Nove Nu-Vonde
( acquaintances become antiquated )
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- Posts
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- Years
- The void
- Seen Sep 10, 2017
I've been a competitive battler for quite some time now, almost a couple years by this point, but in all that time I've never quite been able to get the hang of OU. Because of that I've mostly stuck to lower tiers like PU or LC. I decided it was time to try something "new", though, so I'm trying OU again for like, the third time. I've had moderate success with this team, which is a good sign, but those were low ladder battles so I'm taking those victories with a grain of salt. Any and all help appreciated!
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Zen Headbutt
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Volt Switch
- Thunder
- Energy Ball
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Known problems:
-Scald
-Opposing Azumarill
-Mega Charizard X
These are the biggest problems I've had so far. What do you guys think? What are my biggest strong points and weaknesses? Thanks!
Spoiler:
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Zen Headbutt
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Volt Switch
- Thunder
- Energy Ball
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Known problems:
-Scald
None of my team can comfortably take a Scald, meaning once a Scald user like Slowbro gets out, I'm pretty boned. As long as I can keep offensive pressure on them and keep them down until a good opportunity comes up to take them down, I'm pretty good, but if they catch me off guard they can usually take out one Pokemon minimum before I can even react. Not sure which Pokemon to put in for this, though. I considered replacing Chandelure with Volcanion, but then I lose my spinblocker as well as a useful immunity to Fire and Normal.
-Opposing Azumarill
Just like Scald, I don't really have a good counter to this. With good prediction I can put a dent in it with Chandelure or Galvantula, but obviously that is far from reliable. Also alleviated by Volcanion, but see above.
-Mega Charizard X
While not as prevalent a problem as the above mentioned issues, it can still be a nuisance. Azumarill definitely helps cushion it, as does Excadrill if I'm smart, but it still manages to be an issue. My team seems adequately prepared for it on paper. Am I just playing poorly or is there an underlying issue here?
These are the biggest problems I've had so far. What do you guys think? What are my biggest strong points and weaknesses? Thanks!