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[Other] New sprite for title screen gets scrambled up Fire Red

  • 96
    Posts
    9
    Years
    Hello everyone,
    I am trying to change the charizard to a mega charizard Y, I've followed all the steps in numerous guides. The palette is fine, the charizard just gets scrambled up on the title screen.
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    (Don't worry about the color palette, I've fixed it already)
    Here is the original image:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    Does anyone know what the problem could be? It's a 64x64 image. When I used an aerodactyl sprite from fire red for the title screen, it works.
    Thanks,
    Marugi
     
    Ok, I will try again. Just another question though, when I put the charizard onto the tile map in NTME, where exactly would I place it, in the far right corner or more in the middle? Also, when I cover the sprite in D tiles, should I only cover the sprite (I covered some of the blank parts).
    Thanks,
    Marugi
     
    Ok, I will try again. Just another question though, when I put the charizard onto the tile map in NTME, where exactly would I place it, in the far right corner or more in the middle? Also, when I cover the sprite in D tiles, should I only cover the sprite (I covered some of the blank parts).
    Thanks,
    Marugi

    Cover the entire thing in 0D.
     
    I'm still getting the same thing, no matter how many times I import the raw file. I tried covering the whole tilemap in D, but it still doesn't fix it. Here is my tile map:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red
     
    I'm still getting the same thing, no matter how many times I import the raw file. I tried covering the whole tilemap in D, but it still doesn't fix it. Here is my tile map:
    [PokeCommunity.com] New sprite for title screen gets scrambled up Fire Red

    Keep the whole tile map covered. You must go into UNLZ -> File -> Load Raw. Then load your tilemap. The replacing should work if you do it that way.
     
    Well, I did cover it completely one time, and it did the same thing.
    Edit: Do you think it could be this charizard sprite? Like I said in the first post, I used an aerodactyl sprite from FR/LG and it did work on the title screen.
    Here's what I'm doing with UNLZ: goto 2011 (the charizard sprite), import char.png, write to rom. Next I goto 2012 (the .raw) file, import raw, write to rom. Am I doing it wrong?
     
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