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Can anybody help me make a new entry hazard for my game. I looked at the scripts and their looks like it would require a lot of changes. I was thinking about making it like stealth rocks but grass, called thorns.
Can anybody help me make a new entry hazard for my game. I looked at the scripts and their looks like it would require a lot of changes. I was thinking about making it like stealth rocks but grass, called thorns.
Thorns = 23
def initialize
@effects[PBEffects::Thorns] = false
def pbFailsAgainstTarget?(user,target)
def pbEffectAgainstTarget(user,target)
def pbEffectAfterAllHits(user,target)
def pbEffectGeneral(user)
def pbOnActiveOne(battler)