- 50
- Posts
- 9
- Years
- Seen Mar 3, 2019
I have been playing Pok?mon games and hacks for some time now. However, it generally feels as if the story is always the same: you?re some kid leaving home who then goes on to become the champion whilst fighting arbitrary evil along the way.
Whilst this type of story appears to be a winner (because they seem to remake it every time), I think that it needs a refresher. That being said, I generally want to keep the story along similar lines: it?s about growing as a person and the final goal is to become champion.
What if you didn?t become champion through being a run of the mill Pok?mon trainer? What if, instead, you want the more corporate route: through becoming a gym leader, becoming the best gym leader, becoming a member of the elite 4, then finally becoming the champion? Instead of coming out of nowhere and becoming champion, what if you actually built yourself up through the ranks?
Basically, my idea is to have a game where you inherit your gym (kind of like Flannery in Emerald). This obviously wouldn?t be right away, but would be after you prove yourself. Then, much like the gyms in the cannon games, you level up your Pok?mon and get stronger as you go. For example, like in Emerald, the gym leaders start with Pok?mon at level 10ish and build up till they have relatively strong teams in the 40s.
The point of the game will then be to become the best gym leader; this can be done through battling other gym leaders (thereby proving your dominance over each gym). This will at least retain the badge part of the cannon stories. As you travel around, defeating ?wild? trainers, some of them will ask to join your gym. As you progress through the game, the trainers with you will also get stronger, and you can find new, stronger, trainers as you go along (much like the monster system in dragon quest VIII).
There is an issue with regards to convincing trainers to use a single type. Firstly, I think that a multitype gym would actually be a good addition to the game. Secondly, a multitype gym isn?t actually unheard of: remember Blue?s gym in Pok?mon Crystal.
That being said, gym leaders do show a proficiency for specific types. As a result, it would seem like a good idea to include some kind of character levelling system in addition to the Pok?mon levelling system. As you progress, you become more proficient with particular types (not necessarily just one type, though). This can be achieved by, say, levelling up Pok?mon of that type (each level grants the player some experience in that area). As the player levels, up with that type, if they sport teams with only that type, they can get some bonus such as 10% extra health across their team etc.
This character levelling can also be extended to more general things like breeding (with master breeders able to breed 6 IV Pok?mon or even legendaries, for instance).
In sum: the aim of the game is to develop yourself, your Pok?mon and your gym, with the goal of becoming the champion (there can even be a tournament of champions from each region at the end).
I will admit: I have absolutely no experience with RPG maker, and little experience with making hacks. So my questions are:
1. Does this sound like a cool idea?
2. Does this sound viable?
3. Is anyone willing to help (I am willing to learn so some patience may be required)?
Whilst this type of story appears to be a winner (because they seem to remake it every time), I think that it needs a refresher. That being said, I generally want to keep the story along similar lines: it?s about growing as a person and the final goal is to become champion.
What if you didn?t become champion through being a run of the mill Pok?mon trainer? What if, instead, you want the more corporate route: through becoming a gym leader, becoming the best gym leader, becoming a member of the elite 4, then finally becoming the champion? Instead of coming out of nowhere and becoming champion, what if you actually built yourself up through the ranks?
Basically, my idea is to have a game where you inherit your gym (kind of like Flannery in Emerald). This obviously wouldn?t be right away, but would be after you prove yourself. Then, much like the gyms in the cannon games, you level up your Pok?mon and get stronger as you go. For example, like in Emerald, the gym leaders start with Pok?mon at level 10ish and build up till they have relatively strong teams in the 40s.
The point of the game will then be to become the best gym leader; this can be done through battling other gym leaders (thereby proving your dominance over each gym). This will at least retain the badge part of the cannon stories. As you travel around, defeating ?wild? trainers, some of them will ask to join your gym. As you progress through the game, the trainers with you will also get stronger, and you can find new, stronger, trainers as you go along (much like the monster system in dragon quest VIII).
There is an issue with regards to convincing trainers to use a single type. Firstly, I think that a multitype gym would actually be a good addition to the game. Secondly, a multitype gym isn?t actually unheard of: remember Blue?s gym in Pok?mon Crystal.
That being said, gym leaders do show a proficiency for specific types. As a result, it would seem like a good idea to include some kind of character levelling system in addition to the Pok?mon levelling system. As you progress, you become more proficient with particular types (not necessarily just one type, though). This can be achieved by, say, levelling up Pok?mon of that type (each level grants the player some experience in that area). As the player levels, up with that type, if they sport teams with only that type, they can get some bonus such as 10% extra health across their team etc.
This character levelling can also be extended to more general things like breeding (with master breeders able to breed 6 IV Pok?mon or even legendaries, for instance).
In sum: the aim of the game is to develop yourself, your Pok?mon and your gym, with the goal of becoming the champion (there can even be a tournament of champions from each region at the end).
I will admit: I have absolutely no experience with RPG maker, and little experience with making hacks. So my questions are:
1. Does this sound like a cool idea?
2. Does this sound viable?
3. Is anyone willing to help (I am willing to learn so some patience may be required)?