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- Seen Mar 17, 2013
Don't get too excited, I'm not promising anything, but I really want a remake of the classic pokemon tcg for gameboy color, with all cards and new stories places people and possibly mmo.
Posted here because not much is done.
I have ideas for the story and stuff, as well as characters and how the game will work, but I really don't want to get too far into it and take it one step at a time.
So I'm attempting to code this myself, but I'm no expert. I'm doing it in Gamemaker 7 Pro.
So far:
Loads a Deck (statically, not from variables)
Hand, Discard pile exist
Draw a card (tells you what card / tells you when deck is empty)
Shuffle deck
Display the newest card( name / hp / type / stage + evolution)
Near future:
List all of the attacks of the card (as a button)
2nd player
pick which card to display
Future:
2nd player
draw 7 cards
pick basic (else try again)
check if requirements to attack are fulfilled
let's them attack each other (when one is gone, notify the user)
More Future:
playing cards ( play basics to bench, evolve pokemon, attack energies)
Bench
retreating
effects / requirements of attacking
turns
prizes
Even More Future:
load cards from XML
create / save decks
Super Future:
pictures of each card
playing cpu's
playing other people
an actual rpg game
mmorpg
_____________________________________________________________
So yeah. If anyone is good with gamemaker or wants more info or anything tell me.
Right now the data for each card is stored in an array(I'm using fake 3D arrays), and the hand/deck/discard are ds_lists. In
There are a lot of things I'm sure about though, such as effects of attacks and pokemon powers (certain ones have effects at certain times, like aerodactyl prevents you from evolving, and some attacks make you flip before your next attack), which is why I'm posting here, to see if anyone has any ideas or whatever.
Or to see if anyone's already doing this and I should just give up.
Screenshot
Feel free to IM me.
Posted here because not much is done.
I have ideas for the story and stuff, as well as characters and how the game will work, but I really don't want to get too far into it and take it one step at a time.
So I'm attempting to code this myself, but I'm no expert. I'm doing it in Gamemaker 7 Pro.
So far:
Loads a Deck (statically, not from variables)
Hand, Discard pile exist
Draw a card (tells you what card / tells you when deck is empty)
Shuffle deck
Display the newest card( name / hp / type / stage + evolution)
Near future:
List all of the attacks of the card (as a button)
2nd player
pick which card to display
Future:
2nd player
draw 7 cards
pick basic (else try again)
check if requirements to attack are fulfilled
let's them attack each other (when one is gone, notify the user)
More Future:
playing cards ( play basics to bench, evolve pokemon, attack energies)
Bench
retreating
effects / requirements of attacking
turns
prizes
Even More Future:
load cards from XML
create / save decks
Super Future:
pictures of each card
playing cpu's
playing other people
an actual rpg game
mmorpg
_____________________________________________________________
So yeah. If anyone is good with gamemaker or wants more info or anything tell me.
Right now the data for each card is stored in an array(I'm using fake 3D arrays), and the hand/deck/discard are ds_lists. In
There are a lot of things I'm sure about though, such as effects of attacks and pokemon powers (certain ones have effects at certain times, like aerodactyl prevents you from evolving, and some attacks make you flip before your next attack), which is why I'm posting here, to see if anyone has any ideas or whatever.
Or to see if anyone's already doing this and I should just give up.
Screenshot
Feel free to IM me.
Last edited: