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- Posts
- 17
- Years
- Seen May 31, 2009
- OU Offensive Team
Never made a real offensive team. All of my team were pretty run-of-the-mill, with a large amount of defense. I made this team to try something else out, and it's been going pretty well.
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Spiritomb @ Leftovers
Careful
252 HP/140 Att/116 SpD
Pursuit
Sucker Punch
Will O Wisp
Pain Split
Spiritomb @ Leftovers
Careful
252 HP/140 Att/116 SpD
Pursuit
Sucker Punch
Will O Wisp
Pain Split
Heck of a fun Pokemon to use, with a very nice leading ability. The first slot is pretty much filler, seeing as I barely use either of the two (Sucker Punch hits enough things staying in since they fear Pursuit) I rarely WoW on the first turn, deciding to either switch into a counter, or Sucker Punch/Pain Split to scout Guts abusers on the enemy team. Excellent leads, especially with all of these Deoxys-e leads used to counter husk's team make a terrific anti-lead.
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Lucario @ Life Orb
Adamant
252 Att/252 Spe/6 HP
Close Combat
Crunch
Swords Dance
Extremespeed
Lucario @ Life Orb
Adamant
252 Att/252 Spe/6 HP
Close Combat
Crunch
Swords Dance
Extremespeed
Such a destructive force to use. He's mostly for late game, when I have no fears of having Gliscor or Weezing (the latter being very rare) to stop my sweep. I was considering going Bullet Punch >>> Extremespeed because I hate things like foe Spiritomb coming in and annoying me, either ruining my SD with a WoW, or HP Fighting. Still, a great addition to the team, with a load of resistances for my team to use to it's advantage.
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Deoxys-e @ Life Orb
Hasty
252 SpA/252 Spe/6 Att
Superpower
Thunderbolt
Ice Beam
Shadow Ball
Deoxys-e @ Life Orb
Hasty
252 SpA/252 Spe/6 Att
Superpower
Thunderbolt
Ice Beam
Shadow Ball
Enemy offensive teams will be shred to bits if they lack a counter to this monster. Unlike other Deoxys-e, I decided to go max SpA/Max Spe on this thing since Superpower will either OHKO or truly threaten things it is going to use it against. BoltBeam hits much of the metagame hard, but not as hard as before due to many absorbers like Blissey. Still a threat to any team that doesn't have any defensive walling.
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Heatran @ Choice Scarf
Modest
20 HP/252 SpA/236 Spe
Fire Blast
HP Ice
Earth Power
Explosion
Heatran @ Choice Scarf
Modest
20 HP/252 SpA/236 Spe
Fire Blast
HP Ice
Earth Power
Explosion
A great revene killer and fire absorber for my team. He makes a wonderful switch in for non-boosted Garchomp Outrages, OHKOing them with HP Ice. Unfortunately, he has a 4x weakness to ground, something my team doesn't resist nor have an immunity to. Still, his plethora of resistances and extremely useful immunity to fire guarantees him a spot in my team.
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Garchomp @ Choice Band
Jolly
252 Att/252 Spe/6 HP
Outrage
Dragon Claw/Draco Meteor/Stone Edge
Earthquake
Fire Fang
Garchomp @ Choice Band
Jolly
252 Att/252 Spe/6 HP
Outrage
Dragon Claw/Draco Meteor/Stone Edge
Earthquake
Fire Fang
Choice Banded Garchomp is a monstrous physical threat. Those who expect me to SD will eat a Choice Banded Outrage or Fire Fang. The first and last 2 slots offer the greatest type coverage the game can offer; hitting everything for neutral and scoring super effective hits on a load of things. The second is a bit trickier. Dragon Claw could make a nice STAB that doesn't let me get Lol. Revenge Killed, but Draco Meteor could confuse my enemies into thinking ChainChomp or something. Stone Edge could be useful for such things like Togekiss and Zapdos, which are annoying as hell.
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Suicune @ LeftoversBold
252 HP/120 Def/138 SpA
Surf
Ice Beam
Substitute
Calm Mind
This thing has walked over my old teams so many times, I just had to try it. Anti gave me some help on a more defensive set for Cune. Surf and Ice Beam offer great coverage, while Sub allows me to outstall Blissey at times. Definately staying on this team.
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