• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Error] Need help

  • 2
    Posts
    3
    Years
    • Seen Apr 18, 2022
    So, I have been making a Pokemon fan game for a while.
    I am using Pokemin essentials v19.1 and facing some problems.

    On my game the trainer's starter is an egg. I want to make it so the egg hatches on a cutscene. I tried many scripts but all lead me to bunch of errors.

    I tried using pbHatch(pokemon) script but got this error:

    [Pokémon Essentials version 19.1]
    [Generation 8 Project v1.1.2]

    Exception: RuntimeError
    Message: Script error in event 6 (coords 23,25), map 73 (Secret cave B2F 2):
    Exception: NameError
    Message: uninitialized constant Interpreter::CHARMANDER

    ***Full script:
    pbHatch(CHARMANDER)


    Backtrace:
    (eval):1:in `execute_script'
    033:Interpreter:140:in `eval'
    033:Interpreter:140:in `execute_script'
    034:Interpreter_Commands:1030:in `command_355'
    034:Interpreter_Commands:116:in `execute_command'
    033:Interpreter:130:in `block in update'
    033:Interpreter:87:in `loop'
    033:Interpreter:87:in `update'
    032:Scene_Map:157:in `block in update'
    032:Scene_Map:155:in `loop'


    Backtrace:
    033:Interpreter:192:in `rescue in execute_script'
    033:Interpreter:138:in `execute_script'
    034:Interpreter_Commands:1030:in `command_355'
    034:Interpreter_Commands:116:in `execute_command'
    033:Interpreter:130:in `block in update'
    033:Interpreter:87:in `loop'
    033:Interpreter:87:in `update'
    032:Scene_Map:157:in `block in update'
    032:Scene_Map:155:in `loop'
    032:Scene_Map:155:in `update'

    So, please help ms.
     
    Back
    Top