- 28
- Posts
- 8
- Years
- Seen Sep 26, 2017
So I've discovered the hard way that the Battle Tree is a few step above the Battle Maison in terms of difficulty. As of now my record is 10 wins.
My team as of now
Kommo-o
Ability: Soundproof
Item: Muscle Band (you do what you can with what you have)
Moves:
Sky Uppercut
Dragon Claw
Earthquake
Draco Meteor
I gave him something around 60 Attacks EV so Sky Uppercut 2HKOs more consistently. The rest have gone in Defense, and some in Sp Def. Currently thinking of dropping Draco Meteor for Dragon Dance, as DM is not doing so much more damage than Dragon Claw following the 60 attack EV. Also considering swapping Earthquake for Rock Slide, as my bane has been Charizards that set up.
Tapu-Fini
Item: Waterium Z
Moves:
Nature's Madness
Surf
Moonblast
Hydro Pump
Tape Fini has great survivability, so I'm considering reteaching her Aqua Ring, along with giving her Leftovers. Similarly to Kommo-o, I gave her few Special Attacks EV so her moves would 1HKO or 2HKO more consistently. Nature's Madness has not been very useful up to now.
Pheromosa
Recently got one via GTS, and tried her "out of the box" to see if she was viable, and was pleasantly surprised, as she fits the role of revenge killer I was needing. I'm still unsure of what I'm going to teach her, apart from U-Turn. Hi-jump Kick seems interesting, but I'm afraid the 10% miss and crash chance is going to haunt me at the worst moment.
Right now I'm leaning:
Jump Kick
U-Turn
Bug Buzz
Me First (or maybe Poison Jab)
Item: Focus sash
With most EV in Speed, some in Attack so the latter is Beast Boosted.
Is there anything better I could do?
Thanks for reading.
My team as of now
Kommo-o
Ability: Soundproof
Item: Muscle Band (you do what you can with what you have)
Moves:
Sky Uppercut
Dragon Claw
Earthquake
Draco Meteor
I gave him something around 60 Attacks EV so Sky Uppercut 2HKOs more consistently. The rest have gone in Defense, and some in Sp Def. Currently thinking of dropping Draco Meteor for Dragon Dance, as DM is not doing so much more damage than Dragon Claw following the 60 attack EV. Also considering swapping Earthquake for Rock Slide, as my bane has been Charizards that set up.
Tapu-Fini
Item: Waterium Z
Moves:
Nature's Madness
Surf
Moonblast
Hydro Pump
Tape Fini has great survivability, so I'm considering reteaching her Aqua Ring, along with giving her Leftovers. Similarly to Kommo-o, I gave her few Special Attacks EV so her moves would 1HKO or 2HKO more consistently. Nature's Madness has not been very useful up to now.
Pheromosa
Recently got one via GTS, and tried her "out of the box" to see if she was viable, and was pleasantly surprised, as she fits the role of revenge killer I was needing. I'm still unsure of what I'm going to teach her, apart from U-Turn. Hi-jump Kick seems interesting, but I'm afraid the 10% miss and crash chance is going to haunt me at the worst moment.
Right now I'm leaning:
Jump Kick
U-Turn
Bug Buzz
Me First (or maybe Poison Jab)
Item: Focus sash
With most EV in Speed, some in Attack so the latter is Beast Boosted.
Is there anything better I could do?
Thanks for reading.