Haxorus3465
Turn Down For What
- 190
- Posts
- 14
- Years
- The World (it's round)
- Seen Nov 17, 2013
Hey peeplz. Thiz is JUST A SKELETON of a deck, so dont get all serious and treat it like a whole deck. I just need some tips on how to improve, k?
Pokémon
4 Zekrom
3-4 Elektrik
3 Thundurus
2 Tornadus
1 Cleffa
T/S/S
3 Energy Returner
4 Catcher
4 Juniper
2 Collector
3 PlusPower
2 Defender
Energy
16 Lightning
4 DCE
1 Rescue
Should I add Reuniclus w/ Damage Swap?
Here's the finished deck... I just put it all together in time for my league today (which I hope is still open today). It's fairly fast, and I like it, too.
21 Pokémon
4 Zekrom
4 Thundurus
1 Tornadus
4-4 Elektrik
2-2 Zoroark
6 Trainers
1 Eviolite (I know, I need to get another one in here... which I dont have...)
2 Junk Arm
3 Communication
13 Supporters
3 Engineer's Adjustments
2 Interviewer's Questions
1 Collector
2 PETM
3 Juniper
2 Twins
20 Energy
2 Dark (Special)
4 DCE
1 Rescue
13 Electric
Strategy:
Lead with Thundurus with Zekrom, Zorua and Tynamo hopefully on your Bench. Interviewer/Engineer, then attach a lightning to Thundurus. Use Charge. Next turn, if you used an Interviewer last turn, use an Engineer. If you Engineered last turn, evolve Tynamo into Eelektrik and Dynamotor the energy to Zekrom (or Tornadus if you want). You should also evolve Zorua into Zoroark if you haven't already done so. Attach another electric onto Thundurus and Disaster Volt. Next turn, Dynamotor to Zekrom, then switch to Zekrom. Dynamotor again if you can, otherwise just attaching an electric. If you have lots of energy in your hand, Juniper/Engineer them away. Use Bolt Strike. 4th turn, switch to Thundurus or Zoroark. Preferably Thundurus, but it's your choice. If its a Zoroark, Nasty Plot for anything you might need, or Foul Play a good attack. Now that you know, this is what you should do. Charge. Interviewer, Disaster Volt. Engineer/Juniper, MAYBE Energy Wheel, Bolt Strike. Repeat. Good Luck!
I know it's pretty vulnerable to Catcher, but still. It works, right?
Playtesting...
Trainer Lock/Gothitelle: Favorable. Not many Trainers in this deck, so Vileplume is useless unless there's Grass energy, but that's really unlikely.
ReshiPhlosion: Neutral. This is pretty much the same deck. :)
ReshiBoar: Favorable. This deck is faster by a smidgen, and once Reshiram Blue Flares, there's no way to get back the Fire energy unless they've got a Retrieval/Returner/Ninetales w/ Heat Acceleration/etc.
Donphan: Unfavorable. Tornadus is the only one that doesn't get OHKO'd by Earthquake, and Zekrom is left with 10, unless Donphan uses PlusPower...
Magneboar: Unfavorable. Once it sets up completely, none of my Pokémon can stand up to Lost Burn. The trick is, though, to KO their PKMN before they evolve fully.
Lost Gar/MewGar/Lost World etc: TBA; never played these decks yet.
Stage 1 Rush: VERY Unfavorable! Yanmega is lightning fast, and Linear Attack can soon KO my PKMN faster than you can say ZekTrik five times fast(which I can't even do)! Zoroark will just KO Zekrom and itself with Bolt Strike (or vice versa) and Donphan is seen above.
Toolbox: TBA
Samuperior/Serperiott: TBA
DonChamp: Unfavorable. You get that I have all weakness for Donphan and Machamp, right? But even so, I almost beat this deck, going down to last prizes for both me and my opponent. I guess it all depends on the luck of the draw.
Other Zektrik decks: Neutral. Whoever goes first takes the win.
Advice please?
Pokémon
4 Zekrom
3-4 Elektrik
3 Thundurus
2 Tornadus
1 Cleffa
T/S/S
3 Energy Returner
4 Catcher
4 Juniper
2 Collector
3 PlusPower
2 Defender
Energy
16 Lightning
4 DCE
1 Rescue
Should I add Reuniclus w/ Damage Swap?
Here's the finished deck... I just put it all together in time for my league today (which I hope is still open today). It's fairly fast, and I like it, too.
21 Pokémon
4 Zekrom
4 Thundurus
1 Tornadus
4-4 Elektrik
2-2 Zoroark
6 Trainers
1 Eviolite (I know, I need to get another one in here... which I dont have...)
2 Junk Arm
3 Communication
13 Supporters
3 Engineer's Adjustments
2 Interviewer's Questions
1 Collector
2 PETM
3 Juniper
2 Twins
20 Energy
2 Dark (Special)
4 DCE
1 Rescue
13 Electric
Strategy:
Lead with Thundurus with Zekrom, Zorua and Tynamo hopefully on your Bench. Interviewer/Engineer, then attach a lightning to Thundurus. Use Charge. Next turn, if you used an Interviewer last turn, use an Engineer. If you Engineered last turn, evolve Tynamo into Eelektrik and Dynamotor the energy to Zekrom (or Tornadus if you want). You should also evolve Zorua into Zoroark if you haven't already done so. Attach another electric onto Thundurus and Disaster Volt. Next turn, Dynamotor to Zekrom, then switch to Zekrom. Dynamotor again if you can, otherwise just attaching an electric. If you have lots of energy in your hand, Juniper/Engineer them away. Use Bolt Strike. 4th turn, switch to Thundurus or Zoroark. Preferably Thundurus, but it's your choice. If its a Zoroark, Nasty Plot for anything you might need, or Foul Play a good attack. Now that you know, this is what you should do. Charge. Interviewer, Disaster Volt. Engineer/Juniper, MAYBE Energy Wheel, Bolt Strike. Repeat. Good Luck!
I know it's pretty vulnerable to Catcher, but still. It works, right?
Playtesting...
Trainer Lock/Gothitelle: Favorable. Not many Trainers in this deck, so Vileplume is useless unless there's Grass energy, but that's really unlikely.
ReshiPhlosion: Neutral. This is pretty much the same deck. :)
ReshiBoar: Favorable. This deck is faster by a smidgen, and once Reshiram Blue Flares, there's no way to get back the Fire energy unless they've got a Retrieval/Returner/Ninetales w/ Heat Acceleration/etc.
Donphan: Unfavorable. Tornadus is the only one that doesn't get OHKO'd by Earthquake, and Zekrom is left with 10, unless Donphan uses PlusPower...
Magneboar: Unfavorable. Once it sets up completely, none of my Pokémon can stand up to Lost Burn. The trick is, though, to KO their PKMN before they evolve fully.
Lost Gar/MewGar/Lost World etc: TBA; never played these decks yet.
Stage 1 Rush: VERY Unfavorable! Yanmega is lightning fast, and Linear Attack can soon KO my PKMN faster than you can say ZekTrik five times fast(which I can't even do)! Zoroark will just KO Zekrom and itself with Bolt Strike (or vice versa) and Donphan is seen above.
Toolbox: TBA
Samuperior/Serperiott: TBA
DonChamp: Unfavorable. You get that I have all weakness for Donphan and Machamp, right? But even so, I almost beat this deck, going down to last prizes for both me and my opponent. I guess it all depends on the luck of the draw.
Other Zektrik decks: Neutral. Whoever goes first takes the win.
Advice please?
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