flyingace24
#1 Laker Fan
- 22
- Posts
- 18
- Years
- Seen Jun 20, 2010
Here is what I am thinking of so far...
Pachirisu@
Runaway/Pickup (doesn't matter)
Timid: 252 Spd, 252 SpAtk (if TB) or 252 SpDef, 6 HP
Thunder Wave
Super Fang
Charm
Sweet Kiss/Thunderbolt
I thought it would be nice to send in this cute little guy and wreak some havoc. It can annoy the living daylight out of some people. It is one of my new favorite Pokemon. It's SpDef is surprisingly good at 90, so I can use that as an advantage. It has pretty high speed at 95, which can give it a first attack at either paralysis, attack reduction, or confusion. Super Fang can be useful as well as unsuspecting.
Shuckle@Leftovers
Sturdy
Impish: 252 HP, 129 Def, 129 SpDef
Protect
Rest
Toxic
Sandstorm/Gyro Ball/Rollout
Shuckle has always been in my top three favorite Pokemon. Like some have said before me, "Shuckle is like a wall. You can't really do much to it, and it's not going to jump out and attack you." Shuckle can stall pretty well. I even use it on my OU team, and it has saved me oh so many times. Taunt gets really annoying on this, so an attack was given. Also, this thing CANNOT do anything to Steel types. It gets annoying at times, but anything non Steel will have a pretty fun time if you know what I mean.
Sandslash@
Sand Veil
Adamant: 252 Atk, 252 Def, 6 HP
Earthquake
Sandstorm/Protect/Substitute
Stone Edge/Focus Punch
Shadow Claw/X-scissor
Sandslash needs some love. It has nice physical stats at 100 Atk and 110 Def. It can take physical punishment very well and can also dish it out.
Mr. Mime@
Filter
Timid: 252 Spd, 129 SpAtk, 129 SpDef
Reflect/Barrier
Power Swap/Guard Swap/Psych Up
Psychic
Energy Ball/Baton Pass
This one was pretty crazy. Filter makes it so that it basically has no weaknesses. Mr. Mime has pretty good speed at 90 as well. It can set up a Reflect/Barrier to raise its pretty bad defense. I got a little creative with this one. It would be risky, but very cool. I could allow someone to power up, such as use Dragon Dance or Calm Mind while I use Barrier. I could then just Psych Up and Baton Pass it to someone else. If I can predict it, it would be pretty unstoppable.
Forretress@Shuca Berry (whatever that berry is that reduces Fire Attacks)
Sturdy
Impish: 252 HP, 252 Def, 6 SpDef
Spikes/Toxic Spikes
Rapid Spin
Explosion/Earthquake/Gyro Ball
Spikes/Stealth Rock
In almost all of my battles, I've had someone use a spiker. I've never had a Rapid Spinner before, so here it is. It can get rid of spikes as well as set up its own. It can also stall those oh so common physical sweepers.
Vaporeon@
Water Absorb
Calm: 252 Hp, 129 Def, 129 SpAtk
Substitute
Baton Pass
Wish/Acid Armor/Aqua Ring
Ice Beam/Surf (if using Frosslass)
Vaporeon was one of my favorites in Blue Version. That was the last time I used it. It's pretty good right now, and I decided to bring back one of my old favorites. I can Substitute and Wish/Acid Armor/Aqua Ring (I'm not sure if that can be passed on though) and Baton Pass it to another Pokemon. Just in case a pesky Dragon pops up, I always have Ice Beam to hit it.
Frosslass@Focus Sash
Snow Cloak
Timid: 252 Spd, 252 SpAtk, 6 HP
Ice Beam
Toxic
Spikes
Destiny Bond
I saw this on GameFAQs and thought it was pretty cool. Toxic/Spikes on the first turn and do the other on the next. Then if it gets close to fainting, Destiny Bond to take it out with you.
I know there are 7 Pokemon. I just had them as thoughts. I can mix and match them I guess. They can be in a rotation. I really don't know what items to give them, so I left them blank.
I haven't started training them yet. I only have Vaporeon and Shuckle 100% at the moment.
I'd like comments and suggestions please. I'd really appreciate them.
Thanks in advance.
Pachirisu@
Runaway/Pickup (doesn't matter)
Timid: 252 Spd, 252 SpAtk (if TB) or 252 SpDef, 6 HP
Thunder Wave
Super Fang
Charm
Sweet Kiss/Thunderbolt
I thought it would be nice to send in this cute little guy and wreak some havoc. It can annoy the living daylight out of some people. It is one of my new favorite Pokemon. It's SpDef is surprisingly good at 90, so I can use that as an advantage. It has pretty high speed at 95, which can give it a first attack at either paralysis, attack reduction, or confusion. Super Fang can be useful as well as unsuspecting.
Shuckle@Leftovers
Sturdy
Impish: 252 HP, 129 Def, 129 SpDef
Protect
Rest
Toxic
Sandstorm/Gyro Ball/Rollout
Shuckle has always been in my top three favorite Pokemon. Like some have said before me, "Shuckle is like a wall. You can't really do much to it, and it's not going to jump out and attack you." Shuckle can stall pretty well. I even use it on my OU team, and it has saved me oh so many times. Taunt gets really annoying on this, so an attack was given. Also, this thing CANNOT do anything to Steel types. It gets annoying at times, but anything non Steel will have a pretty fun time if you know what I mean.
Sandslash@
Sand Veil
Adamant: 252 Atk, 252 Def, 6 HP
Earthquake
Sandstorm/Protect/Substitute
Stone Edge/Focus Punch
Shadow Claw/X-scissor
Sandslash needs some love. It has nice physical stats at 100 Atk and 110 Def. It can take physical punishment very well and can also dish it out.
Mr. Mime@
Filter
Timid: 252 Spd, 129 SpAtk, 129 SpDef
Reflect/Barrier
Power Swap/Guard Swap/Psych Up
Psychic
Energy Ball/Baton Pass
This one was pretty crazy. Filter makes it so that it basically has no weaknesses. Mr. Mime has pretty good speed at 90 as well. It can set up a Reflect/Barrier to raise its pretty bad defense. I got a little creative with this one. It would be risky, but very cool. I could allow someone to power up, such as use Dragon Dance or Calm Mind while I use Barrier. I could then just Psych Up and Baton Pass it to someone else. If I can predict it, it would be pretty unstoppable.
Forretress@Shuca Berry (whatever that berry is that reduces Fire Attacks)
Sturdy
Impish: 252 HP, 252 Def, 6 SpDef
Spikes/Toxic Spikes
Rapid Spin
Explosion/Earthquake/Gyro Ball
Spikes/Stealth Rock
In almost all of my battles, I've had someone use a spiker. I've never had a Rapid Spinner before, so here it is. It can get rid of spikes as well as set up its own. It can also stall those oh so common physical sweepers.
Vaporeon@
Water Absorb
Calm: 252 Hp, 129 Def, 129 SpAtk
Substitute
Baton Pass
Wish/Acid Armor/Aqua Ring
Ice Beam/Surf (if using Frosslass)
Vaporeon was one of my favorites in Blue Version. That was the last time I used it. It's pretty good right now, and I decided to bring back one of my old favorites. I can Substitute and Wish/Acid Armor/Aqua Ring (I'm not sure if that can be passed on though) and Baton Pass it to another Pokemon. Just in case a pesky Dragon pops up, I always have Ice Beam to hit it.
Frosslass@Focus Sash
Snow Cloak
Timid: 252 Spd, 252 SpAtk, 6 HP
Ice Beam
Toxic
Spikes
Destiny Bond
I saw this on GameFAQs and thought it was pretty cool. Toxic/Spikes on the first turn and do the other on the next. Then if it gets close to fainting, Destiny Bond to take it out with you.
I know there are 7 Pokemon. I just had them as thoughts. I can mix and match them I guess. They can be in a rotation. I really don't know what items to give them, so I left them blank.
I haven't started training them yet. I only have Vaporeon and Shuckle 100% at the moment.
I'd like comments and suggestions please. I'd really appreciate them.
Thanks in advance.
Last edited: