• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

New Shoddy Battle Team (please let this one through... lol)

  • 261
    Posts
    17
    Years
    • Seen Mar 4, 2012
    New Shoddy Battle Team (Trying to be defensive)

    Hippowdon@Leftovers
    Impish nature
    Sandstream ability
    252 defence 252 hp 6 attack
    Earthquake/Stealth rock
    Ice fang
    roar
    Slack off

    Start of sandstream, ice fang vs other hippowdon leads, and possible dragons

    Garchomp@choice band / (wondering if i should make this choice scarf set to outrun weavile and frosslass etc)
    adamant nature
    252 attack 252 speed 6 hp
    Outrage
    Fire fang
    stone edge
    Crunch

    Choice band makes garchomp good to go from the off, Crunch is there for a little suprise, fire fang for those pesty ice types.

    Regice@leftovers
    Modest nature
    252 hp 252 def, 6 special att

    Ice beam
    thunderbolt
    psych up
    Thunderwave

    might change this to starmie, just a defensive minded bolt/beamer, psych up there to copy calm minds or whatever.

    Heatran@Choice specs (also wondering if to make this scarfed, because i keep on getting taken out by other heatrans that have scarfed up earthpowers)
    Modest
    Flash Fire
    252 special att 218 speed 40 HP

    Earth power
    Explosion
    Fire blast
    Dragon Pulse

    Walls most pokemon well, then hits them back hard. when health is low hit with explosion to take out one more pokemon

    Blissey@leftovers
    Bold nature
    252 hp 252 def 6 spc att

    Seismic toss
    Ice beam
    Wish
    thunder wave

    Not really anything you can say to this, wish helps add survivability to your other pokes, especially the likes of heatran and skarmory. ice beam for possible 4x damage to the common dragons, thunder wave for added status, with seismic toss doing the rest of the work

    Skarmory@leftovers (If you had earthquake on Hippowdon)
    Jolly nature
    252 hp 252 def 6 att
    Stealth rock
    Whirlwind
    Brave bird
    Roost

    lay stealth rocks, wall against physical attacks (hippowdon doesnt like skarmory) roost the damage away and hit heracross with a brave bird

    OR

    Dugtrio@Choice scarf (If you had Stealth rock on hippowdon)
    Jolly nature
    Arena trap
    252 Att, 150 HP, 108 speed
    Aeriel ace
    Earthquake
    Hidden power (Fighting)
    Night slash

    Revenge choice scarf set up, aeriel ace for heracross, earthquake for heatran, HP fighting for TTar, night slash for pesty physcic's
     
    Last edited:
    Smeagle@salac berry
    jolly nature
    own tempo trait
    252 speed 252 hp 6 attack
    endeaver
    spore
    endure
    extreme speed

    good against most common leads, with the exception of umbreon and gengar, does brilliantly against pokemon such as bronzong lead, but fails in trick room

    People use Umbreon? 0_o I really don't know what's with the FEAR typed set, but most pokemon are going to know endeaver is coming if you endure, and SS leads kinda kill you too. I just don't really like this much or Smeargle leads in general.

    Garchomp@life orb/Yache Berry
    Jolly nature
    252 attack 252 speed 6 hp
    Dragon Claw
    swords dance
    Earthquake
    Fire Fang

    typical chomp, nothing much to say, borderlining uber, but still owns lol.

    No Sandstorm. No matter how powerful the infamous SD LO Outrage is, you're just going to get revenge killed mega easily. Use Dragon Claw, as it's more reliable and doesn't invite Weavile or Mamoswine to Ice Shard you to death. Fire Fang over Stone Egde to beat Bronzong and Skarmory.

    celebi@leftovers
    timid
    252 hp 129 def 129 spdef

    calm mind
    batton pass
    Grass Knot
    recover

    even though it has so many weaknesses, it has decent survivability, and can take at least 2 hits from most moves, it can batton pass to something better, or physcic if the opponent is right

    Change the EVs, but otherwise it looks okay. Grass Knot is probably more useful though, especially against TTar.

    snorlax@leftovers
    immunity
    252 hp 158 att 100 spdef

    belly drum
    ice punch
    fire punch
    thunderpunch

    my variation of snorlax, since i liked the old sweeping alakazam i tried to find a replacement, i think snorlax works quite well... will kill at least 2 pokemon, but lacks survivability of the popular snorlax variations, however few people expect it, which adds to its advantages

    Snorlax is too slow to run this well. Use Charizard or Azumarill or Poliwrath or...something else. If you want to keep Snorlax, run ResttalkLax as your special wall.

    cresselia@leftovers
    calm
    252 HP 252 def 6 spc att

    calm mind
    Ice Beam
    rest
    thunder wave

    i actually like this set, cresselia's obvious survivability, when added to the paraylisis from thunder wave, and once calm mind'ed a couple of times, its a brilliant special wall... and with rest and leftovers it will take a long time for almost anything to take it down

    I'm not really feeling this set either. You're going to get walled by something with only one unSTABed attack coming from Cresselia's poor SAtk (even after 2 or 3 CMs it stinks).

    weezing@leftovers
    calm
    252 HP 252 def


    Haze / Flamethrower
    sludge bomb
    pain split
    will-o-wisp

    pretty much your typical weezing, dont keep it in battle to long, perhaps could have something added into speed, only put it into battle when needed, it works nicely.

    You're probably going to want a way to beat Heracross considering Weezing counters it very very well. Considering Weavile owns your team, Flamethrower will probably help.

    I'd probably be wasting my time listing weaknesses. I'd get rid of Smeargle for something more useful to your team, like maybe a Hippowdon (who also supports Garchomp).
     
    the ATT that i said on cressy was a typo, it was meant to say HP lol. xD

    why would anyone + cressys attack? o.0

    anyways this team isnt very good lol... i have completely rehauled it. the only remaining pokemon is Garchomp, which is CB'ed up and ready to go with outrage, earthquake, stone edge, return.

    im also wondering to keep in cressy, but i have brang in Blissey which basically does the same special walling, but is ready to do it from the off. blissey also adds wish support etc.

    someone should close this thread, because this team is poor lol
     
    No, we're leaving this open (Or, I hope Deano, Blueberry, and Azelf decide to). Just edit your first post with your new team, and then we can rate that.

    Also, Return on Garchomp? No, go Fire Fang so Bronzong and friends don't wall you.

    Also, 'brang' isn't a word. Pay attention in English class a bit more. >:(
     
    Last edited:
    5/6 of your pokemon are weavile weak.
    and scarfchomp wont do anything if weavile runs ice shard. but usually people run outrage with scarf and use it for late game sweeps

    Bulkymie!

    Starmie@leftovers
    Timid
    Natures Cure
    172Hp / 216 Spd / 122 SAtk.
    -Thunderbolt
    -Surf
    -Rapid Spin
    -Revcover.

    you lack a rapid spinner. Spikes, Toxic Spikes, Stealth Rock will hurt you. especially toxic spikes, since you don't have aromatherapy on Blissey.

    Shed Shell is another option that you can give skarmory instead of leftovers. Or magernzones will come in and eat your skarmory up.
     
    Swords Dance Chomp is probably better than Choice Band Chomp. Most Dragons are 4x vulnerable to Ice Attacks, which means HP Ice on Heatran is better in that regard. Blissey's EV Spread and nature should be this: 40 HP / 252 DEF / 216 SP.DEF @ Calm nature. Not to mention, Impish lowers Blissey's special attack, (or any Pokemon's special attack, actually. =/) and Ice Beam is a special attack. =/

    No nature on Heatran? Skarm likes Impish more than Jolly, as it's speed is kind of lackluster. =/ I prefer instant-recovery on Blissey, as it constantly has to defend itself, which may turn out to be a problem. Well, that's all I can see, except you may want to go Calm > Modest on Regice.

    BTW, there are certain conditions your thread has to have for it to be approved. Obviously if it went through, it had the right circumstances. >:0


     
    wouldnt dugtrio OHKO weavile with HP fighting?

    im not sure, but even with that 4x fighting weakness, dugtrio struggled to pull of HP.

    even so, i thought Heatran could cope with weavile, even with its low speed. the only thing that could really hurt from standard weavile is brick break.

    Swords Dance Chomp is probably better than Choice Band Chomp. Most Dragons are 4x vulnerable to Ice Attacks, which means HP Ice on Heatran is better in that regard. Blissey's EV Spread and nature should be this: 40 HP / 252 DEF / 216 SP.DEF @ Calm nature. Not to mention, Impish lowers Blissey's special attack, (or any Pokemon's special attack, actually. =/) and Ice Beam is a special attack. =/

    No nature on Heatran? Skarm likes Impish more than Jolly, as it's speed is kind of lackluster. =/ I prefer instant-recovery on Blissey, as it constantly has to defend itself, which may turn out to be a problem. Well, that's all I can see, except you may want to go Calm > Modest on Regice.

    BTW, there are certain conditions your thread has to have for it to be approved. Obviously if it went through, it had the right circumstances. >:0



    yea my mistake, blisseys nature was intended to be + defence, - attack :P

    not much needs to be done on blisseys special side i think, but id like blissey to be able to take at least 1 physical hit (say... if its my last pokemon or something)... thats why i prefer bold over calm, but its personal preferance really.

    ill update the natures, because i put them up not sure if it was the right ones lol memory = poor :P.
     
    Last edited:
    Unfortunately Dugtrio lost the ability to use hidden powers in the gen change, they are all special now and his special sucks...

    I suggest Adament w/ Earthquake, Stone Edge, Aerial Ace, Night Slash or Pursuit @ Choice Band

    Also Heatran wants Naive with Explosion, or at least a nature that doesn't drop attack, special attack or speed lol
     
    why pursuit on duggy?

    o.0

    fillerfiller

    It hits Gengar and Azelf who think they can switch out safely from Sucker Punch and Night Slash, its a very viable move on dugtrio..



    Also Bold or Calm really doesnt make a difference on Blissey...119 def of calm vs 130 of bold.

    Calm does give alot more survivability vs sp.attackers e.g Nasty Plot porygon-z, Specs gengar, Nasty Plot Azelf etc.

    The spread Itachi posted is the most efficient IMO.
     
    yes i knew that, but something sticks in my head reading "dugtrio locks in all pokemon except levitators and flyers"

    that probably is wrong, but im just thinking, a duggy with arena trap, im not seeing the advantage of pursuit, because they cant switch out otherwize.
     
    yes i knew that, but something sticks in my head reading "dugtrio locks in all pokemon except levitators and flyers"
    that probably is wrong, but im just thinking, a duggy with arena trap, im not seeing the advantage of pursuit, because they cant switch out otherwize.

    :P This may help then:
    Originally posted by Serebii: Levitate: Damage dealing Ground-type moves have no effect on this Pokemon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
    So, does it help? xP
     
    Back
    Top