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- Seen Mar 3, 2025
Ok, i tried building this with synergy.Yeah, i used that word that instantly makes everyone think "n00b".Well, i am one, so deal with it :P
And incase you didn't get the title, this is an UU/NU team.(UU with NU pokes, as i'm assuming UU is above NU)
Lead:
*image removed*
StandardSaur @ Leftovers
Calm
252 HP / 252 SpD / 4 Spe
Sleep Powder
Leech Seed
Grass Knot
Sludge Bomb
The tactic about this guy is: Draw out a Fire type, which gets Sleep Powdered, then switch to Blastoise, or if it's not a fire-type, something else.
Provided Venusaur is alive if it comes into play, Grass Knot is my answer to a little problem the rest of my team has called Milotic.
*image removed*
SpecsToise @ Choice Specs
Modest
64 HP / 252 SpA / 192 Spe
Surf
Ice Beam
HP Electric
Focus Blast
Specs + prediction (still working on the latter) = pwnage
HP Electric takes out Flying types and other waters (minus Lanturn, who is dealt with by Marowak). Focus Blast can dent most things pretty darn well.
Crobat,Driflblim,Jumpluff,Altaria,Noctowl are destroyed by SpecsIce Beam.
Obviously,Fire Types are dealt with by Surf, as is Regirock, a common switchin to Charizard
Focus Blast should do something to about half of all Clefable sets, however others have be doomed, so i need some more coverage there.
Those damn French with their turtle soup are gonna get him, as i don't have any Nazis.
*image removed*
MixZard @ Life Orb
Mild
60 Atk / 252 SpA / 196 Spe
Fire Blast
Roost/HP Electric (Roost on wi-fi,HP on shoddy)
Air Slash
Brick Break
Rotom won't take a STAB Fire Blast happily, Froslass,Meganium and Vileplume don't stand a chance.
Manectric, uhh...Marowak.
Grumpig and Hypno will be a problem.
Sableye won't do too well here.
Brick Break gets rid of my Chansey problem.
Venusaur can cover my Azumarill and Slowbro problems.
*image removed*
Swords Dancer @ Thick Club
Adamant
Rock Head
4 HP / 252 Atk / 252 Spe
Swords Dance
Earthquake
Double Edge
Fire Punch
This is a good switch in if i know the enemy Charizard isn't running HP Grass.Especially if it runs HP Electric, which would remove Blastoise. Earthquake-Clefable,Lanturn-taken care of, i hope. Double Edge gets Claydol and Weezing. and Fire Punch can help with any levitaters.
Marowak seems to be the only pokemon who can cover his own weaknesses here.
*image removed*
ExploSteel @ Choice Band
Adamant
252 Atk / 176 HP / 82 def
Explosion
Iron Head
Earthquake
Ice Punch
These EVs, provided i had good IVs (27+ on Atk,HP,Def at least) would allow me to hit up to 345 Hp, 273 Atk, 356 Def.
Explosion is going to put a dent in most things, due to choice band (i can't calculate choice band).
Iron Head, Earthquake and Ice Punch give him decent coverage, really.
Not Kanto, but needed nonetheless.
I need a sixth slot.I'm really clueless, i think i need a Mixed Wall really.
Known Problems for the team:
Milotic
Clefable
And incase you didn't get the title, this is an UU/NU team.(UU with NU pokes, as i'm assuming UU is above NU)
Lead:
*image removed*
StandardSaur @ Leftovers
Calm
252 HP / 252 SpD / 4 Spe
Sleep Powder
Leech Seed
Grass Knot
Sludge Bomb
The tactic about this guy is: Draw out a Fire type, which gets Sleep Powdered, then switch to Blastoise, or if it's not a fire-type, something else.
Provided Venusaur is alive if it comes into play, Grass Knot is my answer to a little problem the rest of my team has called Milotic.
*image removed*
SpecsToise @ Choice Specs
Modest
64 HP / 252 SpA / 192 Spe
Surf
Ice Beam
HP Electric
Focus Blast
Specs + prediction (still working on the latter) = pwnage
HP Electric takes out Flying types and other waters (minus Lanturn, who is dealt with by Marowak). Focus Blast can dent most things pretty darn well.
Crobat,Driflblim,Jumpluff,Altaria,Noctowl are destroyed by SpecsIce Beam.
Obviously,Fire Types are dealt with by Surf, as is Regirock, a common switchin to Charizard
Focus Blast should do something to about half of all Clefable sets, however others have be doomed, so i need some more coverage there.
Those damn French with their turtle soup are gonna get him, as i don't have any Nazis.
*image removed*
MixZard @ Life Orb
Mild
60 Atk / 252 SpA / 196 Spe
Fire Blast
Roost/HP Electric (Roost on wi-fi,HP on shoddy)
Air Slash
Brick Break
Rotom won't take a STAB Fire Blast happily, Froslass,Meganium and Vileplume don't stand a chance.
Manectric, uhh...Marowak.
Grumpig and Hypno will be a problem.
Sableye won't do too well here.
Brick Break gets rid of my Chansey problem.
Venusaur can cover my Azumarill and Slowbro problems.
*image removed*
Swords Dancer @ Thick Club
Adamant
Rock Head
4 HP / 252 Atk / 252 Spe
Swords Dance
Earthquake
Double Edge
Fire Punch
This is a good switch in if i know the enemy Charizard isn't running HP Grass.Especially if it runs HP Electric, which would remove Blastoise. Earthquake-Clefable,Lanturn-taken care of, i hope. Double Edge gets Claydol and Weezing. and Fire Punch can help with any levitaters.
Marowak seems to be the only pokemon who can cover his own weaknesses here.
*image removed*
ExploSteel @ Choice Band
Adamant
252 Atk / 176 HP / 82 def
Explosion
Iron Head
Earthquake
Ice Punch
These EVs, provided i had good IVs (27+ on Atk,HP,Def at least) would allow me to hit up to 345 Hp, 273 Atk, 356 Def.
Explosion is going to put a dent in most things, due to choice band (i can't calculate choice band).
Iron Head, Earthquake and Ice Punch give him decent coverage, really.
Not Kanto, but needed nonetheless.
I need a sixth slot.I'm really clueless, i think i need a Mixed Wall really.
Known Problems for the team:
Milotic
Clefable