Discharge
    -Thunder Wave/Toxic
    -Recover
    Nature: Bold/Calm
    EVs: 252 HP/176 Def/80 SDef
    Item: Eviolite
    Ability: Trace

    or
    -Tri Attack
    -Ice Beam
    -Thunderbolt/Discharge
    -Recover
    Nature: Modest/Quiet
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Eviolite
    Ability: Download/Trace

    Test out physical or special Victini before you decide which one works better:
    -V-Create
    -U-turn
    -Bolt Strike
    -Brick Break/Zen Headbutt/Flare Blitz
    Nature: Jolly/Adamant
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Band/Choice Scarf

    or
    -V-Create/Blue Flare
    -Psychic
    -Grass Knot/Thunder/Glaciate
    -Focus Blast
    Nature: Naive/Timid/Modest/Rash
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    It's better to use special moves on Nidoqueen because the only move that benefits from Sheer Force on your current set is Poison Jab; also, all of Nidoqueen's viable Special moves benefit from Sheer Force. Sheer Force only powers up moves that have a chance of occurring, like Earth Power, which has a 10% chance of lowering Special Defense. Stone Edge's high critical hit rate isn't disabled:
    -Earth Power
    -Sludge Wave
    -Ice Beam
    -Thunderbolt/Fire Blast/Stealth Rock/Roar
    Nature: Modest
    EVs: 168 HP/252 SAtk/88 Spe
    Item: Life Orb
    Ability: Sheer Force

    I wouldn't really use Toxic on Honchkrow; it's meant to wallbreak with Brave Bird and pick off faster threats with Sucker Punch. In the last slot, Roost (to recover off Life Orb and Brave Bird recoil), Heat Wave (to deal with the Steels that can handle Superpower) and Pursuit (to hit fleeing opponents) are preferred.
     
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