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Quick question for people used to fiddle with moves scripts.
Based on "Defining a move" and "Function codes" wiki, I am trying to create equivalents of non-damaging moves such as Disable or Whirlwind which would cause low damage when used.
I thought it would be done easily by adding a base power value to those moves and recategorizing them as Physical or Special in the PBS files. However those moves do not deal any damage whatsoever...
Based on "Defining a move" and "Function codes" wiki, I am trying to create equivalents of non-damaging moves such as Disable or Whirlwind which would cause low damage when used.
I thought it would be done easily by adding a base power value to those moves and recategorizing them as Physical or Special in the PBS files. However those moves do not deal any damage whatsoever...
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