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darkace

super dark elite kid
  • 96
    Posts
    16
    Years
    Someone please post a yugioh burn deck that is preety fast and a good stall.
     
    Hmm...

    While I can't help you with EXTREMELY fast, I can give you a burn deck that screws with any combo-oriented deck.

    Monsters:

    2x D.D. Crow
    3x Exiled Force
    1x Sangan
    3x Stealth Bird
    2x Mask of Darkness
    3x Swarm of Scarabs

    Spells:
    3x Chain Energy
    3x D.D. Borderline

    Traps:
    3x Solemn Judgement
    x1 Crush Card Virus
    x3 Curse of Darkness
    3x Secret Barrel
    3x Dark Bribe
    3x Divine Wrath
    1x The Transmigration Prophecy
    1x Ceasefire
    1x Torrential Tribute
    1x Crush Card Virus

    Once again, deck basically ripped off from Jerome McHale down at Metagame.com. This deck has its sole purpose in being super-annoying. i.e., causing anyone running "Exodia Now!", Magical Explosion, and even some DAD players to scream in agony and frustration. The ultimate goal is to A) limit the opponent's moves to the ones you want him to make, and B) make him pay for those moves in life points. Curse of Darkness and Chain Energy force your opponent to pay for playing spells and activating effects, while Stealth Bird and your other monsters drain away the rest of their life points. And thanks to D.D. Borderline, your opponent may have some trouble launching an inital attack. Exiled Force deals with anything that your other cards can't get rid of, and the counter traps allow you to fend off any moves your opponent may make that could wipe your field clean.

    Or, if you wanted to go REALLY fast...

    Monsters:

    3x Destiny Hero Diamond Dude
    1x Dark Magician of Chaos
    3x Destiny Hero Fear Monger
    1x Elemental Hero Stratos

    Spells:
    3x Feather of a Phoenix
    3x Reasoning
    3x Monster Gate
    3x Destiny Draw
    1x Monster Reborn
    1x Heavy Storm
    2x Magical Stone Excavation
    2x Spell Reproduction
    3x Lightning Vortex
    2x Phoenix Blade
    2x Reinforcement of the Army
    3x E-Emergency Call
    2x The Warrior Returning Alive

    Traps:

    3x Magical Explosion

    This is my personal DDT Magical Explosion OTK build. Okay, so it isn't the best. I know that, but this is the best I can freakin' do without knowing EXACTLY how the danged thing works. This was built for WC08 opponents, so it isn't updated to the current metagame (but it has the same banlist). Basically, the strategy in a nutshell is: Dump everything to the graveyard with Monster Gate or Reasoning, since it'll toss a bunch of spells at once, recur the ones you need to with Reproduction or Excavation, and use Diamond Dude to speed away the topdecks. And kill the opponent with Diamond Dude. I didn't include Phoenix Blade or Dimension Fusion because they would probably end up screwing you over, considering everyone and their mother runs Allure of Darkness who can afford it these days.

    So yeah, your call (and someone needs to fix my deck, anyway.)
     
    Uh-huh...would I be a terrible spoilsport if I said that fast and good stall is a contradiction in terms? The whole point with being fast is that you don't need the stall aspect -.-

    Anyways, ACC, I feel inclined to point out that you have too much fear monger in that second build. In fact, with the breakneck pace that true Magical Explosion wants to achieve, you shouldn't run that one at all because Fear Monger requires destruction by battle to pull off its effect while Magical Explosion doesn't really want your opponent to live long enough to pull that one off. The only reason I put Fear Monger in my own build is that the card library lacked the D-hero you really, REALLY want here:

    Disc Commander

    He's a draw two for flip's sake, what's not to like? Also, you'll want to have the standard recursion card that is Premature Burial in there to help Disc Commander pull off its draw trick. If you want to bump up the D-Hero count you could also consider one copy Dasher, since it can turn the otherwise nightmarish topdeck DMoC into a game-ender. The Warrior Returning is also a waste as it's completely clashing with Phoenix Blade. At the same time, I find myself staring in wonder as I try to figure out why you chose not to include Dimension Fusion, even though it's a central player in this type of deck. You can also quite happily drop Phoenix Blade to one since you don't really have that many warriors to fuel it with. In exchange for these, I'd suggest bringing in the optional killer combo of Magical Explosion that is Cyber Valley dupe.

    So, like, to that build:

    -3 A Feather of the Phoenix (With Valley you don't need these. Again, the only reason I ran them in my build was the craptastic card library)
    -3 Destiny Hero - Fear monger
    -1 Divine Sword - Phoenix Blade
    -2 The Warrior Returning Alive

    +3 Cyber Valley
    +1 Destiny Hero - Dasher
    +1 Destiny Hero - Disc Commander
    +1 Dimension Fusion
    +2 Machine Duplication
    +1 Spell Economics (it's low utility, so only one copy; you should be able to thin your way to it 9 out of 10 games, though :3)

    Personally, I'd also drop those copies of Spell Reproduction for +1 Mirror Force, +1 Torrential Tribute (or Threatening Roar/Waboku to replace those if you want some DaD protection). Even though the deck doesn't like it, you occassionally do have to give your opponent a turn and with the current pace of the format it's usually not a good idea to leave an open field for them to exploit. On the other hand, I'd probably cut a Lightning Vortex or two; with this build you'll want spell cards that you can drop to your graveyard as often as possible to quickly buff up Magical Explosion's burn damage. Card Destruction can also be run to speed up the dump and I have heard of some test variants running Plasma/Dogma to add extra draw power with Allure and Trade-in, but that's a matter of personal taste and I don't know how those look. =O

    EDIT: Oh flip, can't believe I forgot. >.< Spell Striker is another common addition to Magical Explosion as it adds quick (and essentially free) fodder for Valley's 'draw two' effect.
     
    Last edited:
    I literally know nothing about magical explosion, so I always avoided this topic =x However, there's some burn decks that's strictly a mind trick against DaD and DaD alone, and they proved to be effective because of the pure tech/surprise factor and how they are totally dedicated to crush the dark deck as well.

    (they fail against everything else, even normal monster beatdown, though)
     
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