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[Discussion] New Pokémon types for your games

  • 191
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    10
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    • Seen Oct 13, 2024
    In 2016 before Gen-VII was released, my associate Vixin McCloud and I brainstormed two new types. The types are Mystery (weak to Normal-type attacks and based on the OG ???-type) and Sound (way overdue for official implementation). We discussed various logistics behind them and agreed upon the following for their effectiveness:
    Mystery as an attacking type:
    Super effective on Water, Ghost and Fairy
    Not very effective on Normal, Grass, Psychic and Dark

    Mystery as a defending type:
    Weak to Normal, Dragon and Dark
    Resistant to Ground, Ghost and Fairy
    Immune to Steel

    Sound as an attacking type:
    Super effective on Fighting, Rock and Ghost
    Not very effective on Water, Grass, Ice, Steel
    Ineffective on Electric and Sound

    Sound as a defending type:
    Weak to Grass, Poison and Flying
    Resistant to Ground, Rock, Ghost and Dark
    Immune to Electric and Sound

    For moves we came up with these changes to the official list:
    Mystery-type moves:
    Confuse Ray, Conversion, Conversion 2, Curse, Hidden Power, Magic Room, Metronome, Nature Power, Pain Split, Reflect Type, Secret Power, Simple Beam, Topsy-Turvy, Transform, Trick Room, Tri Attack, Trump Card, Weather Ball, Wish and Wonder Room

    Some of those used used Normal as a placeholder type because their attack types are dynamic, they changed the user's type or they called other moves.

    Sound-type moves:
    Belly Drum, Celebrate, Chatter, Boomburst, Echoed Voice, Entrainment, Howl, Hyper Voice, Lucky Chant, Noble Roar, Perish Song, Relic Song, Roar, Round, Screech, Sing, Sleep Talk, Snore, Sonic Boom, Supersonic, Swords Dance, Teeter Dance and Uproar

    For Pokémon, we came up with the following changes:
    Ninetales (Kantonian Form): Fire/Mystery; Igglybuff, Jigglypuff and Wigglytuff: Sound/Fairy; Bellossom: Grass/Sound; Politoed: Water/Sound; Voltorb and Electrode: Electric/Sound; Cubone and Marowak (Kantonian Form): Ground/Mystery; Ditto: Mystery; Porygon, Porygon2 and Porygon-Z: Mystery; Unown: Psychic/Mystery; Misdreavus and Mismagius: Ghost/Sound; Dunsparce: Normal/Mystery; Whismur, Loudred and Exploud: Sound; Spinda: Normal/Sound; Glalie: Ice/Mystery; Kricketot and Kricketune: Bug/Sound; Chatot: Sound/Flying; Meloetta: Sound/Psychic (Aria Forme) and Sound/Fighting (Pirouette Forme); Noibat and Noivern: Flying/Sound

    For moves that she and I came up with, they are as follows:
    Back Break (Type: Fighting; Cat.: Physical; PP: 5; Att: –; Acc.: 30; Effect %: –) – The user crushes its target to cause severe damage. The target instantly faints if it hits.

    Bass Control (Type: Sound; Cat.: Special; PP: 10; Att: 80; Acc.: 85; Effect %: 30) – The user tunes its volume, which makes a deep heavy vibration to those around it. It may harshly lower everyone's accuracy.

    Breaking Sound (Type: Sound; Cat.: Physical; PP: 20; Att: 50; Acc.: 100; Effect %: 10) – The user unleashes a blast which breaks the sound barrier. It may also lower the target's Attack.

    Cauterize (Type: Fire; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – The user burns its own body. It restores the user's HP by up to half of its max HP. The damage of not very effective moves is doubled during this turn.

    Counter Shield (Type: Mystery; Cat.: Status; PP: 5; Att: –; Acc: –; Effect %: –) – The user manipulates its own attacks to protect itself from damage. It also lowers the Speed stat of any attacker who makes direct contact.

    Cracking Voice (Type: Sound; Cat.: Status; PP: 30; Att: –; Acc.: 100; Effect %: –) – The user tunes its voice to a low pitch crackle, which distracts the opponent and lowers their Defense. This move always goes first. (Sound-based move)

    Chain React (Type: Steel Cat.: Special PP: 10 Att: 30 Acc.: 85 Effect %: –) – The user clashes metals together, setting off a chain of energetic explosions that hit two to five times in a row.

    Charming Poke (Type: Fairy; Cat.: Physical; PP: 15; Att: 20; Acc.: 100; Effect %: –) – Starts poking the target two to five times in a row.

    Corrode (Type: Poison; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – The user sprays a corrosive toxin that enables a Steel-type target to be hit by Poison-type attacks. It also lowers the target's Defense and Sp. Def.

    Cryptic Voice (Type: Mystery; Cat.: Special; PP: 20; Att: 70; Acc.: 100; Effect %: –) – The user speaks with a different voice to hurt the target. (Sound-based move)

    Crystal Dream (Type: Fairy; Cat.: Special; PP: 20; Att: 70; Acc.: 100; Effect %: 30) – Crystal balls of dreams and illusions are sent to the target. It may also lower the target's Sp. Def stat.

    Cursed Tomb (Type: Mystery; Cat.: Physical; PP: 10; Att: 90; Acc.: 100; Effect %: –) – A move that works differently for the Rock type than for all other types. (No other effect.) (Mystery/Rock) (User's ability becomes Mummy. All other types.) (Physical contact move)

    Dazzling Touch (Type: Fairy; Cat.: Physical; PP: 15; Att: 65; Acc.: 90; Effect %: 10) – The user flies around the target, lightly punching and tapping it. It may leave the target confused. (Physical contact move)

    Deep Blue (Type: Mystery; Cat.: Physical; PP: 10; Att: 60; Acc.: 90; Effect % 100) – A move that works differently for the Water type than for all other types. (Accuracy and Evasion is raised) (Mystery/Water) (Evasion is raised. All other types.) (Sky Drop-like move where 0-5kg Pokémon cannot be pulled under) (Physical contact move)

    Destructive Roar (Type: Sound; Cat.: Special; PP: 10; Att: 100; Acc.: 80; Effect %: 30) – The user unleashes an earth shattering roar that may make the target flinch. (Sound-based move)

    Devastation (Type: Mystery; Cat.: Special; PP: 5; Att: 130; Acc.: 95; Effect %: 100) – A move that works differently for the Dark type than for all other types. (Defense and Sp. Defense is harshly lowered) (Mystery/Dark) (Speed and accuracy is harshly lowered as well. All other types.)

    Do The Wave (Type: Sound; Cat.: Physical; PP: 5; Att: –; Acc.: 100; Effect %: –) – The user gets all party Pokémon to attack in a wave of dance. The more party Pokémon, the greater the dance power. (Base power = (party member's base Attack) / 10 + 20 per hit.)

    Dragon Tongue (Type: Mystery; Cat.: Special; PP: 10; Att: 60; Acc.: 90; Effect %: –) – A move that works differently for the Dragon type than for all other types. (This attack always results in a critical hit.) (Mystery/Dragon) (No other effect. All other types.) (Sound-based move)

    Ear Worm (Type: Sound; Cat.: Physical; PP: 15; Att: 35; Acc.: 85; Effect %: 100) – The target hears a song that burrows into its skull for four to five turns. (Sound-based move)

    Eerie Cloak (Type: Ghost; Cat.: Special; PP: 25; Att: 40; Acc.: 100; Effect %: 10) – The user attacks with its eerie cloak of blindess. It may also confuse the targets.

    Eerie Song (Type: Sound; Cat.: Special; PP: 10; Att: 70; Acc.: 95; Effect %: –) – The user sings an unsettling song that haunts all who hear it. This move is Sound and Ghost type simultaneously. (Sound-based move)

    Empowered Strike (Type: Fairy; Cat.: Physical; PP: 10; Att: 60; Acc.: 90; Effect %: 100) – The user draws from its emotional power and attacks the target. This attack always results in a critical hit. (Physical contact move)

    Energy Drain (Type: Ghost; Cat.: Status; PP: 5; Att: –; Acc.: 80; Effect %: 100) – The user drains the life force from its target, lowering its Attack and Sp. Atk stats while raising it own Attack and Sp. Atk stats.

    Enigma Ray (Type: Mystery; Cat.: Special; PP: 10; Att: 100; Acc.: 70; Effect %: 30) – A strange ray is fired on its target. May inflict a random status effect. The message "You cannot grasp the true form of (user's) attack." appears before the move animation plays.

    Enshroud (Type: Mystery; Cat.: Physical; PP: 10; Att: 95; Acc.: 100; Effect %: 10) – The target is hit with strange shrapnel. May lower accuracy.

    Envelope (Type: Ghost; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – The user summons a thick fog that covers the battlefield for five turns, dropping the Accuracy of all Pokémon except Ghost, Psychic, Dark and Mystery-types.

    Excavate (Type: Mystery; Cat.: Physical; PP: 20; Att: 60; Acc.: 100; Effect %: 100) – A move that works differently for the Ground type than for all other types. (Steals the target's held item. Mystery/Ground) (No extra effect. All other types.)

    Fairy Light (Type: Fairy; Cat.: Special; PP: 20; Att: 60; Acc.: 100; Effect %: –) – The user creates and fires glowing balls of light at the target.

    Fiery Terrain (Type: Fire; Cat: Status; PP: 10; Att: –; Acc: –; Effect %: –) – The user scorches the ground with flames for five turns. This damages all non-Fire-type Pokémon on the ground by 1/8th of their total HP and halves the power of Water-type moves.

    Fighting Stance (Type: Fighting; Cat.: Status; PP: 20; Att: –; Acc.: –; Effect %: –) – The user tightens its stance to boost the power of the Fighting move it uses on the next turn. It also raises the user's Defense stat.

    Flashback (Type: Mystery; Cat.: Special; PP: 30; Att: 30; Acc.: 100; Effect %: 10) – The user recalls something that induces a flashback on its target. It may also cause confusion.

    Frenetic Finish (Type: Sound; Cat.: Special; PP: 20; Att: 150; Acc.: 100; Effect %: –) – The user waits for the perfect time before unleashing a vibrant clash of sound. It will fail if the user is hit before it is used.

    Frozen Mist (Type: Mystery; Cat.: Special; PP: 10; Att: 50; Acc.: 100; Effect %: 100) – A move that works differently for the Ice type than for all other types. (Raise Evasion with each use. Mystery/Ice) (Lower target's Attack stat. All other types.)

    Ghostly Terrain (Type: Ghost; Cat: Status; PP: 10; Att: –; Acc: –; Effect %: –) – The user makes the ground hazy for five turns. This prevents all Pokémon on the ground from switching out and powers up Ghost-type moves (by 50%).

    Inner Release (Type: Normal; Cat.: Special; PP: 15; Att: 85; Acc.: 100; Effect %: –) – Pure energy from within the user is released onto all other targets.

    Ionize (Type: Electric; Cat.: Status; PP: 20; Att: –; Acc.: 100; Effect %: –) – The user launches an electric charge at the target and changes the target's type to Electric.

    Iron Hide (Type: Mystery; Cat.: Special; PP: 10; Att: 40; Acc.: 100; Effect %: 100) – A move that works differently for the Steel type than for all other types. (Raise both Defense stats with each use. Mystery/Steel) (Raise Defense stat with each use. All other types.)

    Lightning Riddle (Type: Electric; Cat.: Special; PP: 20; Att: 30; Acc.: 90; Effect %: –) – The user attacks the target with an increasingly complex pattern of electricity over five turns. It becomes stronger each time it hits.

    Limit Break (Type: Mystery; Cat.: User's highest Attack stat; PP: 5; Att: 150; Acc.: 90; Effect %: –) – The user unlocks a hidden power within them and charges at the target. The user must rest on the next turn.

    Lucky Shot (Type: Mystery; Cat.: Physical; PP: 10; Att: 65; Acc.: 95; Effect %: –) – The user forcefully fires a foreign object at the target. Critical hits land more easily.

    Magical Act (Type: Fairy; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – Displays a few tricks to raise Sp. Atk, Sp. Def, and Speed stats, but lowers Attack and Defense stats.

    Muddy Terrain (Type: Ground; Cat: Status; PP: 10; Att: –; Acc: –; Effect %: –) – The user makes the ground muddy for five turns. This halves the speed of all Pokémon on the ground and halves the power of Grass-type moves.

    Mumbo-Jumbo (Type: Mystery; Cat.: Status; PP: 5; Att: –; Acc.: –; Effect %: –) – A move that works differently for the Normal type than for all other types. (Status ailments are healed as well) (Mystery/Normal) (All Pokémon's HP is set to their average value. All other types.)

    Mystery Strike (Type: Mystery; Cat.: Physical; PP: 10; Att: 120; Acc.: 100; Effect %: –) – Two turns after this move is used, the target is hit with a mysterious attack.

    Mystic Dust (Type: Mystery; Cat.: Status; PP: 15; Att: –; Acc.: –; Effect %: 100) – A move that works differently for the Fairy type than for all other types. (The user levitates for five turns. Mystery/Fairy) (User's weight is halved. All other types.)

    Neurotoxin (Type: Mystery; Cat.: Status; PP: 5; Att: –; Acc.: –; Effect %: –) – A move that works differently for the Bug type than for all other types. (Only affected by Powder) (Mystery/Bug) (Field effect where affected Pokémon have a 30% chance of not attacking and is affected by Powder. All other types.)

    Particle Pulse (Type: Mystery; Cat.: Special; PP: 5; Att: 120; Acc.: 85; Effect %: 10) – The user fires a pulse of concentrated particles at the target. It may also make the target flinch. (Affected by Mega Launcher)

    Pebble Push (Type: Rock; Cat.: Physical; PP: 25; Att: 40; Acc.: 100; Effect %: –) – The target is attacked with a frenzy of pebbles.

    Pitch Black (Type: Dark; Cat.: Special; PP: 10; Att: 100; Acc.: 90; Effect %: 30) – The user covers the opposing team with dark energy. It may also make either or both targets flinch.

    Plasma Star (Type: Fire; Cat.: Special; PP: 10; Att: 90; Acc.: 100; Effect %: 30) – Superheated plasma is released, striking all around the user. It may also burn the targets.

    Possession (Type: Ghost; Cat.: Special; PP: 5; Att: 130; Acc.: 60; Effect %: 50) – The user enters the target's body and causes them mental anguish. It may make the target flinch.

    Psy-Trick (Type: Mystery; Cat.: Physical; PP: 10; Att: 70; Acc.: 100; Effect %: 100) – A move that works differently for the Psychic type than for all other types. (Cannot miss. Mystery/Psychic) (No extra effect. All other types.)

    Pressure Pulse (Type: Sound; Cat.: Special; PP: 10; Att: 60; Acc.: 90; Effect %: –) – A sudden wave of pressure pushes away the target and drags out another Pokémon in its party. In the wild, the battle ends. (Affected by Mega Launcher)

    Prank (Type: Fairy; Cat.: Physical; PP: 25; Att: 60; Acc.: 100; Effect %: –) – The user plays a prank on its target and steals its held item. It can't steal if the user holds an item.

    Rhythmic Kick (Type: Sound; Cat.: Physical; PP: 15; Att: 60; Acc.: 100; Effect %: –) – The user kicks its heels together and kicks the target in time. (Physical contact move)

    Sandstone Stream (Type: Rock; Cat.: Special; PP: 5; Att: 120; Acc.: 80; Effect %: –) – Stones of sand form together and rain down on the target. This attack does physical damage.

    See-through Slap (Type: Mystery; Cat.: Physical; PP: 35; Att: 40; Acc.: 100; Effect %: –) – The target is hit with an invisible force.

    Shimmering Shield (Type: Fairy; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – The user and its allies are protected from attacks that make physical contact for one turn. If used in succession, its chance of failing rises.

    Smelt (Type: Fire; Cat.: Special; PP: 10; Att: 50; Acc.: 95; Effect %: 100) – The user roasts its target in intense heat. It also reduces the targets' Sp. Defense and Defense stat.

    Solar Flare (Type: Fire; Cat.: Special; PP: 20; Att: 70; Acc.: 100; Effect %: 10) – The user unleashes a fiery storm on the target. This may also burn the target. This move is super effective on Electric types.

    Song of Hope (Type: Sound; Cat.: Status; PP: 5; Att: –; Acc.: –; Effect %: –) – The user sings a moving song that gives all who hear it the willpower to push on. All affected pokémon on the field only take damage from damaging attacks for five turns. (Sound-based move)

    Sonic Distort (Type: Sound; Cat.: Special; PP: 20; Att: 50; Acc.: 100; Effect %: 30) – The user releases distorting noise to confuse the target. (Sound-based move)

    Sonic Whip (Type: Sound; Cat.: Physical; PP: 10; Att: 100; Acc.: 85; Effect %: 10) – The user attacks with a violent crack of sound that may make the target flinch. (Sound-based move)

    Sound Wave (Type: Sound; Cat.: Status; PP: 40; Att: –; Acc.: –; Effect %: –) – Enables an Electric-type target to be hit by Sound-type attacks. It also enables an evasive target to be hit. (Sound-based move)

    Spin Slash (Type: Mystery; Cat.: Physical; PP: 15; Att: 90; Acc.: 100; Effect %: –) – The user spins and strikes the opponent with its momentum. It also damages the user a little.

    Square Dance (Type: Sound; Cat.: Status; PP: 20; Att: –; Acc.: –; Effect %: –) – The user switches places with its ally. (Does nothing in single battles. It switches position with an ally in double/triple and takes the attack targeted at the new position.)

    Sticky Grip (Type: Mystery; Cat.: Status; PP: 10; Att: –; Acc.: –; Effect %: –) – A move that works differently for the Grass type than for all other types. (User's item can't be stolen and user cannot be phased out) (Mystery/Grass) (User's item can't be stolen. All other types.) (Lasts for 5 turns)

    Strange Dance (Type: Sound; Cat.: Physical; PP: 15; Att: 75; Acc.: 100; Effect %: 30) – The user drags the target into a strange dance that may confuse it.

    Super Charge (Type: Mystery; Cat.: Special; PP: 20; Att: 50; Acc.: 100; Effect %: 100) – A move that works differently for the Electric type than for all other types. (Raise Speed stats with each use. Mystery/Electric) (Lower the target's Speed stat. All other types.)

    Supersonic Flight (Type: Flying; Cat.: Special; PP: 20; Att: 50; Acc.: 100; Effect %: 100) – The user flies as fast as possible to blindside the target. It raises the user's Speed stat with each use.

    Surprise Attack (Type: Sound; Cat.: Special; PP: 10; Att: 40; Acc.: 100; Effect %: 100) – The user screams surprisingly to make the target flinch. It only works the first turn the user is in battle. (Sound-based move)

    Surround Sound (Type: Sound; Cat.: Special; PP: 10; Att: 60; Acc.: –; Effect %: –) – The user echoes its voice off the environment. This attack cannot be evaded. (Not even through Dig, Sound-based move)

    Tag (Type: Fairy Cat.: Physical PP: 20 Att: 40 Acc.: 100 Effect %: –) – The user playfully tags the target. It is sure to strike first. (Physical contact move)

    Tantrum (Type: Sound; Cat.: Physical; PP: 10; Att: 120; Acc.: 100; Effect %: –) – The user rampages and attacks for two to three turns. It then becomes confused, however.

    Trip (Type: Fairy; Cat.: Physical; PP: 20; Att: ??; Acc.: 100; Effect %: –) – The user holds out its limb and trips its target. The heavier the foe, the greater the damage.

    Trippy Terrain (Type: Mystery; Cat: Status; PP: 10; Att: –; Acc: –; Effect %: –) – The user makes the ground psychedelic for five turns. This swaps the Attack and Special Attack stats of all Pokémon on the ground with their Defense and Special Defense stats and powers up Mystery-type moves (by 50%).

    Vacuum-Cut (Type: Mystery; Cat.: Physical; PP: 10; Att: 80; Acc.: 100; Effect %: 10) – Creates a vacuum around it and pulls everyone inward, striking those around it. It may also make the target flinch.

    Vampire Fang (Type: Dark; Cat.: Physical; PP: 10; Att: 70; Acc.: 100; Effect %: –) – The user bites down to drain a lot of blood. The user's HP is restored by half the damage taken by the target.

    Venomtine (Type: Mystery; Cat.: Physical; PP: 10; Att: 50; Acc.: 100; Effect %: 100) – A move that works differently for the Poison type than for all other types. (Heal 50% of the damage inflicted as well as poison the target. Mystery/Poison) (Poison the target. All other types.)

    Vertical Cut (Type: Mystery; Cat.: Special; PP: 20; Att: 40; Acc.: 100; Effect %: –) – Swings into the air and sends the resulting energy at the target. This move always goes first.

    White Noise (Type: Mystery; Cat.: Special; PP: 15; Att: 70; Acc.: 100; Effect %: 30) – A move that works differently for the Sound type than for all other types. (May make the target flinch) (Mystery/Sound) (May confuse the user. All other types.) (Sound-based move)

    Wide Slash (Type: Mystery; Cat.: Special; PP: 15; Att: 60; Acc.: 90; Effect %: 100) – A move that works differently for the Fighting type than for all other types. (Strikes both opponents. Mystery/Fighting) (Raises Attack stat and drops Defense stat. All other types.)

    Wild Fire (Type: Mystery; Cat.: Special; PP: 15; Att: 40; Acc.: 100; Effect %: 100) – A move that works differently for the Fire type than for all other types. (Its power increases if it hits in succession. Mystery/Fire) (Burns the opponent's held berry. All other types.)

    Wind Shear (Type: Mystery; Cat.: Physical; PP: 20; Att: 30; Acc.: 100; Effect %: 100) – A move that works differently for the Flying type than for all other types. (The target is hurt with downward winds for four to five turns and cannot switch. Mystery/Flying) (Cannot switch. All other types.)

    Worldly Gift (Type: Fairy; Cat.: Special; PP: 5; Att: 120; Acc.: 85; Effect %: –) – Energy is drawn from surrounding life and unleashed at the target.

    Feel free to use these as you wish, just credit Vixin McCloud and I if you do.
     
    Last edited:
    Some of them are pretty cool ideas, I'll try some of them.

    On my fangame I added Sound type too, and another type called "Orion" (for Pokémon that are from space)
     
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