- 47
- Posts
- 5
- Years
- Australia
- Seen Dec 20, 2020
Hello all!
I have previously done ROM hacking throughout the years, however, nothing too serious, as I can't programme or anything like that (I don't like maths and I'm not good at it...). I've mostly just changed maps and characters, anyhow.
I'm currently having a problem with some applications, which include NME (nameless sprite editor) Overworld Editor and others.
With Nameless Sprite Editor I am getting this problem whenever I open the Trainer Sprites or Footprint Sprites:
(Unhandled exception has occured....)
Sappy:
I have used Sappy in the past and have generally had no problems. Specifically I have used Pokemon Emerald, and it loaded all the game music just fine, I was even able to rip some of the music.
However this time it is not picking up actual music at all instead its picking up sound effects (e.g healing sound, attack sounds, etc)
I don't know how to fix this. And I have Sappy 2006, and another version that's supposed to be working. I have downloaded Sappy in the past from some random website which I don't remember, and that was the working version.
With IconEditor
I get the message whenever I open a ROM:
Run-Time error '380'
Invalid Property Value
With the Day,Night and Seasons application Pokemon Sapphire loads just fine, but with Pokemon FireRed It says "Maybe an old-DAN System detected..." ETC.
Has anybody else had these problems, and I would really be grateful to anybody who helps me.
Thank you very much.
:)
I have previously done ROM hacking throughout the years, however, nothing too serious, as I can't programme or anything like that (I don't like maths and I'm not good at it...). I've mostly just changed maps and characters, anyhow.
I'm currently having a problem with some applications, which include NME (nameless sprite editor) Overworld Editor and others.
With Nameless Sprite Editor I am getting this problem whenever I open the Trainer Sprites or Footprint Sprites:
(Unhandled exception has occured....)
Spoiler:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at NSE_Framework.Read.ReadBytes(Int32 Offset, Int32 Length)
at NSE_Framework.Data.Sprite..ctor(Int32 ImageOffset, Int32 PaletteOffset, Int32 Width, Int32 Height, SpriteType Type, Read Read)
at TrainerPlugin.EditorForm.Navigate()
at TrainerPlugin.EditorForm.EditorForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
NSE 2.0
Assembly Version: 2.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/NSE%202.0.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
NSE Framework
Assembly Version: 1.0.0.6
Win32 Version: 1.0.0.6
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/NSE%20Framework.DLL
----------------------------------------
Plugin Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/Plugin%20Framework.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ClassicExchange
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/ClassicExchange.DLL
----------------------------------------
ColorMatch
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/ColorMatch.DLL
----------------------------------------
Footprints
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/Footprints.DLL
----------------------------------------
PokemonPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/PokemonPlugin.DLL
----------------------------------------
TrainerPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/TrainerPlugin.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
(*Note I have put 'Name' after 'Users/' because my personal name was in it.)
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at NSE_Framework.Read.ReadBytes(Int32 Offset, Int32 Length)
at NSE_Framework.Data.Sprite..ctor(Int32 ImageOffset, Int32 PaletteOffset, Int32 Width, Int32 Height, SpriteType Type, Read Read)
at TrainerPlugin.EditorForm.Navigate()
at TrainerPlugin.EditorForm.EditorForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
NSE 2.0
Assembly Version: 2.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/NSE%202.0.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4110.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
NSE Framework
Assembly Version: 1.0.0.6
Win32 Version: 1.0.0.6
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/NSE%20Framework.DLL
----------------------------------------
Plugin Framework
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/Plugin%20Framework.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3761.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ClassicExchange
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/ClassicExchange.DLL
----------------------------------------
ColorMatch
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/ColorMatch.DLL
----------------------------------------
Footprints
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/Footprints.DLL
----------------------------------------
PokemonPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/PokemonPlugin.DLL
----------------------------------------
TrainerPlugin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Name/Downloads/Game%20Hack/HackRomTools%20-%20NamelessSpriteEd/TrainerPlugin.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
(*Note I have put 'Name' after 'Users/' because my personal name was in it.)
Sappy:
I have used Sappy in the past and have generally had no problems. Specifically I have used Pokemon Emerald, and it loaded all the game music just fine, I was even able to rip some of the music.
However this time it is not picking up actual music at all instead its picking up sound effects (e.g healing sound, attack sounds, etc)
I don't know how to fix this. And I have Sappy 2006, and another version that's supposed to be working. I have downloaded Sappy in the past from some random website which I don't remember, and that was the working version.
With IconEditor
I get the message whenever I open a ROM:
Run-Time error '380'
Invalid Property Value
With the Day,Night and Seasons application Pokemon Sapphire loads just fine, but with Pokemon FireRed It says "Maybe an old-DAN System detected..." ETC.
Has anybody else had these problems, and I would really be grateful to anybody who helps me.
Thank you very much.
:)
Last edited: