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Offensive tanks are offensive.

Dark Azelf

☽𖤐☾𓃶𐕣
  • 7,210
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    17
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    • Seen today
    Well, after a lot of help from MS, my tutor on smogon, we came up with this.

    I wanted it to be offensive and still be a "D_A Signature Bulky team"

    Yes Syaoran, i have 2, count them 2, sweepers and 4 Tanks/walls this time, im getting better Haha.


    Team Overview

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    .~.~.~.~..~.~.~.~..~.~.~.~..~.~.~.~.
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    [PokeCommunity.com] Offensive tanks are offensive.

    Roserade@Choice Scarf
    252 SP.ATT / 252 SPEED / 6 HP
    Timid nature
    Trait : Natural Cure
    - Leaf Storm
    - Sleep powder
    - Sludge Bomb / Shadow Ball
    - Hidden power [Ice]


    In my opinion, this one of the few actually viable pokemon that can run a scarf. Lead Scarf Sleep powder is a surprise, especially since the Toxic Spiker has overtaken this set in popularity, so i can get the jump on some popular speedy leads. I want a nice STAB move that doesnt lower sp.att, for late game, so i went for Sludge Bomb, which also hits Celebi. Hidden power Ice allows me to revenge kill dragons especially idiot chomp. Leaf Storm packs a REAL Punch. Absorbing Toxic spikes is cool also =D.


    [PokeCommunity.com] Offensive tanks are offensive.

    Gliscor@leftovers
    116 HP / 136 ATT / 42 DEF / 216 SPEED
    Jolly Nature
    Trait : Hyper Cutter
    - Ice Fang
    - Earthquake
    - Swords Dance
    - Roost


    Ok, this thing absolutely dominates after a SD. People dont expect it for some reason. 308 speed IIRC with this spread allows it quite a bit of speed and it cleans up really nice late game. Its also acts as my fighting resist and Outspeeds Lucario. Aquilea gave me this spread IIRC. Thanks =]


    [PokeCommunity.com] Offensive tanks are offensive.

    Azelf@Life Orb
    36 ATT / 248 SP.ATT / 220 SPEED
    Naive Nature
    - Psychic
    - U-Turn
    - Explosion
    - Flamethrower

    Yay. This is here as it gives my team some sp.attacks. U-Turn wears down counters. I was considering Nasty Plot set, however Explosion takes out walls that give me some grief, *Looks at Blissey*. As an added bonus, this walls electivire OLOL, just kidding XP. I gave it one more speed ev, so i can U-Turn on Starmie and everything else that tries to beat timid gengar at around the 352 mark, well this spread gives me 353 to beat all those pokes.


    [PokeCommunity.com] Offensive tanks are offensive.

    Vaporeon@Leftovers
    188 HP / 252 DEF / 70 SP.DEF
    Bold Nature
    - Hidden power [Electric]
    - Wish
    - Surf
    - Protect / Ice Beam


    Im not Mixape weak =D. This also counters Gyarados really nicely and provides Wish support. Last slot i need help with. Vappy hates chomp, so Ice Beams only use would be for DD mence really. Currently using protect as it allows me to scout and heal myself.


    [PokeCommunity.com] Offensive tanks are offensive.

    Skarmory@Shed Shell
    252 HP / 60 ATT / 196 DEF
    Impish Nature
    - Brave Bird
    - Whirlwind
    - Roost
    - Stealth Rock


    This Iron Bird is my physical wall. I originally had a SD Skarm@Pamtre berry and Natural Gift (Which is a base 70 or 80 ground move for Magnezone lol), but this is more useful as it lets me have a decent switch in to predicted moves of machamp along with gliscor. PHazes and sets up SR aswell, which is never a bad thing =D. I figured i needed a Mamo/Weavile counter, and something that can switch in on Outrages etc.


    [PokeCommunity.com] Offensive tanks are offensive.

    Tyranitar@leftovers
    252 HP / 252 SP.DEF / 6 DEF
    Careful nature
    - Curse
    - Crunch
    - Rest
    - Sleep Talk


    "Curse ? Rest Talk ? This is not G/S/C anymore D_A, ". I know,=D. "CroTar" is my special wall, and dont let the "physical sweeper" aura therefore associated with it fool you. This can survive a specs Mewtwos Aura Sphere and a specs Gar's focus blast, specs mences Draco meteor fails to 2hko (And neither does Hydro pump) and Nasty Plot Azelf cant OHKO with a Nasty Plot LO HP Fight, this is just some examples of the amazing amount of abuse this can really take. Not only that, but late game it can use this CroCune esque set up to cause real pain with Curse, really unless you have a fighter or a PHazer, your pretty much screwed lol. This also absorbs status, which is fun =D.





    Yes i suck and yes D-E can hit all my poke for S-E, and so can gengar, but all sets are beaten with prediction.


    Rate away =p.
     
    Last edited:
    Something about CroTar; it beats non-Quake Forretress easily due to Curse, although it takes a while. This thing could probably rip my newest team (it's about...25-4.) apart.

    I like it, and you already mentioned your weaknesses.
     
    Okay, I've talked to you about the team a while ago (wth SDSkarm), and there are some pressing issues to be dealt with.

    First, you have a Gengar weakness. Focus Blast does a big chunk to Tyranitar (a 4x weak isn't favorable), and none of your team can take it on, except the faster Roserade and Azelf, or Gliscor (which would be 2HKOed by LO Shadow Ball anyway). Using Ttar as a sleep absorber isn't good for this reason alone. I personally never use Hypnosis as an opening move or use Gengar as a lead due to the growing popularity of anti-leads (SR/Taunt Azelf/Aerodactyl) or just a simple Lum Bronzong.

    Your whole team is ravaged by Deoxys-E. With a bit of Stealth Rock support, a common Superpower/Ice Beam/Thunderbolt/Psychic Deoxys-E would OHKO everything on your team bar Azelf, and with Stealth Rock support an alternate variant (Shadow Ball > Psychic) would rip through your whole team.

    MixSwine (Mamo with Blizzard) would be able to effectively remove Skarmory and then proceed to 1-2HKO everything on your team compounded by the fact that Ice Shard hits Azelf for 50-60% (can't remember the exact number), and Roserade would be OHKOed (I think).

    Mixmence would be a lot of trouble since it can freely come in on Roserade and Skarmory, and Draco Meteor hits everything hard except Tyranitar which gets downed by Brick Break.

    Obligatory Garchomp weakness mention.

    ------

    Just to clear things up, you aren't going anywhere by using that Gliscor as a Heracross and Lucario counter. CB CC/Megahorn from Hera does ~40% while you wouldn't be hurting back. Luke does ~60% with SD Extremespeed (I've seen some people use it), so it isn't preferable. I would advise you to funnel the Attack EVs into Defence, and maybe take some EVs out of speed, since no Lucario runs +Speed (the thing that this Gliscor would aim to outrun, and the most significant thing in the base 90 speed tier), and invest enough to outrun Jolly Heracross. The extra EVs should be funneled into Defence.

    I question the effectiveness of Scarf Roserade. The leads that would stay in would be LumZong (Hypnosis/Gyro Ball), or faster leads. The Scarf Sleep Powder would not matter much since you are effectively locked into a Sleep move and temporarily "incapacitated", and since the leads are faster anyway they would know that Roserade posesses Scarf. I would say go with Timid ScarfGar, able to revenge-kill Deoxys-S and largely outclassing Roserade except for Toxic Spikes which Gengar deters.

    Go with HP [Ice], Shadow Ball, Focus Blast and Thunderbolt.

    With Gengar you can play around opposing Gengars (immunity to Focus Blast), and do them in. Gengar also has the added bonus of countering SDLuke without Bullet Punch, and if it does not use Crunch/Stone Edge on the switch.

    Given your Skarmory's purpose it is arguably better to use Bronzong over it since it counters Deoxys and doesn't PHaze, but there is no need for a PHazer unless you are dealing with Ninjask. This can be filled with Roar on Vaporeon.

    Leading with Bronzong should be your best bet, and it would be better to Shed Shell it since you already have a sleep absorber.

    Go with Gyro Ball, Stealth Rock, Hypnosis and a last move of your choice.

    Bronzong/Timid ScarfGar/SDGliscor/Vaporeon/CroTar

    EDIT: Want to know something? You have an Electivire weakness.
     
    Last edited:
    yeah so i'm not big on listing what counters who, but i'm so not liking the ttar =/

    i'm thinking you should drop sleep talk for roar. one thing that seems to work well with ttar is using predictive roar to not only scout but get in a bit more damage with sandstorm. just an idea... ttar shouldn't be resttalking =/

    also, i'd drop protect on vaporeon. it's not one to threaten whatever switches in. anything that can switch in with ease against vaporeon probably has plans on setting up or provoking a switch. that's why it has recieved much less gameplay recently than ever. protect is useful for ensuring safe recovery but it's a dead giveaway to your opponent to set up or use secure prediction with 1-2 turns in their grasp.

    i definitely think you need something to set up stealth rock but not something with easily rivaled weaknesses and more easily walled offenses. i agree that bronzong might be a nice addition.
     
    Almost anything can be beaten by prediction D_A. It won't get you too far unless they're all on crack with LOs or something =D

    Yeah it's kind of sad but you are Electivire weak. As bad as it is its usage hasn't dropped off much at all and it's going to be a hell of a pain. VIAR WEAK U NOBBER

    Not liking TTar as the only way to take special hits at all. Vaporeon helps with some things here and there, but it's going to DROWN against anything that hits it supereffective like Gengar and Roserade. I'm also a little "meh" on your specsmence coverage. Yeah Tyranitar can take a few Draco Meteors, but one thing it can't do is hit back and Spikes and specially Stealth Rock is common enough that that thing will cause enough trouble. It might not be the set-up fodder people take Blissey for, but it's not going to wall like it or Snorlax. I think that TTar set would be useful with some support, but really it's going to have trouble taking hits on its own.

    I'm just...generally not liking Tyranitar as your staple special wall when special sweepers are powerful enough to overpower stuff like Snorlax and even Blissey. Tyranitar has so many weaknesses it just...doesn't make any sense to me.

    I agree that Zong over Skarm would be beneficial. It's better against Mamoswine, Gengar, and especially Deoxys-S. You also have Vaporeon Wish support to help it out.

    I agree with Samson that Protect isn't really useful on Vaporeon. It's just kid of a way out of predicting. IMO Baton Pass or Ice Beam would work better over that. BP allows you to scout for what they're switching in on you and also makes it a better wishpasser, while Ice Beam really helps out with Garchomp (though it isn't totally necessary as Bronzong + Gliscor is pretty good coverage on it already).

    I want to complain about TTar some more...you also rely on it to take status, which is quite a shame considering most status inducers totally beat it to the ground. Gallade, Milotic, Breloom, Roserade, and Gengar can all at least hit it really hard (except Milotic lol). I just think you need to spread that love here, since that Tyranitar is just relied on to do more than it can do.
     

    Well, i did decide on having Zong >> Skarm initially, but i decided that Skarm can actually DO something to Hera, Gallade and machamp. Who irritate me.

    Although i WILL make Gliscor more defensive. Think Aerial Ace >> Ice Fang will be of more use, to the aforementioned fighters ?

    As for fail scarf gar, meh, i dont like it, really overrated and cant hit hard enough. It doesn't absorb toxic spikes either, which sink Vappy.

    yeah so i'm not big on listing what counters who, but i'm so not liking the ttar =/

    i'm thinking you should drop sleep talk for roar. one thing that seems to work well with ttar is using predictive roar to not only scout but get in a bit more damage with sandstorm. just an idea... ttar shouldn't be resttalking =/

    also, i'd drop protect on vaporeon. it's not one to threaten whatever switches in. anything that can switch in with ease against vaporeon probably has plans on setting up or provoking a switch. that's why it has recieved much less gameplay recently than ever. protect is useful for ensuring safe recovery but it's a dead giveaway to your opponent to set up or use secure prediction with 1-2 turns in their grasp.

    i definitely think you need something to set up stealth rock but not something with easily rivaled weaknesses and more easily walled offenses. i agree that bronzong might be a nice addition.

    I think ill be dropping Protect for Roar on vappy if a drop skarm.

    Vappy has actually increased in usage lately on shoddy, unless you mean on wifi ?.

    If i drop sleep talk on tar i get killed by status =[.


    Stuff bout hating tar.>=[


    OLOL, Nobber XD.

    Vire is stupid and fails to outrun Rose even after a motor drive and can come in on CC and T-Punch.


    And those sleep inducers are generally deal with by prediction, but i see what you mean =p.


    I wouldnt say i rely on tar TOO much, just as my status absorber and sp.wall, thats all i ask of it really. Zong may be added to help it out.
     
    Skarm cannot handle Hera, Gallade and Machamp, and in Bronzong's case Gyro Ball would 2HKO both Hera and Gallade (assuming recommended Speed EVs), and Gengar I recommended would be able to switch into Dynamicpunch.

    The reason I recommended Gengar was that it had three immunities (and a 4x resist) which would make switching in easier, it would switch in easier than Roserade. Scarf sweepers do not deal heavy damage and thus they can get walled, I also could argue that ScarfRoserade gets walled easily.

    The only pokemon on your team affected by Toxic Spikes is Vaporeon, and Toxic Spikers could only concievably setup on Bronzong and Tyranitar.
     
    TTar is one of the worst pokemom to absorb sleep... let's see, just from the top of my head - Gengar, Breloom, Yanmega, Milotic, Poliwrath - each of these sleepers carries a super effective move against him (not that it's a hard task with his handful of common weaknesses).

    You are basically finished if your Azelf gets revenge killed by a Weavile or TTar or just explodes - D-E runs through your team with ease, no matter how much you can "predict". One wrong move and it's game over. I would actually suggest Curse Swampert, because he's more fitting than TTar in this team IMO. It's not that Gliscor needs TTar, because he's running Hyper Cutter. Mamoswine could go in this place too.
     
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