Nameless doesn't use UU's, but Tortured does!

Ársa

k.
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    "image removed""image removed" "image removed" "image removed" "image removed" "image removed" *pokemonelite2000 image removed*

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    Primeape@Choice Band
    Jolly
    252 Atk, 252 Spd, 6 HP
    Vital Spirit

    Stone Edge
    Close Combat
    Earthquake
    U-Turn

    A great lead. Counters the ever popular Jumpluff lead with its ability, and can U-Turn out of trouble when needed.
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    Hypno@Leftovers
    Calm
    252 HP, 56 Def, 200 Sp. Def
    Insomnia

    Wish
    Reflect
    Toxic
    Seismic Toss

    The Blissey of UU. Toxic stalling Hypno rules.
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    Sandslash@Leftovers
    Impish
    252 HP, 252 Def, 6 Atk

    Earthquake
    Stealth Rock
    Stone Edge
    Rapid Spin

    The Donphan of UU. Rapid Spin and SR Support. Very Bulky.
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    Manectric@Petaya Berry
    Timid
    252 Sp. Atk, 220 Spd, 36 HP

    Thunderbolt
    Flamethrower
    Hidden Power [ICE]
    Substitute

    Sub to Petaya then sweep. Extremely versatile and very effective. HP ICE for Altaria.
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    Butterfree@Focus Sash
    Timid
    252 Sp. Atk, 252 Spd, 6 HP

    Tail Wind
    Sleep Powder
    Bug Buzz
    Stun Spore

    Trialing this. Tailwind support and Double Status. a 97.5% accurate Sleep Powder/Stun Spore is deadly. Focus Sash so I can get a Tailwind in.
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    Toxicroak@Life Orb
    Naive
    204 Spd, 216 Atk, 90 Sp. Atk
    Dry Skin

    Sucker Punch
    Earthquake
    Stone Edge
    Hidden Power [GRASS]

    A set by me. Mixed here really. Breaks common counters such as Sandslash and Quagsire. 2HKO's Sandslash, and I think it's 1HKO on Quagsire.
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    Comments:
    Spoiler:


    ~T_S
     
    Last edited:
    Why put U turn on Choice Band?
    What, would you switch him in, take the attack, and then use U turn to run away?...


    Rest of the team looks nice, though I don't know much about UU.
     
    Yeah, great, steal my Butterfree like that.

    Anyway, I personally like Life Orb on Manectric, but whatever sorks in OU.
     
    Whatever WORKS, not sorks. Typo.

    Really? So Smogon stole my set. The effin jerks.
     
    One little issue: With two fighting types, you have to be VERY WARY of psychic/(dark/bug/ghost) wielders. Also, how long does Tailwind last? I've only seen it up for 2 turns everytime it's used. I thought it was 2 turns or something. Also, I'm guessing psypokes is wrong when it said it increases speed for 5 turns. 3 from Smogon sounds correct.

    I do like how you're implementing Butterfree from the NU section (I think??) to be of use. It'll be a permanent first.
     
    Just because Butterfree is (incorrectly) in the NU section doesn't mean it's bad. Let's see...

    97.5% accurracy to Sleep Powder & Stun Spore. So that's a Spore, and a Thunderwave that hits ground. Then base 70 speed, great for UU, and the ability to breath fire.

    Wait, sorry, watching that Budweiser commercial. Anywho, tier placement doesn't make a pokemon great, or worse. I've used Noctowl in OU, to GREAT effeciency, only benched it because I needed a sp.wall not boltbeam weak, but it worked amazingly.
     
    One little issue: With two fighting types, you have to be VERY WARY of psychic/(dark/bug/ghost) wielders. Also, how long does Tailwind last? I've only seen it up for 2 turns everytime it's used. I thought it was 2 turns or something. Also, I'm guessing psypokes is wrong when it said it increases speed for 5 turns. 3 from Smogon sounds correct.

    I do like how you're implementing Butterfree from the NU section (I think??) to be of use. It'll be a permanent first.

    3 turns I believe. Hypno is perfect to block those roles. Psychic attacks aren't common in UU, and Primeape actually outspeeds many I believe and can U-Turn out of Danger. With Tailwind up, I don't really need to worry about them. Butterfree can actually be a threat with Bug Buzz.

    ~T_S
     
    I wasn't quite bashing Butterfree; I just went by the NU tiers and what they said. I think Butterfree's kinda cool to be used with what Sims said. Bug Buzz hurts...period. It's a Bug-type Psychic move.

    k, 3 turns makes Tailwind efficient to turn a tide of battle. Score another for the first and best butterfly!
     
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