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- Posts
- 10
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- Seen Feb 5, 2015
Could some of you help me with making Charizard a beast. I already did some research. The final Pokémon game I have is SS (generation IV). I'm telling this because it depends on the generation (which you already knew :P).
-HP: 91
-Attack: 134
-Defense: 95
-Sp. Atk: 100
-Sp. Def: 100
-Speed: 80
>Physical Attacker & Wall
-Dragon & Flying
-Inner Focus: prevents the Pokémon from flinching
-Multiscale (hidden): reduces damage the Pokémon takes when HP is full
-Jolly Nature: raises Speed, lowers Sp. Atk
-Advantage: Grass, Fighting, Bug, Dragon
-Damaged normally: Normal, Electric, Poison, Flying, Psychic, Ghost, Dark, Steel
-Weakness: Ice (4x), Rock, Dragon
-Immune: Ground
-Resistant: Fire, Water, Grass (1/4x), Fighting, Bug
-Expert Belt: Increases the power of super-effective moves by 20%
-Muscle Band: Increases the power of Physical-category moves by 10%
-Leftovers: The holder's HP is gradually restored during battle (Substitute)
-Roost (lvl 1/TM)
-Thunder Punch (lvl 1)
-Dragon Dance (lvl 53)
-Outrage (lvl 64)
-Focus Punch (TM)
-Dragon Claw (TM)
-Brick Break (TM)
-Aerial Ace (TM)
-Substitute (TM)
-Substitute:
*Creates a decoy using 1/4 of the user's maximum HP (compensated by Roost)
*Pokémon behind a Substitute cannot be confused (Outrage)
*Pokémon behind a Substitute don't lose their focus (Focus Punch)
-Roost (recovers 1/2 of max HP, not immune to Ground moves that turn)
-Dragon Dance (raises Attack & Speed)
-Outrage (deals with Dragon types)
-Focus Punch (deals with Ice & Rock types)
-Thunder Punch (deals with Water types)
-Brick Break (deals with Ice & Rock types)
-Dragon Claw (deals with Dragon types)
I came up with these two Dragonites. What do you guys think?
Dragonite 1
-Inner Focus
-Jolly Nature
-Expert Belt/Muscle Band
-Substitute
-Roost
-Outrage
-Focus Punch
Dragonite 2
-Inner Focus
-Jolly Nature
-Expert Belt/Muscle Band
-Thunder Punch
-Brick Break
-Dragon Claw
-Aerial Ace
-HP: 91
-Attack: 134
-Defense: 95
-Sp. Atk: 100
-Sp. Def: 100
-Speed: 80
>Physical Attacker & Wall
-Dragon & Flying
-Inner Focus: prevents the Pokémon from flinching
-Multiscale (hidden): reduces damage the Pokémon takes when HP is full
-Jolly Nature: raises Speed, lowers Sp. Atk
-Advantage: Grass, Fighting, Bug, Dragon
-Damaged normally: Normal, Electric, Poison, Flying, Psychic, Ghost, Dark, Steel
-Weakness: Ice (4x), Rock, Dragon
-Immune: Ground
-Resistant: Fire, Water, Grass (1/4x), Fighting, Bug
-Expert Belt: Increases the power of super-effective moves by 20%
-Muscle Band: Increases the power of Physical-category moves by 10%
-Leftovers: The holder's HP is gradually restored during battle (Substitute)
-Roost (lvl 1/TM)
-Thunder Punch (lvl 1)
-Dragon Dance (lvl 53)
-Outrage (lvl 64)
-Focus Punch (TM)
-Dragon Claw (TM)
-Brick Break (TM)
-Aerial Ace (TM)
-Substitute (TM)
-Substitute:
*Creates a decoy using 1/4 of the user's maximum HP (compensated by Roost)
*Pokémon behind a Substitute cannot be confused (Outrage)
*Pokémon behind a Substitute don't lose their focus (Focus Punch)
-Roost (recovers 1/2 of max HP, not immune to Ground moves that turn)
-Dragon Dance (raises Attack & Speed)
-Outrage (deals with Dragon types)
-Focus Punch (deals with Ice & Rock types)
-Thunder Punch (deals with Water types)
-Brick Break (deals with Ice & Rock types)
-Dragon Claw (deals with Dragon types)
I came up with these two Dragonites. What do you guys think?
Dragonite 1
-Inner Focus
-Jolly Nature
-Expert Belt/Muscle Band
-Substitute
-Roost
-Outrage
-Focus Punch
Dragonite 2
-Inner Focus
-Jolly Nature
-Expert Belt/Muscle Band
-Thunder Punch
-Brick Break
-Dragon Claw
-Aerial Ace