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[Graphics] New move animations for pokeemerald?

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    • Seen Nov 13, 2024
    I've seen a couple of recent pokeemerald hacks that use much better looking battle move animations than what is available on the pokeemerald expansion repo, and was wondering if these are publicly available somewhere.

    I'm asking because while I can look for everything else and add it manually, like battle backgrounds, tilesets, overworlds, etc... The code for move animations is very complex, so if there are available resources for them I would rather use those and give credit.
     
    I've seen a couple of recent pokeemerald hacks that use much better looking battle move animations than what is available on the pokeemerald expansion repo, and was wondering if these are publicly available somewhere.

    I'm asking because while I can look for everything else and add it manually, like battle backgrounds, tilesets, overworlds, etc... The code for move animations is very complex, so if there are available resources for them I would rather use those and give credit.
    I don't know what hacks are you talking about or how what those animations look like, but just so you know, there's configs for particle effects that you can enable in include/config/battle.h.
    https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h#L202-L218
     
    I don't know what hacks are you talking about or how what those animations look like, but just so you know, there's configs for particle effects that you can enable in include/config/battle.h.
    https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h#L202-L218

    Emerald Horizons is the most recent one I think, the animations are credited to Skeli and Ghoulslash. I'm talking about replacing the old GBA animations with DS-style ones and maybe also adding animations for the moves that don't have them yet in the expansion repository, like Meteor Beam. I know these animations are mostly ported from Unbound, what I don't know is if they're readily available somewhere or not.

    But thanks for telling me about the particle effects, I'll see how those look like.
     
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