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Offensive OU Team- Shoddy

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  • 2,136
    Posts
    17
    Years
    • Seen May 31, 2009
    1. OU Offensive Team
    Never made a real offensive team. All of my team were pretty run-of-the-mill, with a large amount of defense. I made this team to try something else out, and it's been going pretty well.






    "image removed"
    Spiritomb @ Leftovers
    Careful
    252 HP/140 Att/116 SpD
    Pursuit
    Sucker Punch
    Will O Wisp
    Pain Split

    Heck of a fun Pokemon to use, with a very nice leading ability. The first slot is pretty much filler, seeing as I barely use either of the two (Sucker Punch hits enough things staying in since they fear Pursuit) I rarely WoW on the first turn, deciding to either switch into a counter, or Sucker Punch/Pain Split to scout Guts abusers on the enemy team. Excellent leads, especially with all of these Deoxys-e leads used to counter husk's team make a terrific anti-lead.

    *pokemonelite2000 image removed*
    Lucario @ Life Orb
    Adamant
    252 Att/252 Spe/6 HP
    Close Combat
    Crunch
    Swords Dance
    Extremespeed

    Such a destructive force to use. He's mostly for late game, when I have no fears of having Gliscor or Weezing (the latter being very rare) to stop my sweep. I was considering going Bullet Punch >>> Extremespeed because I hate things like foe Spiritomb coming in and annoying me, either ruining my SD with a WoW, or HP Fighting. Still, a great addition to the team, with a load of resistances for my team to use to it's advantage.

    "image removed"
    Deoxys-e @ Life Orb
    Hasty
    252 SpA/252 Spe/6 Att
    Superpower
    Thunderbolt
    Ice Beam
    Shadow Ball

    Enemy offensive teams will be shred to bits if they lack a counter to this monster. Unlike other Deoxys-e, I decided to go max SpA/Max Spe on this thing since Superpower will either OHKO or truly threaten things it is going to use it against. BoltBeam hits much of the metagame hard, but not as hard as before due to many absorbers like Blissey. Still a threat to any team that doesn't have any defensive walling.

    "image removed"
    Heatran @ Choice Scarf
    Modest
    20 HP/252 SpA/236 Spe
    Fire Blast
    HP Ice
    Earth Power
    Explosion

    A great revene killer and fire absorber for my team. He makes a wonderful switch in for non-boosted Garchomp Outrages, OHKOing them with HP Ice. Unfortunately, he has a 4x weakness to ground, something my team doesn't resist nor have an immunity to. Still, his plethora of resistances and extremely useful immunity to fire guarantees him a spot in my team.

    "image removed"
    Garchomp @ Choice Band
    Jolly
    252 Att/252 Spe/6 HP
    Outrage
    Dragon Claw/Draco Meteor/Stone Edge
    Earthquake
    Fire Fang

    Choice Banded Garchomp is a monstrous physical threat. Those who expect me to SD will eat a Choice Banded Outrage or Fire Fang. The first and last 2 slots offer the greatest type coverage the game can offer; hitting everything for neutral and scoring super effective hits on a load of things. The second is a bit trickier. Dragon Claw could make a nice STAB that doesn't let me get Lol. Revenge Killed, but Draco Meteor could confuse my enemies into thinking ChainChomp or something. Stone Edge could be useful for such things like Togekiss and Zapdos, which are annoying as hell.

    "image removed"​
    Suicune @ Leftovers
    Bold
    252 HP/120 Def/138 SpA
    Surf
    Ice Beam
    Substitute
    Calm Mind

    This thing has walked over my old teams so many times, I just had to try it. Anti gave me some help on a more defensive set for Cune. Surf and Ice Beam offer great coverage, while Sub allows me to outstall Blissey at times. Definately staying on this team.
     
    Last edited:
    I think you missed one more pokemon...you only have 5 :P
    BTW, is this the same team that swept me??
     
    I battled this team earlier on today (or last night for you, whatever =p)

    First off, your team is very Garchomp weak. It can come in on Heatran's Fire Blast or Lucario and threaten your team as evidenced by the trouble you had dealing with YacheChomp on my team. Suicune can sort of handle it but again it falls to SD Outrage.

    I would recommend RestTalk Suicune > your current Suicune, with Ice Beam and Surf to better combat enemy Garchomp. SubCM Suicune unfortunately in my eyes isn't good, I never had trouble with it, the only ways I could see you having trouble with it is that you are relying on non-CM Bliss to outstall it which isn't too smart.

    Next, you would have to fix the Gyarados weakness, as it can setup on Heatran and Garchomp and pose a great threat to your team - my Gyarados was scared away because I thought you had HP Electric on your Suicune, otherwise your team is almost completely helpless against it.

    I would recommend SpecsVaporeon over Spiritomb to provide a hard-hitting counter to Gyarados and provide a hard-hitter for your team, Mixape is handled quite well by the rest of your team, so you shouldn't rely on Vaporeon to counter it.

    Next, this opens up a Gengar weakness and a Deoxys-S weakness among others, so I would recommend you ditch your own Deoxys-S, while beastly doesn't fit in well with the rest of your team with the absence of Stealth Rock which greatly aids in its sweeping. Your current team is pretty much bulky offensive so I daresay it isn't needed as a cleaner.

    What I would recommend is this Metagross which I have used:

    Metagross @ Lum Berry
    Jolly, 212 Speed / 116 HP / 182 Attack

    Earthquake
    Explosion
    Pursuit
    Bullet Punch

    This Metagross makes a great counter to Gengar and DX-S catching them with Pursuit, and if they stay in to do more damage, Bullet Punch. It mostly Explodes after it has disposed of Gengar and Deoxys-S to put a great dent in the opponent's team.

    So to recap:

    RestTalk Suicune > Sub CM Suicune
    SpecsVaporeon > Spiritomb
    Metagross > Deoxys-S

    For future reference, on a LO Deoxys-S you should run Shadow Ball doing about 36% to Cresselia and almost OHKOing Azelf and friends. On CBChomp you should run Dragon Claw as I feel that Stone Edge isn't really worth it considering Outrage hits just as hard, not to mention Dragon Claw provides Garchomp with a great neutral move to down Dragons with as well as only being resisted by Steel-types.
     
    if your gonna run super power with the recomanded ev's you only 60% blissey... then lose 33% of every stat... eather drop super power or take the ev hit... and if you run a pure spA deoxys then keep something with a physical hit

    Your gonna want something with heal bell or armotherapy i know i do (on my sweeper team), but they just don't fix well... because sweeper based team gets shut down by a para, or burn...

    Also keep something with slow to average speed for trick rooms teams (they eat sweeper based teams alive)...

    Go bullet punch on lucario, hits deoxys for 94% max, so if you got SR set up, run with it...
     
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    Why does your Deoxys have max Speed? He has a 180 base Speed and a Hasty Nature. What do you outrun with max Speed that you don't with whatever the standard is? Please, take some points out of Speed and put them into Atk.

    For future reference, on a LO Deoxys-S you should run Shadow Ball doing about 36% to Cresselia and almost OHKOing Azelf and friends.

    36% to Cresselia isn't particularly impressive. And what's so great about almost OHKOing Azelf?

    I feel that Stone Edge isn't really worth it considering Outrage hits just as hard

    Wait, Stone Edge hits as hard as a STAB Outrage?
     
    It is better than doing nothing, and it allows DX-S to massacre other Deoxys and Azelf while a Psychic variant won't do much.

    SE Stone Edge hits only 20 BP more than a STAB Outrage.

    With max Speed, you outrun DX-S and Jolly ScarfChomp. Tell me that isn't major e_e
     
    36% to Cresselia practically is nothing. And Thunderbolt can already 2HKO Azelf and opposing D-S- and don't bring Stealth Rock into this, because nothing on KT's team sets it up.

    Also, opposing D-S won't run max Speed. Pick a number between 100 and 252- congrats, you can outspeed enemy Deoxii. As for Jolly Scarchomp (ignoring the fact that it's a joke), that still doesn't require max speed. 240 Speed should be enough to outspeed if that actually scares you *snicker*.
     
    Alright then, max speed gets you a speed tie with an opposing Deoxys, who are likely running Shadow Ball (to make good use of that Speed). I dunno about you, but that's not something I'd want to stake my life on. :/
     
    Alright then, max speed gets you a speed tie with an opposing Deoxys, who are likely running Shadow Ball (to make good use of that Speed). I dunno about you, but that's not something I'd want to stake my life on. :/

    Or I just switch to Spiritomb, and then scare it away with Pursuit (which I've added over Shadow Sneak) and if it wants to be brave; Sucker Punch
     
    For future reference. Where did I mention that I was recommending DX-S for KT's team? How can you be so certain that enemy Deoxys won't run max speed? It is no longer the standard to run 96 Speed +nature only, and it is top priority to outspeed enemy Deoxys-S and Shadow Ball them.

    Consider DX-S other movepool options, it has Psychic, Grass Knot, and HP Fire / Fire Punch. GK is not viable due to Superpower and Thunderbolt and Ice Beam being there, only hitting Swampert which is horrible IMO. HP Fire / Fire Punch does not do significant enough damage to Steels to warrant a slot - KT is not running +attack / +SpA which makes it moot. Psychic has comparatively lower coverage than Shadow Ball, and only hits Fighters super-effective - considering most of them have no business staying on DX-S just because Psychic is present and is a viable option.

    12 HP is equivalent to 3 HP points which is nowhere near significant. Do not doubt the viability of ScarfChomp.
     
    About 40% of all Deoxys are running max speed. 30% are running some 50-100 Speed EVs. The other 30%'s in the odd category of "Other."

    So says Smogon usage stats.

    Though Vance has a point, he shouldn't need max Speed just to outspeed other Deoxys if he can just switch to Spiritomb.
     
    that actually looked pretty good. the pokemon themselves looked good individually, but i really think you needed better balance there. not having a single pokemon immune/resistant to earthquake is really really bad because it's only one of the must OU attacks in the game.

    it's weird reading husk's name. he used to post around here and was one of the best battlers around back then. i guess now he's making a name for himself again on shoddy.
     
    team looks good since its meant to be offensive only thing is that go with dragon claw on your garchomp since you dont want to use outrage until late game
     
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