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- Seen Mar 10, 2013
Instead of stretching the graphics to fit the new resolution (which I agree, that would be ugly), couldn't they just enlarge the viewing area? In other words, you'd be able to see Zoroark's feet and the tip of its ponytail in the 3DS version of that screenshot? I wouldn't know, I'm not a programmer.
Sure but that leaves you with a massive empty space (pretty much every single screen in the game will have empty space on the sides of the screen, because the 3DS has a much wider screen than the DS) and a low-resolution blown up sprite that would be unacceptable for any developer to release on the 3DS.
Take Madden '07 for example: it was released on PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360, Windows, DS, Game Boy Advance, Wii, and Nintendo GameCube. It's not lazy, it's smart.
The problem here is that Madden games often strive to have good graphics for their target systems - the PS3 and 360 versions of Madden '10 don't look the same as the Wii version, for example.
This is because EA Tiburon are a development studio much, much larger than Game Freak. They can afford to have people working on different versions of the game.