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New Playthrough Team

jab2033

Exit Light, Enter Night
  • 363
    Posts
    16
    Years
    After getting bored of playing HG for a while, I decided to replay Diamond, with the goal of 100% game completion. I decided to go with the following team. Any suggestions and comments will be welcome.

    Infernape
    Naive
    -Flamethrower
    -Brick Break
    -Hidden Power Grass
    -Rock Slide

    This MixApe set is designed to hit as much of its weaknesses as possible. Hidden Power Grass was an easy choice as it hits Rock, Water, and Ground better than Grass Knot. And Rock Slide hits Flying types for decent damage, meaning Psychic is the only weakness this set doesn't hit, and I have other Pokemon for that.

    Empoleon
    Modest
    -Surf
    -Ice Beam
    -Flash Cannon
    -Hidden Power Flying

    My main Special Sweeper, Surf and Flash Cannon are STAB-boosted, and Ice Beam to hit Dragon Types. I decided to go with Hidden Power for the last move, but am unsure which HP would be best for Empoleon. It's weak to Electric, Fighting, and Ground. Surf hits Ground types, so I only have Electric and Fighting to cover...

    Luxray
    Bold
    -Thunderbolt
    -Crunch
    -Hidden Power Ice
    -Thunder Wave

    Not sure which Nature to put in for a MixRay set. And I also don't know which Hidden Power to go for either. On one hand, Grass or Water can hit both Rock and Ground-Types, which Luxray has difficulty with. On the other hand, HP Ice covers more types, and can provide for a sort of Bolt-Beam combo, which is always useful. Could use some help deciding on that as well.

    Honchkrow
    Mild
    -Dark Pulse
    -Hidden Power Ground
    -Fly
    -Defog/Roost

    Honchkrow was chosen because I always use Normal/Flying and wanted a bit of a change. Fly and Dark Pulse are STAB-Boosted, and Defog for HM purposes. Defog is replaced with Roost when I don't need it. Hidden Power is my other move of choice and I'm not sure which type would be best. I'm thinking Ground, as it hits 2/3 of Honchkrow's weaknesses.

    Garchomp
    Adamant
    -Dragon Claw
    -Earthquake
    -Swords Dance
    -Strength

    Basic Garchomp set, with Strength added for HM purposes. It's also got decent power with an Adamant Nature as well. Earthquake and Dragon Claw are the obvious choices for STAB, and the combination of those two can hit every type in the game for at least nuetral damage. Swords Dance can raise my Atk to give me a better edge

    Bibarel
    -Cut
    -Rock Smash
    -Waterfall
    -Rock Climb

    And last but not least, my HM slave Bibarel is in my last slot.

    That's about it. Help is appreciated.
     
    Last edited:
    I say go for HP ice on luxray and since bibarel is your HM slave use him to stall while you heal or swap around
     
    I think I will go with Ice, as Ice does hit ground super-effectivly. Now all I need is the Nature for Luxray, and the remaining Hidden Powers.

    I have decided on HP Ground for Honchkrow.
     
    Decided to go with a Bold nature on Luxary, to give it slightly more bulk and added Thunder Wave to slow down opponents to give me that slight edge.

    Replaced Crunch with Swords Dance on Garchomp I could always use the attack boosts, and I already hit almost every type for at least nuetral damage with Dragon Claw and Earthquake.

    Hidden Power Flying was chosen for Empoleon to hit its Fighting and Grass weaknesses.
     
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