Budgie_boy
A bold new journey awaits
- 586
- Posts
- 19
- Years
- Age 36
- Sunny Bogshee in Bonnie Scotland
- Seen Jul 10, 2012
BE WARNED!
This is my first tutorial, so if it is completely crap and smells like a childs bumcheek after a runny poo then close this and kill me!!!!!!!!!:P :dead:
BEFORE WE GO ON:
You should NOT be a Noob and should know how to make a variable and a bit of events!
Right first of all we have to make an event, Call the event the name of the NPC(Just for easiness).
Now in the event, there should be a "<>", double click on that and a screen should pop up.
Click on "Variable Operation". Another screen should pop up. Click on the menu for the variables. Create a variable with the NPCs name.
Click ok then cancel then make your event as you see fit, then you should at the end of that event make a variable operation, choose the event you made and add 1 to that variable.
Now you can make conditional branches to make the NPC act realistically or as a Hero.
Remember to make the conditional branches as
"if variable [variable_name_that_you_made] == [number_that you made]
[events_that_you_make]
else
[anything_you_want_to_add] or 'Erase Event'
End
Some screenies showing you what I mean in a while!
This is my first tutorial, so if it is completely crap and smells like a childs bumcheek after a runny poo then close this and kill me!!!!!!!!!:P :dead:
BEFORE WE GO ON:
You should NOT be a Noob and should know how to make a variable and a bit of events!
Right first of all we have to make an event, Call the event the name of the NPC(Just for easiness).
Now in the event, there should be a "<>", double click on that and a screen should pop up.
Click on "Variable Operation". Another screen should pop up. Click on the menu for the variables. Create a variable with the NPCs name.
Click ok then cancel then make your event as you see fit, then you should at the end of that event make a variable operation, choose the event you made and add 1 to that variable.
Now you can make conditional branches to make the NPC act realistically or as a Hero.
Remember to make the conditional branches as
"if variable [variable_name_that_you_made] == [number_that you made]
[events_that_you_make]
else
[anything_you_want_to_add] or 'Erase Event'
End
Some screenies showing you what I mean in a while!