SirBoglor
[b][I][FONT=Satisfy]It's over, isn't it?[/FONT][/I
- 527
- Posts
- 9
- Years
- National Park, Johto Region
- Seen Dec 22, 2018
I have had quite an admiration for the Mystery Dungeon series. In fact, Explorers of Time/Darkness/Sky is my favorite Pokemon game, trumping every main series game on my list. So for this reason, I would like to compile an in-depth article for the sake of comparison, as well as explanation for those unfamiliar with the spin offs. I should note that I don't plan on polishing up either side to make one look better than the other.
The base structure of this article will be essentially a standard compare and contrast. Here's my base layout with some vital points that I plan on addressing.
Beginning
- General intro.
- Debrief of Mystery Dungeon for those less familiar
- Shorter Debrief for the main series games. Just to lay out the raw structures of both for clarity's sake
Story Structure
- From trainer to pokemon
- Linear stories
- The endgame/post-game
Characters and Their Development
- How being a pokemon changes perspective
- How being a trainer changes perspective
- The dynamics of the character interactions
Gameplay
- Is Mystery Dungeon's battling system really that different?
- The generated dungeons
- Trainer battles and wild pokemon
- The endgame/post-game
The Games and Their Worlds
- Mystery Dungeon and nature
- Main Series and their civilizations
- Intrigue vs. familiarity
Visuals
- The graphical upgrades/previews that Mystery Dungeon gives
- Art styles
- 2D and 3D
Music/Game Sounds
- Writing the music, and what makes it harder/easier to do for both series of games
- Correlation with cutscenes and emotions.
- Battling sounds
Conclusion
- The different experiences that both game series have to offer
- Why both have their highs and lows
- Why the reader should enjoy the differences
This is the core of what I would like to write. So, what do you think? Be sure to let me know! I plan on putting a great amount of thought and effort into this if it gets approved, so hopefully there aren't any issues with my idea. But if there are, don't hesitate to tell me!
The base structure of this article will be essentially a standard compare and contrast. Here's my base layout with some vital points that I plan on addressing.
Beginning
- General intro.
- Debrief of Mystery Dungeon for those less familiar
- Shorter Debrief for the main series games. Just to lay out the raw structures of both for clarity's sake
Story Structure
- From trainer to pokemon
- Linear stories
- The endgame/post-game
Characters and Their Development
- How being a pokemon changes perspective
- How being a trainer changes perspective
- The dynamics of the character interactions
Gameplay
- Is Mystery Dungeon's battling system really that different?
- The generated dungeons
- Trainer battles and wild pokemon
- The endgame/post-game
The Games and Their Worlds
- Mystery Dungeon and nature
- Main Series and their civilizations
- Intrigue vs. familiarity
Visuals
- The graphical upgrades/previews that Mystery Dungeon gives
- Art styles
- 2D and 3D
Music/Game Sounds
- Writing the music, and what makes it harder/easier to do for both series of games
- Correlation with cutscenes and emotions.
- Battling sounds
Conclusion
- The different experiences that both game series have to offer
- Why both have their highs and lows
- Why the reader should enjoy the differences
This is the core of what I would like to write. So, what do you think? Be sure to let me know! I plan on putting a great amount of thought and effort into this if it gets approved, so hopefully there aren't any issues with my idea. But if there are, don't hesitate to tell me!
Last edited by a moderator: