Sniper
ふゆかい
- 1,411
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- Philippines
- Seen Aug 9, 2016
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So what I did was:I don't know where I'm going wrong, it shows up as the wrong colors. :( Also I'm using CS5.
- Save the 256-color Oak Sprite using NSE 2.x
- Grab the palette of that screen using VBA, import it onto Oak in Photoshop
- Edit Oak into Slowbro, making sure I was using the exact same colors
- Replace the color table with the original B&W 256-color table
- Reimport into NSE. It did not require repointing as it was smaller.
- Basically I replaced my text box tileset with this:
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It has all tiles in the correct positions. What happened when I imported it into game was the textbox floated to the top-right corner of the screen (which makes no sense, since I figured if there was any error at all it'd show up as glitchy tiles). However it did require repointing for being too big.
About your Oak sprite.
You got the colors right? Maybe you open your Slowbro on Photoshop.
Go export the color table of it then import it on the oak sprite.